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Wild Terra 2: New Lands News

Servers will be unavailable due to technical work

⛏️ Attention. Soon the servers will be unavailable due to technical work on the preparation of new servers and updates. This will show up as a client version error.

Update 2.2.324. Church Dungeon improvement, Optimization



In this update, we have improved the church, added new godsends and increased the overall reward. Added a statue of the Kings in the center of Hartfurt. Part of the graphics optimization has been done.

[h3]Get Wild Terra 2 and reward packs at discounted prices before release[/h3]

Wild Terra 2 on Steam:
https://store.steampowered.com/app/1134700/

Thank you very much for your support. Thanks to you, the game gets better with every update!

[h2]Update 2.2.324. Changelog[/h2]

- Added a statue in the center of Hartfurt in honor of the Kings, when interacting, you will see a list of feudal characters with the King pack.

[h3]Church:[/h3]
- Plague Rat Tail can now be obtained from the corpses of plague rats.
- Godsends have been added to the church (including three new ones, some will require Identification).
- Updated decor in the church rooms.
- The exit in the final room is made more visible (torches of a different color).
- Fixed a bug with passing through the walls in the common room.

[h3]Improvements and optimization:[/h3]
- Improved the speed of monsters and pets in accordance with the speed of the player.
- Now, when opening the split window, the quantity input field is highlighted and you can immediately write the exact quantity with the keyboard.
- Updated and optimized graphics of some buildings.
- Added experimental memory cleaning and vegetation loading.
- Improved graphics quality profiles (Ultra now uses the maximum, while High and Normal are slightly better optimized).
- Optimized textures that took up a lot of memory.

[h3]Fixes:[/h3]
- Fixed a bug due to which quests to kill groups of monsters were counted regardless of difficulty.
- Terrain textures no longer lose sharpness in the corners of the screen.
- Fixed application of the Infection effect from an exotic helmet.

Wild Terra 2. Release trailer and launch time for new servers!

[previewyoutube]https://youtu.be/Fq-XHvUVKJA[/previewyoutube]

[h3]Wild Terra 2: New Lands will release on November 10th at 16:00 UTC (09:00 am PDT).[/h3]

Owners of the Lord of Pain, Dragon Tamer packs and editions will have access to the new servers as soon as they launch on November 8th at 16:00 UTC (09:00 am PDT). We plan to open one new server in each of the regions. Access for pack owners will also help ease the load on the release.

Main Editions and Packs are 25% off until November 10th!

Buy the Bard, Lord of Pain, and Dragon Tamer Editions

Wild Terra 2 on Steam

Hotfix 2.2.323

- Removed the prohibition of using mounts in dungeons. Instead, dismounting has been added when aggressive monsters notice you.
- Base running speed increased by 17%.
Thank you for your feedback. We overdid the speed reduction, and the purpose of banning mounts in dungeons was to fix the ability to safely run through the entire dungeon to the last boss, but we agree that running through an empty dungeon is also very boring. Fixing!
- Fixed spawning of resources on the edge of river banks and slightly increased fishing spots.
- Buttons have been added to the storage of personal items.

Update 2.2.322. Royal Baths, Achievements, Church generation and more



In this update, we have prepared Steam Achievements, which can only be obtained on new servers. Added Royal Baths, Church rooms are now randomly generated, improved quests on Iteria, and many other improvements.

On November 1, we will announce the launch time of new servers and show you a new trailer of the game.

[h3]Get Wild Terra 2 and reward packs at discounted prices before release[/h3]

[h3]Wild Terra 2 on Steam:[/h3]

https://store.steampowered.com/app/1134700/

Thank you very much for your support. Thanks to you, the game gets better with every update!

[h2]Update 2.2.322. Changelog[/h2]

[h3]King Pack[/h3]
- Added royal baths for owners of the King pack. You must re-enter your reward key.
- A new attack has been added to the Valiant Knight at level 20 - Shield strike with a stun (25 second cooldown).
- A new set of sounds has been added to the Valiant Knight.

[h3]Achievements:[/h3]
- Prepared 56 Steam Achievements, but please note that this will only be available on new servers once they're launched.

[h3]Improvements:[/h3]
- Church rooms are now generated randomly, the dungeon itself has become larger.
- In the equipment window, bonuses are now sorted into categories and have priorities.
- Implemented a return to an equipped item after auto-equipping a tool when mining.
- Distributed books to city merchants, for example, a tanner sells books for the Skinning skill (in addition to nomadism), a carpenter sells books for Woodcutting, a stableman - books for Taming, a ragwoman - Healing, etc.
- Executioner's mask is now a decorative item, already obtained masks have been renamed to helmets. The decorative mask must be obtained again.
- Purchased items that require slots in the inventory now need to be received through a separate interface window, and you can store it in a special additional section in the Town Hall.
- Improved quests in Iteria. The division of branches has been reworked, irrelevant quests have been removed, new tasks have been added.
- There is no loss of inventory on death in the graveyard (except for the area next to the executioner's grave).
- Now fishing will not start and the bait will not be spent if the fishing rod throw does not hit the water.
- Seagulls can now be found on Iteria Beach.
- In the tutorial on the ship, you can now tame the Seagull, launch fireworks and cook poison.
- Updated world map and Elion map.
- Player movement speed finally adjusted. The reduction in speed was required to improve synchronization and more controlled combat.
- Adjusted the speed of the monsters chasing the player, their attacks, various AOE attacks.
- Now monsters with ranged attacks periodically try to attack in melee.
- Identification no longer requires other skills.
- Improved lighting in Echo Cave.
- Mounts can no longer be used in dungeons.
- Added sounds during normal walking, the sounds of steps change on some surfaces.
- Added ambient sounds on the ship.
- Performed server optimization.

[h3]Fixes:[/h3]
- Fixed invisible walls appearing in dungeons.
- Fixed a bug due to which items with negative effects could activate effects on monsters even on Nightmare difficulty.
- Fixed a bug due to which it was possible for some abilities to interrupt them after taking an action and not get a cooldown time.
- Fixed a bug due to which, in rare cases, resources, monsters and animals could appear outside their habitat.
- Fixed a bug due to which the color and text of the zone sometimes did not match its effects.
- Reduced the base attack speed of the Spider pet, now the attack speed bonus is unlocked at the last level.
- Fixed the display of information about the Provocation skill for a pet.
- Fixed an issue where the Plague Dragon's special attack could proc more frequently than intended.
- Temporary parts of a frame house have been removed from the list of buildings.
- Fixed a bug with rounding values ​​in the tooltip.
- Fixed a bug due to which NPC windows and containers sometimes did not close when moving.