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Wild Terra 2: New Lands News

Update 2.1.293. Plague Island. Part ⅠⅠ



[h2]Changelog. Update 2.1.293[/h2]

[h3]What's new:[/h3]
- Added a solo randomly-generated dungeon. The entrance to it can be found in the Dark Forest and Swamp Marsh.
- Added new tameable pets: black wolf, bat (can be found chopping down trees on Plague Island), as well as three types of spiders.
- Godsends can now be found in locations on Plague Island.
- Large trees, deposits and monsters can be found in the Dark Forest and Swamp Marsh. They differ from general ones in their rarity, increased chance and amount of loot, as well as characteristics.
- Merchant Barney can now be found in the starting village of the island.
- Added new food and meals that can be cooked around the campfire.

[h3]Improvements:[/h3]
- Reworked resource gathering timers. Now a high level of skills and the use of food will significantly affect the speed of collection.
- Increased spawn zones sizes in the Dark Forest and Swamp Marsh.
- Improved visuals of the Plague Island locations.
- Increased the visibility of ore veins on Plague Island.

[h3]Fixed bugs:[/h3]
- Fixed a bug due to which weapon strikes in some dungeons were applied to the floor surface, which caused unnecessary consumption of weapon durability.
- Fixed a bug due to which attacking mobs and pets could try to continue chasing a player instead of attacking.
- Fixed a bug due to which damage from some combat abilities could be applied to monsters with protection from usual damage.
- Fixed a bug due to which the combat abilities did not change the plague damage according to their logic.
- Fixed a bug due to which the poisonous swamp frog applied bleeding instead of poison when attacking.
- Fixed a bug due to which the special ability of a barghest was activated without needed level.
- Fixed resetting the cooldown of pets if they are pulled away before the ability is fully completed.
- Fixed a bug due to which a thrown object on the walkways in the port could not be picked up.
- Fixed display of DPS for pets.
- Fixed bugs of barghest sound effects.

Hotfix 2.1.292

- Fixed a bug due to which passive bonuses of exotic weapons (effects of stunning and bleeding) did not work.
- Added an explanatory warning before building a ship.
- Fixed a bug due to which the port warehouse of expeditions displayed fewer cells than in the expedition.
- Fixed bugs with the Healer's Workplace.
- Fixed a bug with a vat in the initial quests.
- Fixed a bug due to which the character model was not displayed if a hairstyle with an error was previously selected.
- Fixed boss textures in the fort.
- Fixed the graphics of the Cactus pet.

Hotfix 2.1.291

Hotfix 2.1.291
- Significantly increased the respawn speed of all monsters and resources on the Plague Isle.
- Increased the amount of experience gained for crafting items from Plague Isle materials.
- Fixed the priority of the attacks of the Barghest pet. A ferocious bite that knocks players off a mount is now the first attack.
- When chopping trees and picking apples on the Starting Island, angry guardian animals no longer appear.
- Fixed alchemical buildings.
- Fixed a bug with an impassable place on the pier.
- Improved areas for placing ships in the port.
- Fixed a bug due to which the music of the Plague Isle could switch to the music of the continent.
- Fixed a bug due to which the player's indicator on the minimap swayed when riding some types of mounts.
- Fixed a bug with choosing a hairstyle.

We wanted to make Plague Isle dangerous and confrontational, but so that the difficulty gradually increases. Therefore, the locations are configured as follows (this is not an error):
- Dark Forest. Death without losing any loot.
- Swamp Marsh. Death with loss of inventory.
- Plague City. You can loot the inventory of other players.
- Next location. You can loot the inventory of other players.

Halloween unique rewards pack is now available!



[h2]Hurry up to buy with a 15% discount![/h2]

Buy right now:
https://store.steampowered.com/app/1785760

[h2]Halloween Pack:[/h2]
  • Unique Halloween Cloak
  • Skeletal Horse mount
  • Jack-o'-lantern in a bone hand (Torch skin)
  • Halloween Avatar
  • Coffin (bed skin - a place of resurrection)


After purchase, you need to re-enter the game so that all rewards will be added to your account.

Grand Update 2.1.290. Plague Island. Part Ⅰ



Plague Isle is available for exploration. Build your ship or buy a ticket from the captain in the Port city, go to explore new territories, get valuable resources, fighting a lot of new monsters, but be careful - these lands are saturated with death, danger, and disease!

More details about all changes are below.


[h2]Changelog. Update 2.1.290[/h2]
[h3]Expeditions:[/h3]
- Added a Port City to the northeast of the Continent.
- For an expedition to the Plague Isle, you need to build your ship or use the services of other players and NPC captains. (For owners of the Prosperous Merchant pack, the Merchant Ship is available for building, you must re-enter the rewards key in the game menu).
- Added recipes for building ships of three tiers. Ships differ in cargo and player capacity. The resources needed to create the boat and supplies for the journey are consumed at the first construction. Upon subsequent placement of the ship, only supplies for the expedition will be consumed.
- To load/unload things on the ship, you need to contact the NPC Quartermaster.

[h3]Plague Isle:[/h3]
This is the first part of the Plague Isle update. We plan to make two more parts containing new territories, a dungeon, a quest chain, more monsters and rewards, pets and mounts, different decor, and other content. Much of the above is almost ready, so the second part of the update will be available in 1-2 weeks.

- Explore a new territory - Plague Isle. Doomed Village, Dark Forest, Viscous marshlands, and Plague City await you.
- Across the island, the effect of Acrid Air is active: you cannot use mounts from other continents, and the corpses of players and thrown objects quickly decompose. In some territories, there are other effects, we recommend paying attention to it, the island is very dangerous.
- Added disease and infection mechanics.
- Added a new type of damage and protection from it.
- More than 15 new monsters.
- Production chains, new materials obtained by mining and crafting for most professions.
- New sets of armor from Morbium metal and Leprous skin, as well as weapons of all types.
- Improved versions of warehouses and other buildings you can build from the materials of the Plague Isle.