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Wild Terra 2: New Lands News

Update 2.0.271. Moderated chat and bug fixes



Now the chat in Wild Terra 2 is moderated. Respect other players, do not abuse swear words, do not go over to insults and threats, do not discuss topics prohibited in the real world. If the order is violated, the moderators will issue a warning, and if this does not help, the violator's chat will be temporarily blocked.

We want to make the next update a big one and add as much new content as possible, and also additional packs rewards. Work on the update may take 2-3 weeks. In early March, we will share more details on what exactly will be included in this major update.
Thank you for supporting us!


[h3]Changelog. Update 2.0.271[/h3]

New features and improvements
- Now the chat in Wild Terra 2 is moderated.
- Now, when the server restarts, all collected resources and killed mobs will not instantly spawn.
- Stun time from Headshot is reduced to 3 seconds.

Fixes
- Fixed a bug due to which the effect of food, increasing critical hits on animals, was applied to all enemies.
- Fixed a bug that could lead to an incorrect state of plantings that were in the growing state.
- Fixed a bug due to which it was possible to catch an animal multiple times if several players start catching it at the same time.
- Fixed a bug due to which the pet could disappear if you move away from it for a long distance.
- Fixed a bug due to which items collected from godsends could disappear in some rare cases.
- Fixed a bug due to which the "Appearance" effect was not assigned in some situations.
- Fixed a bug due to which the chat blacklist did not work in the local channel.
- Fixed a bug due to which in the tooltip of the materials of the craft, the number was limited by the size of the stack.
- Fixed a bug due to which the visual effect of surfaces wetting in the rain did not work.
- Fixed a bug that appeared when restarting or temporarily disconnecting the authorization server.
- Fixed a bug with fireworks, which could lead to excessive load on the server.
- Fixed sounds of fireworks.
- Fixed a bug due to which some server objects contained unnecessary components, which could increase the server load.
- Optimized server chat logic.
- Now, in case of problems with the accumulation of packets in the network protocol, the server will immediately reboot, and not freeze.

Update 2.0.270. Map, pack rewards and many fixes



Added Map! Some additional pack rewards are available (you must reactivate the key!). Increased the spawn rate of quest trees on the Swamp, improved graveyard crypts. Fixed a lot of obstacles and shooting through walls in all dungeons, and much more!

Changelog. Update 2.0.270

[h3]New features and improvements[/h3]
- Map added! Displays the world map and the map of the current continent, your position, party members, your dominium, ship and place of death. In the future, it will also be possible to put your mark.
- Added some of the additional pack rewards: "Home, Sweet Home" - a set of four paintings, a cozy bed, a chandelier made of deer antlers, a rocking chair (no interactive yet). "Prosperous Merchant" - three golden statues. "King" - luxurious furniture (bed, chair, chest of drawers and wardrobe), king's vestments. More rewards will be added next week!
- Increased the spawn rate of quest trees on the Swamp.
- The graveyard crypts have been improved and enlarged.
- Added visual effects for burning, bleeding, laceration, poisoning and infection.

[h3]Fixes[/h3]
- Fixed many places of impassability and shooting through walls in all dungeons.
- Fixed several impassable places on the Island and Continent.
- Fixed a bug due to which the Cloak of the Crusader could not be worn if you were playing as a male character.
- Fixed a bug due to which, when loading the server, sometimes items in containers and town halls could not load.
- Fixed duplicate container loading when mobs with loot die.
- Fixed a bug that occurred when disconnecting from the server with an open container window.
- Fixed a bug due to which stairs above the second floor could not work.
- Fixed a bug due to which pet commands icons remained on the screen when disconnected from the server.
- Fixed a bug due to which the timer before closing a dungeon was displayed incorrectly.

Wild Terra 2 - Roadmap 2021



Thanks to everyone who supports Wild Terra 2, especially those who supported us from the earliest stages! It is thanks to you that we have come this long way. There are many more new features and improvements in the game ahead of us.

We are launching a public channel for your ideas and suggestions on our Discord.
We remind you that we have a public board with community ideas, where, for example, you can see what has already been proposed or will be added in the near future.

Also, we make public the channel for voting. Right now, a vote on the priority of spring plans is taking place here, and your vote is important to us!

[h2]Roadmap 2021 [/h2]
[h3]Spring[/h3]
  • Improving Cooking. Long and effective buffs from high-level food. Limiting raw food and increasing the value of cooked food. Tools (pans, ladles, rolling pins). More secret recipes.
  • Improving Fishing. More interest and greater clarity. The division into different types of reservoirs with various inhabitants (including fishing in the dungeons). The size of the catch. More valuable catch.
  • Dungeon difficulty levels. Before entering the dungeon, you can choose the difficulty level. The harder it is, the more valuable the reward.
  • New content for farming. More crops and selection, the ability to grow trees, indoor plants. New tools and buildings.
  • Improving the combat system (in several stages). New abilities. Increase the power of the Knives. Improved balance. Slow bolas and traps. Development of cooperative interaction in PvP and PvE. The role of a pronounced Tank and Support will appear. The tank will take more incoming damage in battle, quickly rush into the center of the fight, and attract monsters' attention to itself. Support will remove negative effects from allies, bandage wounds, and impose various weakening on opponents.
  • Upgrade exotic items. Several levels of upgrade, the further, the better the characteristics and unique properties. Adding a valuable resource to the game is universal for the latest upgrade levels of all exotic items.

[h3]Summer[/h3]
  • Seaport town. A place for trade and sailing to other lands. New NPCs.
  • New continent. Territories with unexplored places, inhabitants, and resources. Spaces for settlements.
  • Auction. Convenient sale and purchase, search and sorting.
  • Large individuals and large deposits. It will be possible to meet a larger representative of each type of animal and monster. He's more dangerous, but the reward is better. You'll also find large resources.
  • More passive bonuses for peaceful skills. Several passive bonuses for each peaceful skill.
  • Mini dungeons. Small dungeons with random generation for one player. The entrance will appear at a random location in the game world.
  • Half-timbered parts. Parts for the construction of classic medieval houses. The new parts will be fully compatible with the logs.

[h3]Autumn[/h3]
  • First Season launch. More unexplored biomes. Territories with new rules, quests, and rewards.
  • New types of weapons and skills. Two-handed weapons, throwing bombs, crossbows, and more.
  • NPC quests and daily rewards. Daily quests with rewards. Mining resources and help NPCs.
  • More varied bosses. You will need unique tactics and quickly adapt to changing conditions.
  • Livestock. Breeding of farm animals. Cattle and small animals, birds, and insects.
  • Diseases and epidemics. Distributable diseases with negative effects. Treatment and consequences.
  • Alchemy. Craft unique ingredients for other production skills, as well as potions and decoctions.

Update 2.0.269. Mute player and other chat options, new places to settle



Added a button to ignore all messages from the player in the chat, the ability to copy the text of messages, invite the sender to a group or guild. Thanks to the sound notification, you will no longer miss a private message. And now there are more places to settle on Mainland!

[h3]Changelog. Update 2.0.269[/h3]

New features and improvements
- Now, when you click on a message in the chat, you have the opportunity: mute player (ignore all messages from him), copy the text of the message, write a private message to the sender, invite to your group or guild.
- Added notification sound for private chat messages.
- On Mainland, some territories were freed up for settlements.
- Discord and Wiki buttons are now displayed in the game menu (by pressing Esc).

Fixes
- The walls of the cemetery are now blocking arrows and other projectiles.
- Fixed shooting through walls in the "Dwarven fortress" dungeon.
- Fixed a bug that sometimes could cause incomplete loading of items into containers when restarting the server.
- Fixed a bug due to which, when disconnecting from the server at the time of the completion of a trade operation, the money for the deal was sometimes not transferred.
- Fixed a bug due to which satiety was not reset if you die and disconnect from the server while in the dungeon.
- Fixed resource spawning in most inaccessible locations on Starting Island and Mainland.
- On Mainland, sharp corners of precipices near the water have been smoothed, now the transitions to water are smoother.

Hotfix 2.0.268

With this update, server restart will be accompanied by special warnings 5 minutes before server restart. If you try to connect to the server at the time of its restart, the corresponding messages will be displayed.

Fixes and improvements
- When dying in a dungeon, you will no longer be thrown out. Now, you appear at the beginning of the location. Resurrection waiting time in dungeons increased to 20 seconds. The waiting time for resurrection in other places has been increased to 10 seconds.
- Now, if a player loses the connection to the server inside the dungeon and logs into the game, he will appear before entering with the Appearance effect.
- When opening godsends or chests in dungeons, the disappearance timer does not work on them. You can no longer lose their content over time.
- Fixed a bug of trading between players, allowing you to change items in the trade window by moving items inside the inventory.
- Fixed a bug that occurred on the server when attacking a pet.
- Fixed a bug due to which the effects of the weapon in the right hand were applied when hitting with a shield.
- Now any charges and withdrawals of money are immediately synchronized with the database at the time of the transaction, which protects them from desynchronization when the server restarts.
- Fixed a rare bug due to which the amount of money in the inventory or prices on some resolutions were not visible or displayed incorrectly.
- Optimized methods related to throwing, dropping items on the ground, and picking them up.
- Fixed a bug due to which the Appearance effect did not subside if the character continued to move towards the selected target.
- Fixed display of the timer for effects and skill cooldowns, now the value 0 should not appear there if the time is less than a second.
- Fixed the error NetworkIdentity netId not found causing increased FPS.