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Wild Terra 2: New Lands News

Wild Terra 2. The new Alpha phase has begun! New abilities, pets, exotic items



Access is open to all owners of Conqueror, Hero, Creator packs, as well as their invited friends.
Testing will last until April 5 (inclusive). The next phase will be announced later.

Production and experience rates at the current stage x1. We need to test the updated leveling up, abilities and skills bonuses.

To receive additional rewards from the pack, you must re-activate the key (from the first email after purchase). If you purchase several packs, you can get all the included rewards on one account.

List of already added rewards:
  • Hero Pack. Legendary mount Dragon, legendary pet Lion, the legendary helmet of the Hero, noble attire.
  • Conqueror Pack. Epic mount Cerberus, epic pet Spider, the epic helmet of the Conqueror, noble attire.


For access to premium private chats and vote on Discord, you need to write to any of our team.

Waiting for your feedback and error reports. Enjoy the game! Thank you for supporting us by purchasing a pack.

[h3]Pledge and access[/h3]

Wild Terra 2. Reports from the devfield. Preparation for testing



Pets for Hero and Conqueror packs added. It’s can be activated already on the upcoming testing!
New resources have been added to craft: iron plates, stripes and more.
Added new shields in craft and loot.
Added passive skill for bows. Chance to slow a target on a critical hit.
Updated dungeon. Decoration of rooms, corridors, as well as filling content.

Added the change of effects when entering the cemetery, for a better atmosphere.
In a grove of cursed souls added the fog.
Optimized most armor models.
Reconfigured graphics profiles to improve performance and quality. We recommend that you try Ultra or High, even if you have previously experienced problems at maximum quality.
Effects at the top of the screen are now displayed inside the frames.
Fixed a bug due to which the cutting of some trees was not counted in the quest.
Fixed a bug with dressing a leather jacket.

Testing will begin today, March 27, and will last until April 5!

[h3]Pledge and access[/h3]

Wild Terra 2. Reports from the devfield. Abilities and bonuses from skills



Implemented a system of passive abilities and bonuses that are unlocked at different skill levels. New abilities are displayed in the Book of Skills, message output is added when a level is received.

[h3]New bonuses and abilities:[/h3]
Heavy armor. Main bonus: damage absorption.
Active ability "Tenacity". Reduces damage taken by half. Turns off running and slows down your movement.
Passive ability “Spikes”. Reflects some of the absorbed melee damage back to the attacker.
Passive ability “Blades”. Reflects even more absorbed melee damage back to the attacker.
Light armor. Main bonus: evasion.
Passive ability “Dodge pace”. Briefly speeds up the movement after each successful dodge.
Shields. Main bonus: block.
Active ability “Rise the shield”.Blocks all damage is taken if it does not ignore protection. Turns off running and slows down your movement.
Passive ability “Firm hand”. The shield continues to block even in stun.
Passive ability “Flexible arm”. The shield continues to block even from rear attacks.

Blunts.
Passive ability “Blunt stun”. Chance to stun a target with usual hits.
Knives.
Passive ability "Insidious blows". Hits from the back increase the chance to deal critical damage.
Axes.
Passive ability "Axe wounds". Critical hits cause bleeding.

Gathering, Skinning, Lumberjacking, Mining.
Passive abilities that increase the number of received resources of a certain skill.
Passive abilities that allow you to get some resources, even with unsuccessful mining.
Passive abilities that accelerate the process of extracting resources of a certain skill.
Passive abilities that additionally increase the number of received resources of a certain skill.

Survival, Carpentry, Masonry, Leatherworking, Blacksmithing, Healing, Alchemy.
Passive abilities that accelerate the creation/construction process for a specific skill.
Passive abilities that allow you to gain experience at failure for Carpentry, Masonry, Blacksmithing.
Passive abilities that increase the lower limit of the quality of items for Carpentry, Masonry, Blacksmithing.

The list of active and passive skills will increase, unique features for each skill will be added!

The next testing phase will begin on March 27! Access for all owners of Conqueror, Hero, Creator packs, and their invited friends.

[h3]Pledge and access[/h3]

Wild Terra 2. Reports from the devfield. What has been done in the last 3 days



Exotic items that can be created using extremely rare ingredients have been added. When you create it, you will also get significantly more experience.
- Bow Dark night. Increased attack speed. For crafting, wood from the Cursed souls grove is required.
- Blunt Poison strike. Chance to poison target when hit. To create, you will need a necromancer bone from the Hidden Laboratory.
- Helmet Fangs of Infection. Chance to poison an attacker. To create, you will need an infected bear's head from the Abandoned church.
- Axe Anathema. Chance to inflict bleeding on hit. To create, you need a casting shape from the Abandoned church.

Improved visual effect for a click on the ground. Now it’s not lost in the grass.
Improved display of grid and borders of dominium in building mode.
Fixed bug with group member pointers after players exit and return.

Work is underway to add new bonuses, passive and active abilities for skill levels. Details in the next report.

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