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Wild Terra 2: New Lands News

Update 2.2.364. Fixes and improvements



In this update, we've made several fixes and improvements. We've fixed the issue of mobs spawning in impassable areas on the new island, added the display of quality in recipes for the new jewelry bonus, and adjusted the repair cost of light shields. Additionally, giant crabs have been added to the naturalist's journal along with clarification for pets that cannot be tamed. Among other things, we've added the ability to interact with NPCs and buildings without dismounting.
More details about all changes: #patch-notes

Get Wild Terra 2 and rewards packs:
https://wildterra2.com/#packs-63be750abd3b08727629d9c4

Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

[h2]Update 2.2.364. Changelog[/h2]

[h3]Changes and improvements:[/h3]
- Fixed mob spawning in impassable areas on the new island.
- Pages for the Giant crab and Black giant crab have been added to the naturalist's journal, providing information about loot and new unlockable bonuses.
- The taming section of the journal will now display information if a pet cannot be tamed.
- Fixed a bug in calculating Witchcraft experience when skinning the Black crab claw organ.
- Fixed a bug with the bonus for increasing quality when crafting items on the new jewelry.
- Fixed the display of quality range in recipes with an active quality increase bonus.
- Removed duplicate items from NPC shops. Necessary quantities can be purchased via Ctrl + Click combination.
- Balanced repair prices for light shields: Keeper's Shield, Shield-target, and Morbium light shield.
- Fixed the display of long item names in the auction.
- The display of the "Show recipe" button in the inventory has been fixed when recipes are absent.
- Added the ability to use lanterns and collect resources for settlers with access to production buildings.
- Added the ability to interact with NPCs and buildings without dismounting.

Major Update 2.2.362. Abandoned Battlefield. New Island, pets, jewelry and more


The old fisherman Elmar discovered a new island where a great battle occurred. With the arrival of obsessed cultists, the dead warriors awakened, and evil engulfed the island. The old man needs volunteers willing to do hard work and help complete his chronicle, the Battle Chronicles. Additionally, he plans to share information about the cultists' methods and the possibility of controlling the undead.

Get Wild Terra 2 and rewards packs:
https://wildterra2.com/#packs-63be750abd3b08727629d9c4

Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

[h2]Update 2.2.362. Changelog[/h2]

[h3]What's new:[/h3]
- Added a new island - Abandoned battlefield, accessible by hiring a ship captain in the port or building your ship.
- Added 4 new pets. Now you can craft battle pets - Skeletons in a witch's cauldron from fragments of slain soldiers on the new island.
- Added new tiers for jewelry with additional special properties.
- Added a new exotic lightweight shield with a special effect, allowing guaranteed reflection of an attack, after which the passive ability cooldown time will activate.
- Added a new summonable boss in the tavern cellar.
- Added a new land crop - Corn.
- Added a new Fishing bait, two new types of fish, and a Black giant crab.
- Added new Cookery recipes.
- Added a new table upgrade - Battle Chronicles, with a bonus that increases the duration of books.
- Added new enhancement tiers for the Lucky fishing pole
- Added new enhancement tiers for the Anglerfish belt.
- Added a new exotic item an Enchanted butcher axe.
- Stableman Henry can now transport players to the port for a small fee.
- Added the ability to purchase a specified quantity of items from NPCs via Ctrl + click.
- Lawless zones added, where players do not receive criminal status.
- Added temporary prohibition on using guide services after death in lawless zones.
- Added recipes with a limited maximum chance of successful crafting.
- Revised herbs and vegetation on the grounds.
- Added the ability to disable grass in the game settings.
- Expanded the naturalist's journal.

[h3]Fixes:[/h3]
- Revised the protection against gradual damage effects for monsters; skeletons can now be ignited, and golems can be cooled down; errors in damage effects on plague monsters have been fixed.
- Fixed projectile errors for the pet Dragonling.
- Added the ability to extract organs from your pets.
- Removed the save point in the basement of the plague city Basement survivors.
- Removed access to the southern exit from the plague city through the guide.
- Added the ability to return to the Doomed village through the guide in the basement of the survivors.
- Changed the base bonus of the tool for the Lucky fishing pole.
- Changed the location for NPC Jake in the port.
- The initial culinary recipes have been changed; now, mountain sage will be required instead of black pepper.
- The tooltip rounding error for displayed bonuses has been fixed.
- Corrected the description of bonuses for witchcraft organ harvesting and clarified the base chance.

Coming soon to Wild Terra 2 - new island, corn and improvements



We took into account the players' experience in battles with the Plague Dragon, and decided to make some improvements. Now, in PvP locations of Plague Island there will be a lawless zone with a small temporary penalty prohibiting the use of a guide for fast travel. There will be a similar lawless zone in the location with the world boss on the new island - the battlefields.

In addition to the new locations, monsters and related activities that we mentioned in the last news, in the upcoming update we will introduce a new crop for farming - corn. It will be possible to prepare new dishes with various bonuses. Also, we will add the ability to conveniently buy the required number of items from sellers using the slider.

What we're working on: Battlefields island



We would like to share information with you about what we are currently working on.

Thanks to your votes in the survey, we have prioritized the creation of a small island that can be visited by your personal ship or by paying an NPC at the port.

The "Battlefields" will be a location populated with the skeletons of fallen knights, serving as elite warriors for players of intermediate levels. You will need to explore burial sites to compile a chronicle of the battle (building for the table). We are also working on new strong pets related to this island, with a random set of bonuses, including new features not yet seen in the game. To return, you will be able to use the services of a fisherman, for whom there will be his own quest chain and daily tasks.

We plan to expand content in certain professions, add new exotic items, and for the most experienced and cohesive players, a new boss - the Reaper, accompanying the local undead - will await at the center of the location.

Update 2.2.361. End of the Christmas event



In this update we are wrapping up the Christmas event and simplifying the grass graphics.

Get Wild Terra 2 and rewards packs:
https://wildterra2.com/#packs-63be750abd3b08727629d9c4

Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update.

[h3]Update 2.2.361. Changelog[/h3]

Disabling Christmas Events:
- The dragon incubator recipe is now hidden and does not require additional resources.
- The Dragon Eye organ is now hidden in the naturalist's journal.
- Removed the spawn of the demented elf, winter creatures, and dragon keepers.
- Removed the NPC Santa's helper in the city.
- Removed Christmas craft recipes.
- Removed the effect for the Festive dish that was applied at the Festive table.
- Removed Christmas event quests and dailies.
- Removed Christmas drops in containers and findings.
- Christmas decorations on the map and snow have been removed, simplified grass graphics on Iteria and Aelion for additional optimization.