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Devblog for April 2020

The (very) technical devblog for April 2020 is now available at Carlos' blog:

https://carloscarrasco.com/nimby-rails-april-2020/

Most of the month was devoted to implementing a new data storage layer for the game state, and in the short term this work has enabled an undo stack for the track editor. Longer term it will also form the basis of the multiplayer support, so even if it's low level plumbing that doesn't make nice screenshots, it's vital to get it right as soon as possible before work progresses further in other areas.