Devblog for October 2020
Following on the theme of getting more prepared to ship the Early Access release, October was focused on implementing the core gameplay loop of demand -> fares -> satisfaction -> demand. This involved fleshing out some already existing systems and introducing new ones. And a mod system was started, with the idea of having Workshop support from day 1.
https://carloscarrasco.com/nimby-rails-october-2020/

https://carloscarrasco.com/nimby-rails-october-2020/
