Devblog for August 2021
Work progressed slower than usual under the summer heat, but very important milestones were reached anyway. Train pathfinding is now individualized per train, opening the door to advanced new features. A new map processor development was started, with initial support for parallel processing of raster layers. And two of these layers are now in the game: a new population layer based on real data, and a fixed up elevation layer.
https://carloscarrasco.com/nimby-rails-august-2021/
https://carloscarrasco.com/nimby-rails-august-2021/