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  3. Version 1.2 is here!

Version 1.2 is here!

The wait is over! After two months of development NIMBY Rails version 1.2 is now in the beta branch and it's ready for testing. There are a lot of changes and new features in this version:

  • Single track: All track is now single track. Double track is just a parallel set of single tracks. Double platforms are just two single track platforms close enough together.
  • Single anchor point branches with (almost) no limits: The awkward behavior and limitations of branches are no more. Branches can now be attached to almost any track with no length limitations, and they can be moved after the fact too.
  • Diamond intersections: Cross tracks over any other tracks without limitations. But watch out for collisions!
  • Signals and track blocks: Those diamond intersections probably need some access control, and now you can do so with signals.
  • Re-blueprinting: Change built tracks into blueprints.
  • Parallel track constraints: Track construction tools now support a "2x" mode to build a parallel track along with a main track. This is enabled by a generic constraint system, which keeps a track always parallel to another track, even if you move it after creation.
  • Line service levels: Enable or disable a line, so pax know when a line is out of service.
  • Automatic line timings: The leg timing calculator is no more. Line leg times are now always automatically calculated.


And on top of this, version 1.2 remains capable of loading version 1.1 saved games, automatically recreating your entire track network with single track.

The first builds of 1.2 are buggier than the 1.1 beta series ever was, and some features are disabled, like multiplayer. Once this initial development phase is over it will be enabled again.

For a more detailed overview of the 1.2 changes check the April and May devblogs:
https://carloscarrasco.com/nimby-rails-april-2021/
https://carloscarrasco.com/nimby-rails-may-2021/