1. NIMBY Rails
  2. News
  3. Devblog for October 2022

Devblog for October 2022

October is ending so it's time for a new devblog. Most of October was devoted to the second beta series of 1.5. Important new features and UX was added to the 1.5 beta branch: custom leg timings, late train estimation, stop conflict visualization and most importantly, line services. With line services it is now possible to create multiple synchronized versions of the same line, with optionally disabled stops, but with custom timing in all line and stop aspects. 1.5 is ending very soon and this second beta will be made the default game version in the coming days.

1.6 has started private development. While there is only one major theme confirmed for 1.6 (a multiplayer review to try to make it possible to play larger builds in MP), I wanted to start 1.6 with some smaller items which were too risky for the already mature 1.5 betas. 1.6 now features track curve weights, track split and track tape tools. Read the post to see how these tools will make some track building tasks easier in 1.6:

https://carloscarrasco.com/nimby-rails-october-2022/