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NIMBY Rails News

Play NIMBY Rails @ Steam Game Festival!

The Steam Game Festival is finally here and you can now download and play the NIMBY Rails alpha demo for the duration of the festival. This demo has most of the low level core systems in place but it's still lacking some major gameplay systems, or features placeholders for some others. Additionally it's also using a cut down map, to reduce the download size. But we believe it's enough to get an idea of how the game is shaping up and how it's going to play once it's finished.

We haven't included a tutorial or help system in game, apart from the editor control hints. See this forum post for some first steps:
https://steamcommunity.com/app/1134710/discussions/0/2444840102035813598/


And the general FAQ for broader questions about the game:
https://steamcommunity.com/app/1134710/discussions/0/3096727701015143426/


Happy building!

Devblog May 2020: demo for Steam Game Festival

[h3]An alpha demo of NIMBY Rails will be available to play during the Steam Game Festival, 2020 Summer Edition![/h3]

The big development effort for this month was to do a big polish phase and bring up some game systems to prepare a demo build for the upcoming Steam Game Festival in June. This demo will be limited in some ways, in time, content and features, and represents an alpha state for the game. But it is a big opportunity to get feedback from potential players of the game before we go Early Access later in the year. See more details in the devblog for May 2020 at Carlos' blog:

https://carloscarrasco.com/nimby-rails-may-2020/

Devblog for April 2020

The (very) technical devblog for April 2020 is now available at Carlos' blog:

https://carloscarrasco.com/nimby-rails-april-2020/

Most of the month was devoted to implementing a new data storage layer for the game state, and in the short term this work has enabled an undo stack for the track editor. Longer term it will also form the basis of the multiplayer support, so even if it's low level plumbing that doesn't make nice screenshots, it's vital to get it right as soon as possible before work progresses further in other areas.

Devblog for March 2020

The technical and not so technical devblog for March 2020 is now available at Carlos' blog:

https://carloscarrasco.com/nimby-rails-march-2020/

Half of March was devoted to trailer production and launch related tasks. We are now back at development. In the short term most of the work is going to be low level plumbing to better support multiplayer or undo, but some more user-facing changes do get thru as you can see in the post.

Announcing NIMBY Rails!

Today we are announcing our new game, NIMBY Rails! It is a management sandbox for railways you build in the real world. We've working on it for the past 18 months. It is a very personal game, scratching a very particular itch: how would my city/country rail network would look and work like if it was designed just like this? If you ever wondered the same thing, or ever got into heated arguments about real world rail projects, then this is your game.

Check the trailer, screenshots and our game description, and learn more about the game in our ongoing forum FAQ:

https://steamcommunity.com/app/1134710/discussions/0/3096727701015143426/

NIMBY Rails is still in development and it will take some time to reach the Early Access release, but we have ambitious plans for it. In the meantime you can check this epic development retrospective with screenshots and videos of the prototype and pre-alpha phases of development:

https://carloscarrasco.com/nimby-rails-retrospective/