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5000 Reviews Celebration!

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Knights!

We're truly humbled to be in a position to celebrate the incredible milestone of reaching 5000 reviews! What an amazing journey it's been thus far!

[h3]Share a few positive words...[/h3]
Small studios like us truly live and die by our reviews and we recognize that none of us could be doing what we're doing without you, our players.
If you haven't yet left a review, we would be very grateful if you were to share a few positive words about your experience with Ember Knights.

From the bottom of our hearts, thank you!



Many of you have been with us from the very beginning, but for those who joined us along the way, we thought now would be a neat time to take a look back at our journey and show how much "Ember Knights" has evolved over the months and years.

The Ember Knights Timeline


[h2]Spring 2019 - Pre-production[/h2]
  • Initial concepts and prototyping begins
  • The first idea, that was somewhat close to where we ended up, was a more RPG-based game complete with NPC behaviors, day and night cycles, etc.
  • Working title is Pixablo


*A little bit of trivia - the original concept that we pitched to Ontario Creates, for funding assistance, was a kart racing game




[h2]August 2019 - Community Building[/h2]
[h2]Fall & Winter 2019 - Continued Development[/h2]
  • Early development continues
  • Name changed to Everbright
  • You might start to see how we ended up with the iconic flame-headed hero we have today


[h2]Spring 2020 - Major Gameplay Change[/h2]
  • A pivotal meeting occurred where we decided that we were on the wrong path. It was this meeting where we learned that no one in the studio was excited about playing the game we were making...clearly a red flag lol
  • Taking a step back and with a critical eye, we analyzed what we had and decided that the only thing about the game that was good was the combat. We decided to focus on making that the foundation of the game, improving and polishing it as much as we could, and scrapping everything else
  • Name changed to Rogue Souls


[h2]Summer 2020 - Major Story Change[/h2]
  • We changed the story from being a ghostly character in the afterlife to a fire-imbued hero destined to save the world
  • This is the point where the game really starts to take shape
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[h2]September 2020 - Publisher Search[/h2]
  • With our Steam page now public, publishers start reaching out to us
  • A small group out of France takes interest and discussion with Asmodee (now Twin Sails) begins

[h2]November 2020 - Closed Beta[/h2]
  • We begin the search for external testers

[h2]December 2020 - The Birth of Ember Knights[/h2]
  • With the change in story, we decided to change the name to Ember Knights
  • This proved to be a grueling process of about 2 weeks with over 50 other names not making the cut


[h2]February 2021 - Gameplay Revealed[/h2]
  • The first gameplay trailer is released
  • Footage is barely recognizable now as we've come along way with improvements and polish
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[h2]April 2021 - Combat Demo[/h2]
  • Looking for feedback on the combat, we release the Combat Demo
  • Reception is quite positive and a ton of great feedback is collected

[h2]Spring 2021 - Relic System Rework[/h2]
  • The system is changed from a stat-centric system to an effect & combo system

[h2]June 2021 - Asmodee Publisher Announcement[/h2]
  • After months of discussion with Asmodee (now Twin Sails), we finalize our partnership
  • Press release available here

[h2]Fall 2021 - Major Map Change[/h2]
  • We decided to change the map progression from Zelda-inspired exploration to a more streamlined and linear progression
  • Tiny Titan Studios is sold and we continue development under the name, Doom Turtle

[h2]April 2022 - Early Access[/h2]
  • We enter into Early Access
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[h2]June 2022 - Rise of Praxis[/h2]
  • The first update to include a new weapon, the Rift Hammer
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[h2]August 2022 - Nexus News[/h2]
  • Our first dev log is published giving an inside look at development and highlighting some members of our community
  • Published here

[h2]October 2022 - Anville[/h2]
  • The first update to include a new world, Anville
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[h2]January 2023 - Overwhelmingly Positive[/h2]
  • We reached the incredible milestone of 95% on Steam

[h2]Spring 2023 - Nintendo Switch[/h2]
  • We decide to also release 1.0 on the Nintendo Switch and begin porting
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[h2]July 2023 - 1.0 Release[/h2]
  • We release 1.0 on Steam and the Nintendo Switch
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[h2]April 2024 - PAX East[/h2]
  • We attend our first event where we can interact with our players
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[h2]September 2024 - Ember Cat Challenge[/h2]
  • The first update to include a global community challenge event

[h2]October 2024 - Wrath of the Architect DLC[/h2]
  • We release our first DLC, Wrath of the Architect
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[h2]December 2024 - Playstation and Xbox[/h2]
  • We announce that we'll be bringing Ember Knights to Playstation and Xbox
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[h2]Spring 2025[/h2]
  • ???

[h2]Spring/Summer 2025 - Playstation and Xbox[/h2]
  • We're targeting the release of Ember Knights on Playstation and Xbox

[h2]Fall 2025[/h2]
  • ???





That's it for now. See you all soon!