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September Update

Hello Knights!

As we prepare for the introduction of our newest area, Anville – The Great Forge, to join the Ember Knights Universe, we wanted to get another quality update out for you. We have a new skill, new and updated relics and more multiplayer progress in the form of using your own Ember Tree in multiplayer games!

We’ve included much more as well as addressing a bunch of feedback from our community. Check out the full list below!

Note: items marked with 🔥 are a result of player feedback.

New content and features
    New Staff Skill – Arcane Orb
    • When choosing the Nexal Staff, players will automatically start with the brand new Arcane Orb skill equipped
    Ember Tree – Multiplayer Support and Revive Changes
    • In online multiplayer games, players will now be able to access, equip and upgrade their own individual Ember Tree 🔥
    • Soul Link (previously Lease on Life) will share up to 4 revives across all players
    • Second Wind (previously Soul Shelter) will now only apply to the player with this upgrade equipped
    • Soul Link and Second Wind cannot be equipped at the same time
    New Freeze Relics
    • Glacial Light
    • Shivering Touch

    Added the ability to roll cancel charging Skills 🔥

    Added bonus Ember rewards for running on different difficulties 🔥

    Many UX improvements across various screens


Balancing


We’ve also made the following tweaks and adjustments:
    Weapons
      Guardian Bow
      • Increased arrow speed by 50%
      • Increased base HP by 10
      • Set the piercing arrows to pierce minibosses; no change to bosses
      • Perfect shots can now chain together
      Nexal Staff
      • Decreased the charge time by 10%
      • Added the ability to cancel the final hit of the charge attack via rolling
    Relics
      Toxic Bangle
      • Applies a poison stack on all attacks, not just the first
      Poison Wheel
      • Applies a poison stack on every roll
      Bruma’s Ring
      • Applies the Frozen status to anything in its expanding ring
    Status Effects
      Frozen
      • Added diminishing returns to multiple freeze applications
      • Minibosses and bosses can now be frozen. While not immobilized like regular enemies, their movement and attacks will be slowed
      Poison
      • Each time a poison stack is applied, the lifetime is reset for all poison stacks
      Burn
      • Increased the lifetime from 6s to 15s
      Stun
      • Added diminishing returns to multiple stun applications
  • Adjusted charge reduction from 20% to 15% for the Nexal Staff mod Focus
  • Adjusted the Rakkling Nest so it can be stunned
  • Updated The Forlorn’s laser VFX to be more consistent with their hit box 🔥
  • Added spawn indicators for the flags in the Steadfast Citadel’s miniboss room 🔥
  • Revive now requires a press and hold to prevent accidental revivals 🔥
  • Disabled the run timer in the Offering Pit, secret rooms, Evee’s intro room and the level exit rooms 🔥
  • Set HP bar icons to hide for disconnected players 🔥
  • Removed collision on a bunch of small props in the Wightsbury miniboss room
  • Added an idle animation to the worlds in the area loading screens


Bugs


And finally, more bug fixes! Those include:
  • Fixed a bug with Skrixxa Za getting stuck in its jump state if players die while it’s jumping
  • Fixed a bug with Weald Wolf where the attack indicator disappeared after attacking him once
  • Fixed some collision issues in the Steadfast Citadel’s miniboss and preboss rooms
  • Fixed a bug with auto revive that was reviving fully after a miniboss instead of 50%
  • Fixed a bug with auto revive that wasn’t checking for disconnected players
  • Fixed an issue with the Rift Hammer’s Fissure mod AOE not working properly for clients in multiplayer games
  • Fixed a desync bug related to rerolling relic and skill selectors
  • Fixed an online multiplayer bug that was causing players to start subsequent runs with the host’s mods instead of their own
  • Fixed an input bug when disconnecting a controller in multiplayer games
  • Fixed a roll invincibility input bug
  • Fixed a visual bug that was not showing the damage flash for clients
  • Fixed a visual issue in multiplayer games where the client was not seeing the enemy stun bar
  • Fixed a bug with the Ember Tree where players were having their original upgrades equipped after dying and restarting in multiplayer games
  • Fixed a few bugs related to the Ember Tree restoration sequence
  • Fixed a visual bug with drops where animations weren’t resetting properly
  • Fixed a few bugs that were preventing props from being destroyed
  • Fixed a bug with the Bow mod Decoy that was causing the player’s eyes to disappear
  • Visual fixes and tweaks to Burma’s Ring relic
  • Fixed a bug regarding the rounding of ATK stat boosts
  • Fixed a bug where the game would get stuck on the loading screen when manually switched to Offline Mode
  • Fixed some visual issues related to player disconnect messages
  • Fixed a few various sound bugs where the sound wasn’t playing





Join the Community!


As always, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!

Stay tuned for more news and updates!