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Hotfix Update v2.1.1

Hello, Knights!

The studio is shutting down next week for a much needed break, but we wanted to get this patch out before then. You helped us identify and troubleshoot a few issues, so without further ado, here's what we included for Update 2.1.1!


[h3]Fixes[/h3]
Note: items marked with πŸ”₯ are a result of player feedback or assistance
  • Fixed a bug that could cause the player’s collision to become disabled when skipping the Ember Dust identification cutscene
  • Fixed a bug that was causing the mimic pet to become stuck when defeating a miniboss πŸ”₯
  • Fixed a multiplayer bug where Midas Mail could cause a softlock when trying to obtain or upgrade Bone Plate πŸ”₯
  • Fixed a multiplayer bug where the player could get stuck on a black screen after beating the Architect in a Boss Rush πŸ”₯
  • Fixed a multiplayer bug where players couldn’t reconnect into Netherra with Trinity active πŸ”₯
  • Fixed a bunch of minor visual issues in various rooms
  • Fixed some translation issues



That's everything for now. We hope you're enjoying Wrath of the Architect and we'll see you next year!

-Doom Turtle





Join the Community!


As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!

And of course, join our Discord and share your thoughts on the update!

Surprise December Update!

Hello Knights!

Before we get into the details for Update 2.1, we wanted to remind everyone about our Makeship Steward Plushie campaign!



If you're interested in having your very own Steward, please check out the link below to see the campaign and pledge $2 towards your plushy. If we achieve 200 pledges, the plushies will be made! If we're unsuccessful, your $2 pledge will be refunded and the Steward will be destined to remain in the Nexus forever!

[h2]Makeship Steward Plushy Campaign - Pledge Here![/h2]

Ok, now on to the details for Update 2.1!



Complete Patch Notes

Note: items marked with πŸ”₯ are a result of player feedback.

[h2]Balancing & Minor Adjustments[/h2]

[h3]Skills and Upgrades[/h3]
  • Molten Boulder
    • Updated to allow the manual detonation of the boulder for a short duration after casting
  • Ronin Reflex πŸ”₯
    • Updated for better clarity as to when an attack can be countered
    • Increased the window for countering an attack
    • Increased the invulnerability window after countering an attack
    • Updated to allow countering to destroy nearby projectiles
  • Phantom Spear - Upgrade 2 πŸ”₯
    • Updated to perform an explosion at the first enemy contact and continue traveling
  • Will of the Architect - Upgrade 2 πŸ”₯
      Added energy waves to cover a greater range of damage
  • Will of the Architect - Ultimate Upgrade
      Added Judgment to the list of random skills that can be performed

[h3]General[/h3]
  • Relic Refinement πŸ”₯
    • Improved the flow for upgrading a relic multiple times
    • Moved relics that can't be upgraded to the bottom of the list
  • Daily Dungeons
    • Added 35 new Dungeons
    • Increased the token rewards for difficult Dungeons
  • Removed relics from the Boss Rush relic pool that aren't applicable πŸ”₯
  • Moved Praxis, True Praxis, and the Architect to the end of any Boss Rush they appear in
  • Added a visual shield to Lady Inferna for when she's invulnerable during phase transitions πŸ”₯
  • Updated a bunch of cutscenes to only show once
  • Increased the chance for a secret room to appear in a layout πŸ”₯
  • Updated Chaos Mode to ensure each first world that appears has a Skill Selector and Relic Selector in rooms 2 and 3 respectively regardless of which world appears first πŸ”₯
  • Reduced the speed growth on the Laser Drones πŸ”₯
  • Added Ash to the progress of each save slot
  • Added unique art for each save slot
  • Updated the DLC main menu
  • Updated Arlan's dialogue in the DLC worlds
  • Improved the door in the Wightsbury starting room to be more easily accessible in multiplayer games πŸ”₯
  • Various localization improvements πŸ”₯


[h2]Bug Fixes[/h2]

Last but not least, we squashed a big bunch of bugs.
  • Fixed a multiplayer softlock bug that was caused when the host would talk to Arlan while a client purchases Bob's Jar
  • Fixed a multiplayer issue where Buster Ammo failed to unlock for DLC players πŸ”₯
  • Fixed a multiplayer issue where Arcane Orb failed to unlock for DLC players πŸ”₯
  • Fixed a multiplayer issue where players could travel out of bounds in the room immediately before the Architect πŸ”₯
  • Fixed a multiplayer issue where Knight's Charge would appear to end early for clients
  • Fixed a multiplayer issue where the popup for Refinery could desync if the player picks up a gem πŸ”₯
  • Fixed a multiplayer issue where Guided Assault won't pierce through enemies or do damage for clients
  • Fixed a multiplayer issue where Daimyo Dash appears to hit enemies it shouldn't
  • Fixed a multiplayer issue where additional poison stacks were being incorrectly applied by Daimyo Dash for clients
  • Fixed a multiplayer issue with Kimokage's hitbox size for clients πŸ”₯
  • Fixed a multiplayer visual issue where clients wouldn't see the counter animation from Ronin Reflex
  • Fixed a few multiplayer visual issues related to the start of endless looping
  • Fixed a multiplayer issue where the incorrect planet was showing on the loading screen when Chaos Mode is active
  • Fixed a bug with Stormpike's lightning from Helix Sign not dealing damage
  • Fixed a bug with Buster Ammo Upgrade 3 where the bomb would not gain a crit chance from the crit upgrade
  • Fixed a bug where the player's health bar would disappear when exiting to the main menu while reviving πŸ”₯
  • Fixed a bug with Focus where it wasn't being applied to the Nexal Staff's starting skill πŸ”₯
  • Fixed a bug where the weaken debuff wasn't reducing boss or miniboss damage
  • Fixed a bug with Oukranos' freeze palette not displaying
  • Fixed an issue with Ember Blade's hitbox for its roll attack πŸ”₯
  • Fixed a few visual issues with Summon Geo when traveling near pits or dashing
  • Fixed an issue with Hydra where its attack indicator was not snapping to a valid summon location
  • Fixed an issue with Hydra where it's unable to cook food
  • Fixed an issue with Hydra where its fire breath wasn't opening the secret door in Steadfast Citadel
  • Fixed an issue with Hydra where it couldn't open the secret door in Mycelioth if the room is currently in combat
  • Fixed an issue with Squidling Upgrade 3 where its bonus damage is dealt much later than when the root ends
  • Fixed a few visual issues with Will of the Architect's charge and slam attacks
  • Fixed an issue with Pyromancer where its fireballs could be destroyed by attacks while traveling
  • Fixed a bug with Pyromancer where its fireballs could continue after killing it
  • Fixed a bug with Pyromancer where it's able to still shoot fireballs while frozen
  • Fixed a bug that was causing Ranger to be able to immediately shoot arrows after being unfrozen
  • Fixed a few additional and random visual issues with Pyromancer's fireballs
  • Fixed a few visual issues with Offense Bot
  • Fixed a bug with Power Pod's sweep attack animation not being displayed
  • Fixed a bug with Lockjaw's hitbox staying active after the chomp animation
  • Fixed a few visual issues with Jokame's projectile and VFX
  • Fixed a bug with Jokame where it could shoot an extra projectile after being unfrozen
  • Fixed a bug with Hannyaku where it was incorrectly dropping two gems if killed while Praxis is buffed
  • Fixed a few visual issues with Webbling Hive's burst attack indicator
  • Fixed a bug where completing a Daily Dungeon or Boss Rush counts as clearing a run πŸ”₯
  • Fixed a few visual issues with projectiles in Boss Rush πŸ”₯
  • Fixed a bug with True Praxis where he could occasionally become invulnerable in the second round of the fight πŸ”₯
  • Fixed a bug that was allowing skills to be equipped in the first skill slot while locked by Bane of Progression
  • Fixed a bug that was preventing Elite and Champion enemies from appearing in the Compendium and counting towards the completion %
  • Fixed an issue with a few rooms in Simulan where their bounds were incorrect
  • Fixed a few issues with how defeated enemies were being calculated πŸ”₯
  • Fixed a few visual issues with the Skill Convergence's particle effects πŸ”₯


That's it for now. We hope everyone has a lovely Christmas and holiday and wishing you all a Happy New Year!

-Doom Turtle



Join the Community!


As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!

And of course, join our Discord and share your thoughts on the update!

Ember Knights Makeship - Steward Plushie!

Greetings, Knights!

A bunch of you have been asking about Ember Knights merch, especially a plushie. We've been looking into it and found the perfect plushie partner in Makeship!

Check out the concepts for the adorable little Steward!



[h3]The campaign is now live! Click here to make your pledge today![/h3]



[h2]How Makeship Campaigns Work[/h2]
Before the plushies go into production, Makeship runs a short campaign to see if there's enough interest.

During the campaign, players are able to pledge $2 towards the purchase of their plushie. If the minimum number of 200 pledges is reached, the plushies get made and shipped to everyone who pledged.

In the event that we don't reach the minimum, we will all collectively weep for what could have been as the Ember Knights Steward Plushie will remain a dream and they'll be forever banished to the Nexus.

Please note: if the campaign is unsuccessful, each person who pledged will have their $2 refunded.

The campaign will run until Dec 19th at 8:00 am EST.



We're really excited to make this plushie a reality. Thank you to everyone for the suggestion and if this goes well, we'll look into other exciting things to offer!

- Doom Turtle

Nominate Ember Knights for Labor of Love!

Nominate Us!


For us up here in Canada, the days are getting shorter and the nights are getting colder, which can mean only one thing. It's time for the annual Steam awards! And of course, long johns. It's also time for long johns.

Steam is asking each and every one of you to nominate the best games of the year and we think Labor of Love is the perfect category for us! For the past 5 years, we've been working passionately on bringing you the best version of Ember Knights we can!

We sincerely appreciate your nomination!

Also, if you haven't yet left a review, now would be a great time! For small indie studios like us, positive reviews make all the difference!

Thank you!


Autumn Sale


It's also that time of year for the Autumn Sale and from Nov 27th until Dec 4th, Ember Knights is 50% off!

https://store.steampowered.com/app/1135230/Ember_Knights/


Thank you very much for your continued support!





Join the Community!


As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!

And of course, join our Official Discord to share your feedback directly with us!

Stay tuned for more news and updates!

Hotfix Update v2.0.2

Hello, Knights!

We wanted to get you another hotfix patch before the weekend. We fixed a bunch of issues and as always, a huge thanks to our community for helping identify and troubleshoot a lot of these!


[h3]Fixes[/h3]
Note: items marked with πŸ”₯ are a result of player feedback or assistance
  • Fixed a bug with Umbral Ember Buster Challenge where charge attacks weren't being counted when the Buster Ammo Skill Ultimate Upgrade is equipped πŸ”₯
  • Fixed a bug with Ember Buster's Sticky Bomb where the count was not properly updated if the status effect was cleared from a miniboss or boss dying πŸ”₯
  • Fixed a bug with Ice Burst and Ground Hunter where the combination could freeze enemies without requiring a Perfect cast πŸ”₯
  • Fixed a bug that was causing the training dummy to disappear after visiting the Trophy Hall πŸ”₯
  • Fixed a bug with Stormpike where it would immediately collide with a wall if casting next to a wall πŸ”₯
  • Fixed a bug with Boss Rush and local co-op where players couldn't leave after defeating Warlord Mack, Dreadlord Mack, or Oukranos πŸ”₯
  • Fixed a few bugs related to Boss Rush where enemies would occasionally not spawn properly
  • Fixed a bug with the Boss Rush where the timer could stop after defeating the first boss πŸ”₯
  • Fixed a bug with water reflections in Boss Rush πŸ”₯
  • Fixed a few visual issues with Herald in Boss Rush πŸ”₯
  • Fixed a bug with Horde where it was not being disabled in Daily Dungeons πŸ”₯
  • Fixed a bug with The Collector's tooltip where it was a white box after returning to the Nexus from a Boss Rush or Daily Dungeon πŸ”₯
  • Fixed a bug where players wouldn't receive the Collector's Ember Dust if they purchase the DLC after seeing him appear in the Nexus πŸ”₯
  • Fixed a bug where the weapon skin could change after playing a Daily Dungeon πŸ”₯
  • Fixed a bug with the Praxis fight where dealing enough damage to bypass the first phase transition could cause a softlock πŸ”₯
  • Fixed a bug where Wisps could kill Praxis during the falling floor sequence if their damage is high enough πŸ”₯
  • Fixed a bug with Trinity where "clear a run" achievements were being awarded after beating Praxis and not The Architect πŸ”₯
  • Fixed a bug with the Ember Tree UI where the upgrade cost could disappear if navigating away from an active upgrade πŸ”₯
  • Fixed a bug with Guided Assault where it could become stuck if the enemy dies
  • Fixed a bug with Inferno Bastille where certain props incorrectly contained gold
  • Fixed a few various visual bugs with Inferno Bastille enemies
  • Fixed a few bugs where the Architect's visuals could remain on screen
  • Fixed a bug with Valkyrie MK.VI where he could slide across the screen in his intro sequence πŸ”₯
  • Fixed a bug that was causing a softlock with the Rainbow player color and the game over screen πŸ”₯
  • Fixed a bug with Boon of Wisdom where the increased charges would not be available after saving and quitting
  • Fixed a bug with incorrect Refinement Shop prices and Discount Card πŸ”₯
  • Fixed a bug where the revive token icon was covering up triple digit armor amounts πŸ”₯
  • Fixed a bug where Cloak and Dagger was being incorrectly removed when rerolling Reaper's Toll with Bane of Expertise πŸ”₯
  • Fixed a few multiplayer issues with Trinity and the Architect fight πŸ”₯
  • Fixed a multiplayer bug where attempting to start a run while Player 2 is disconnected could cause a softlock
  • Fixed a bug with Squidling in multiplayer where certain combinations of upgrades while defeating a poisoned enemy could cause a softlock πŸ”₯
  • Fixed a few multiplayer issues where Skill Selectors could ignore or skip player's selections in unstable network conditions
  • Fixed a multiplayer bug where players could enter the cutscene trigger in the start room of Simulan before all other players were loaded in πŸ”₯
  • Fixed a multiplayer bug where rerolling the shop 256 times would cause clients to no longer be able to reroll
  • Closed the tear in the room before seeing True Praxis or The Architect
  • Improved the visual clarity of difficulty modifiers that can have their options toggled independently πŸ”₯



That's everything for now. We hope you're enjoying Wrath of the Architect!

-Doom Turtle





Join the Community!


As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!

And of course, join our Discord and share your thoughts on the update!