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Hotfix Update v2.2.1

Hello, Knights!

We hope everyone is enjoying the changes to the Architect fight and the addition of the True Architect! As usual, we've been listening to all the feedback and have put together a small patch to make a few balancing changes and to fix a few bugs. Please see below for all the details that are included with Update 2.2.1!


[h2]Balancing & Minor Adjustments[/h2]
[h3]Ronin Reflex[/h3]
  • Updated to remove the window where the player was vulnerable if they did not successfully counter an attack
  • Updated to always allow the player to cancel the counter stance with a roll
  • Updated to allow the player to move, at a reduced speed, while in the counter stance
  • Increased the counter timer from 1.0s to 1.4s
  • Increased the counter radius from 70 to 75
  • Increased the projectile destruction time from 0.8s to 1.2s

[h3]True Architect[/h3]
  • Updated to no longer support stealing skills
  • Updated the attack patterns in all four phases
    • DEV NOTE: The goal of this change is to make the inverted controls and item stealing easier to deal with by making the Architect always use the Teleport Barrage attack right after the phase transition. This should act as a consistent grace period before the Architect resumes his normal attack patterns.
  • Reduced the attack speed in phase 4
  • Updated the teleport barrage attack to allow the True Architect to be damaged while firing the horizontal blasts
  • Reduced the damage dealt by the teleport barrage attack
  • Updated the elemental barrage attack to prevent the same element from being chosen multiple times in a row
  • Updated the stolen item orbs to support getting hit immediately after being fired
  • Updated the stolen item orbs to be targeted by Aim Assist
  • Updated the stolen item orbs to prioritize orbs with items when deciding which orbs invert your controls
  • Reduced the True Architect’s max health and damage in Boss Rush
  • Reduced the Fallen Knight’s damage in Boss Rush


[h2]Fixes[/h2]
Note: items marked with 🔥 are a result of player feedback or assistance
  • Fixed a bug where the Void Mantle’s Dark Star was not properly activating stun relics
  • Fixed a bug where the proper skills would sometimes not be given at the start of a Daily Dungeon 🔥
  • Fixed a bug where Totality would be stuck enabled if the modifier was enabled in a previous game version 🔥
  • Fixed a bug where the player would have significantly reduced invulnerability while rolling if the player was charging an attack before rolling 🔥
  • Fixed a bug with saving and quitting where the reload process may not function properly after repeatedly saving and quitting
  • [WotA] Fixed an issue where the True Architect’s hitbox was reduced significantly 🔥
  • [WotA] Fixed an issue where the Reborn Knight’s hitboxes were reduced significantly 🔥
  • [WotA] Fixed an issue with the True Architect’s constellation attack where the hitbox of the beam was wider than the visual 🔥
  • [WotA] Fixed a bug where the player would get stuck when using the Hyper Gloves dash charge attack against bosses 🔥
  • [WotA] Fixed a few issues where some cursed relics would reapply their cursed effect after being stolen by the True Architect 🔥
  • [WotA] Fixed a bug where the Mimic King’s Consort would get stuck in the True Architect’s arena 🔥
  • [WotA] Fixed a bug where Lady Inferna would sometimes be permanently invincible after her phase transition
  • [WotA] Fixed a few issues where some skills were unable to damage the item orbs in the True Architect fight
  • [WotA] Fixed a visual issue where a rock was not fading out during the Architect's intro animation 🔥



That's everything for now. As always, thanks for all the support!

-Doom Turtle





Join the Community!


As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!

And of course, join our Discord and share your thoughts on the update!

Architect Unleashed Update!

Hello Knights!

We've been a little quiet about this update, so we hope this comes as an exciting surprise!


Testers Appreciation!

First and foremost, we'd like to extend a big appreciation and thank you to those who played and provided feedback on the changes to the Architect boss fight! You were a big help and we're really happy with where we ended up. We hope you are too!

[previewyoutube][/previewyoutube]

Steward Plushies

We have some exciting news about our Steward plushies!
The store is now open!
https://www.makeship.com/products/steward-ember-knights-1


If you missed reserving your very own plushie, now is your chance!


We received a test plushie before approving production, and the quality was even better than we expected. These little guys turned out amazing!




Consoles Update

We're still progressing nicely with the Xbox and PS5 ports. We don't have a more specific timeline yet, but we're still targeting summer. We know you're excited to get your hands on Ember Knights, and we are too!


And now onto the details for Update 2.2 - Architect Unleashed!



Complete Patch Notes
Note: Updates to the DLC content requires the Wrath of the Architect DLC. Items marked with 🔥 are a result of player feedback.

[h2]New Content & Major Adjustments[/h2]

[h3]True Architect Fight & New Skill & New Player Color[/h3]
  • Activate enough difficulty modifiers to experience the brand new True Architect fight! That's right...nobody knew this was coming!
[h3]Regular Architect Fight[/h3]
  • Updated to increase the challenge of the fight to better align with the difficulty of the Praxis fight!
[h3]Boss Rush Tier 10[/h3]
  • With the True Architect fight, we've added a 10th tier to the Boss Rush!
[h3]Multiplayer Lobbies[/h3]
  • Updated Steam lobbies to show all multiplayer games!


[h2]Balancing & Minor Adjustments[/h2]

[h3]Weapons[/h3]
  • Ember Blade
    • Updated Lunge to allow players to dash over pits 🔥
    • Increased the stun chance from 10% to 25% for Stagger
    • Added a 10% crit chance to weapon attacks against burning enemies for Pyrostrike
  • Guardian Bow
    • Increased the bonus damage from 10% to 25% for Opportunist
  • Rift Hammer
    • Increased the max health damage from 10% to 20% for Heavy Blow
  • Razor Wind
    • Increased the crit chance from 10% to 15% for Sharpened Tipper
    • Added a 25% bonus crit chance to perfect charge attacks for Sharpened Tipper
  • Reaper's Toll
    • Increased the bonus damage from 10% to 15% for Lacerate
  • Void Mantle 🔥
    • Updated the chain attack to grant an Orb when hitting an enemy
    • Updated the chain attack to have increased attack speed
    • Updated Dark Star to now stun enemies when pulling them
    • Updated Dark Clone to have a cooldown timer in the HUD
    • Passive Orb Generation - increased from one orb every 1s to 1.5s
    • Chain Attack Move Speed - increased from 15% to 25%
    • Charge Attack Charge Time - reduced from 2s to 1.25s
    • Charge Attack Radius - increased from 110 to 125
    • Charge Attack Damage Per Orb - increased from 0.33x to 0.4x
    • Charge Attack Move Speed - increased from 15% to 40%
    • Laser Focus Damage Per Orb - increased from 0.25x to 0.6x
    • Laser Focus Range - increased from 200 to 250
    • Dark Spell: Dark Star Suction Radius - increased from 85 to 90
    • Dark Spell: Dark Star Explosion Radius - increased from 50 to 75
    • Dark Spell: Dark Star Explosion Damage - increased from 50 to 60
    • Dark Spell: Dark Star Max Health Damage - increased from 10% to 25%
        Dev Note: If the damage from Dark Star is less than 25% of the enemy’s Max HP, it deals that value as damage instead
    • Dark Spell: Darkening Damage - increased from 30 to 35 per bolt
    • Dark Spell: Darkening Max HP Damage - increased from 10% to 15%
        Dev Note: If the damage from Darkening is less than 15% of the enemy’s Max HP, it deals that value as damage instead
  • Hyper Gloves
    • Updated the charge attack to allow players to dash over pits 🔥

[h3]General[/h3]
  • Updated the camera panning when spawning rewards in Netherra to make the movement smoother
  • Updated the portals in Netherra to ensure drops don't spawn on or near them 🔥
  • Added enemy stats to the Endless Mode confirmation screen 🔥
  • Added the ability for the player to open their inventory while on the Endless Mode confirmation screen 🔥
  • Updated the description for Bane of Wisdom to better indicate which skill slot is being locked
  • Various other localization improvements 🔥


[h2]Bug Fixes[/h2]

Last but not least, we squashed a big bunch of bugs.
  • Fixed a bug in the weapon modding screen where the wrong input was bound when using a controller 🔥
  • Fixed a bug that was allowing players without the DLC to access the DLC difficulty modifiers 🔥
  • Fixed a bug with aim assist that was causing it to target invincible traps in the boss room of Anville 🔥
  • Fixed a few visual issues in Boss Rush with the Anville and Simulan minibosses 🔥
  • Fixed a bug with Warrior Wisps, Ballista, Summon Geo, Hydra, Yalee Barrage, and Buster Ammo that could still activate the generic healing skill upgrade if the upgrade is equipped to the other skill
  • Fixed a bug with Hailstone Armor where the snowballs could be released during room transitions and boss intros 🔥
  • Fixed a bug that was allowing players to offer duplicate relics at the Offering Pit
  • Fixed a bug where Praxis encounters could appear in both Netherras
  • Fixed a bug where beating Boss Rush 3 or 4 displays True Praxis as the only defeated boss 🔥
  • Fixed a bug that was preventing the ultimate weapon mod from being automatically equipped when unlocked 🔥
  • Fixed a bug that was preventing the Ember Tree tooltip from updating after changing the equipped upgrades
  • Fixed a bug with the seeking ghosts where they could get stuck if their target dies as they begin seeking
  • Fixed a visual bug where some Tyrant effects can activate when entering a shop or leaving a secret room 🔥
  • Fixed a bug that was preventing different boss variants from appearing while looping
  • Fixed a bug with Trinity that was preventing ash or ember from being awarded from each boss
  • Fixed a bug where the Wights would continue to spawn from Bane of Wights during phase transitions
  • Fixed a bug with Explosive Arrows where they couldn’t damage or break traps 🔥
  • Fixed a few visual issues with text in multiplayer games
  • Fixed a bug with Boss Rush and Daily Dungeon where the shop refund popup was automatically being dismissed if the player is using a controller 🔥
  • Fixed some performance issues related to constantly opening and closing the Ember Tree UI 🔥
  • Fixed a bug with the Suppression Obelisks where the number of hits to destroy them was affected by the Chaos modifier 🔥
  • Fixed a bug with Doom Shell where the visual could persist after the relic is removed 🔥
  • Fixed a bug with Champion Gar-Ghoul where its drops could be unreachable 🔥
  • Fixed a bug where the player’s visual could become shifted upwards if they died while lifted by Praxis
  • Fixed a bug with Forlorn where its laser indicator was incorrectly turning on spawn
  • Fixed a bug where stat gem icons in the inventory would incorrectly scale in some localizations
  • Fixed a bug where the cursor would be in the incorrect location when opening the Daily Dungeon screen
  • Fixed a bug where Ember Tree upgrade prices could display as red when the player has enough Ember to purchase them 🔥
  • Fixed some issues where boss trophies were being incorrectly awarded when the Trinity difficulty modifier is enabled
  • Fixed a bug where Esper's dialog would be incorrect at the beginning of the game
  • Fixed some issues with Hailstone Armor where the snowballs could expire while waiting to be thrown
  • Fixed a bug that was preventing some sounds from playing when Esper identifies a relic orb
  • Fixed a bug where Daily Dungeon bosses were spawning drops that could not be collected
  • Fixed some issues where the Voltage Traps were not behaving properly during the Cleanup Crew miniboss fight
  • Fixed a bug where some Ember Tree visuals were playing incorrectly
  • Fixed a bug where Evee was not animating properly when identifying a skill
  • Fixed some visual issues that could occur when quickly navigating the weapon mod screen
  • Fixed some visual issues with the Glacial Bruma boss
  • Fixed a bug where skill details in the inventory would not update after swapping skills
  • Fixed a bug where some text in the Ember Shrine screen could become yellow
  • [Multiplayer] Fixed a bug that was causing the equipped weapon and player colors to be reset for additional players after playing Daily Dungeon 🔥
  • [Multiplayer] Fixed a bug that was preventing the first weapon mod in a row to be automatically equipped when unlocked 🔥
  • [Multiplayer] Fixed a bug where clients could become desynced with the host if the host interacts with the armor stand in the Refinement Shop
  • [Multiplayer] Fixed a bug that was allowing disconnected players to cause a skill tablet to drop even if all players already have that skill 🔥
  • [Multiplayer] Fixed a bug where playing solo could cause issues with the HUD transparency in local multiplayer games 🔥
  • [Multiplayer] Fixed a bug where the missed state of Scout and Ranger wasn’t properly networked
  • [Multiplayer] Fixed a bug in local multiplayer where Player 3’s Knight could walk offscreen during a Praxis encounter in Anville
  • [Multiplayer] Fixed a bug where players can confirm other players’ selections in selectors
  • [Multiplayer] Fixed a few issues with boss attacks where the attack path would be different for clients
  • [Multiplayer] Fixed a bug with Royal Phalanx where his leap attack could get stuck in the air in some cases for clients
  • [Multiplayer] Fixed a bug with gaining stats from perfect room relics where a desync could occur if any clients are disconnected 🔥
  • [Multiplayer] Fixed a bug that was causing respawn issues for a client if they disconnected while the Mimic King’s Consort pet is alive 🔥
  • [Multiplayer] Fixed a bug where button prompts on skill slots in selectors were not shown in some cases
  • [Multiplayer] Fixed a bug where clients would not see Yalee Barrage unlocked properly 🔥
  • [Multiplayer] Fixed some issues where some relics were being generated incorrectly
  • [Multiplayer] Fixed a bug where some players would not appear during the Netherra intro cutscene
  • [Multiplayer] Fixed a bug where players would play the incorrect animation when being revived by a Healing Spring
  • [Multiplayer] Fixed a bug where Arch Praxis’ health bar would not be displayed properly in some cases
  • [WotA] Fixed a bug where the secret door in Inferno Bastille could not be opened during combat
  • [WotA] Fixed a bug where the secret door in Akamura could not be opened with Summon Geo during combat
  • [WotA] Fixed a bug where the Nexus music would stop playing until the DLC intro cutscene is seen
  • [WotA] Fixed a bug with Explosive Jab where the bomb wouldn’t deal damage if a new bomb replaced it
  • [WotA] Fixed a bug where Sticky Bomb’s damage was only boosted by Giant Mace when an enemy dies
  • [WotA] Fixed a bug with the secret door projectile in Simulan where it could be destroyed by Ronin Reflex 🔥
  • [WotA] Fixed a bug with the meteors from Molten Boulder’s ultimate upgrade where they wouldn’t freeze with Brittle Scepter
  • [WotA] Fixed a bug with Daily Dungeon where the game over sequence was using the Praxis death sequence rather than the Collector’s
  • [WotA] Fixed some syncing issues with the Collector’s SFX
  • [WotA] Fixed a bug with Guided Assault where it wasn’t damaging Haunted Effigies if they’re not targeted 🔥
  • [WotA] Fixed a bug with the fuses in the Simulan boss room where they could be destroyed in one hit with Serrated and the Chaos modifier active 🔥
  • [WotA] Fixed a softlock issue where players could equip Buster Ammo to different weapons in the credits minigame 🔥
  • [WotA] Fixed a bug where Upgrade 2 for Summon Geo was dealing incorrect damage when combined with the generic damage upgrade
  • [WotA] Fixed a bug where the player’s weapon skin would not properly display after their weapon is rerolled by Bane of Expertise
  • [WotA] Fixed a bug where the Ember Buster’s Gatling mod was categorized incorrectly
  • [WotA] [Multiplayer] Fixed a bug with Hailstone Armor’s Ultimate Upgrade that could cause client’s armor to desync when equipped with Midas Mail 🔥
  • [WotA] [Multiplayer] Fixed a bug where Sticky Bombs would not properly explode in some cases
  • [WotA] [Multiplayer] Fixed some issues with the Ultimate Upgrade for Will of the Architect where the buff was not behaving properly for clients
  • [WotA] [Multiplayer] Fixed a bug where the charge animation for Will of the Architect was not properly playing
  • [WotA] [Multiplayer] Fixed a bug that caused the buff granted by Upgrade 2 of Stormpike to become desynced when the skill is removed
  • [WotA] [Multiplayer] Fixed a bug where Upgrade 2 for Summon Geo was displaying additional damage numbers for clients


That's it for now. Enjoy!

-Doom Turtle



Join the Community!


As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!

And of course, join our Discord and share your thoughts on the update!

5000 Reviews Celebration!

[previewyoutube][/previewyoutube]

Knights!

We're truly humbled to be in a position to celebrate the incredible milestone of reaching 5000 reviews! What an amazing journey it's been thus far!

[h3]Share a few positive words...[/h3]
Small studios like us truly live and die by our reviews and we recognize that none of us could be doing what we're doing without you, our players.
If you haven't yet left a review, we would be very grateful if you were to share a few positive words about your experience with Ember Knights.

From the bottom of our hearts, thank you!



Many of you have been with us from the very beginning, but for those who joined us along the way, we thought now would be a neat time to take a look back at our journey and show how much "Ember Knights" has evolved over the months and years.

The Ember Knights Timeline


[h2]Spring 2019 - Pre-production[/h2]
  • Initial concepts and prototyping begins
  • The first idea, that was somewhat close to where we ended up, was a more RPG-based game complete with NPC behaviors, day and night cycles, etc.
  • Working title is Pixablo


*A little bit of trivia - the original concept that we pitched to Ontario Creates, for funding assistance, was a kart racing game




[h2]August 2019 - Community Building[/h2]
[h2]Fall & Winter 2019 - Continued Development[/h2]
  • Early development continues
  • Name changed to Everbright
  • You might start to see how we ended up with the iconic flame-headed hero we have today


[h2]Spring 2020 - Major Gameplay Change[/h2]
  • A pivotal meeting occurred where we decided that we were on the wrong path. It was this meeting where we learned that no one in the studio was excited about playing the game we were making...clearly a red flag lol
  • Taking a step back and with a critical eye, we analyzed what we had and decided that the only thing about the game that was good was the combat. We decided to focus on making that the foundation of the game, improving and polishing it as much as we could, and scrapping everything else
  • Name changed to Rogue Souls


[h2]Summer 2020 - Major Story Change[/h2]
  • We changed the story from being a ghostly character in the afterlife to a fire-imbued hero destined to save the world
  • This is the point where the game really starts to take shape
[previewyoutube][/previewyoutube]
[h2]September 2020 - Publisher Search[/h2]
  • With our Steam page now public, publishers start reaching out to us
  • A small group out of France takes interest and discussion with Asmodee (now Twin Sails) begins

[h2]November 2020 - Closed Beta[/h2]
  • We begin the search for external testers

[h2]December 2020 - The Birth of Ember Knights[/h2]
  • With the change in story, we decided to change the name to Ember Knights
  • This proved to be a grueling process of about 2 weeks with over 50 other names not making the cut


[h2]February 2021 - Gameplay Revealed[/h2]
  • The first gameplay trailer is released
  • Footage is barely recognizable now as we've come along way with improvements and polish
[previewyoutube][/previewyoutube]
[h2]April 2021 - Combat Demo[/h2]
  • Looking for feedback on the combat, we release the Combat Demo
  • Reception is quite positive and a ton of great feedback is collected

[h2]Spring 2021 - Relic System Rework[/h2]
  • The system is changed from a stat-centric system to an effect & combo system

[h2]June 2021 - Asmodee Publisher Announcement[/h2]
  • After months of discussion with Asmodee (now Twin Sails), we finalize our partnership
  • Press release available here

[h2]Fall 2021 - Major Map Change[/h2]
  • We decided to change the map progression from Zelda-inspired exploration to a more streamlined and linear progression
  • Tiny Titan Studios is sold and we continue development under the name, Doom Turtle

[h2]April 2022 - Early Access[/h2]
  • We enter into Early Access
[previewyoutube][/previewyoutube]
[h2]June 2022 - Rise of Praxis[/h2]
  • The first update to include a new weapon, the Rift Hammer
[previewyoutube][/previewyoutube]
[h2]August 2022 - Nexus News[/h2]
  • Our first dev log is published giving an inside look at development and highlighting some members of our community
  • Published here

[h2]October 2022 - Anville[/h2]
  • The first update to include a new world, Anville
[previewyoutube][/previewyoutube]
[h2]January 2023 - Overwhelmingly Positive[/h2]
  • We reached the incredible milestone of 95% on Steam

[h2]Spring 2023 - Nintendo Switch[/h2]
  • We decide to also release 1.0 on the Nintendo Switch and begin porting
[previewyoutube][/previewyoutube]
[h2]July 2023 - 1.0 Release[/h2]
  • We release 1.0 on Steam and the Nintendo Switch
[previewyoutube][/previewyoutube]
[h2]April 2024 - PAX East[/h2]
  • We attend our first event where we can interact with our players
[previewyoutube][/previewyoutube][previewyoutube][/previewyoutube]
[h2]September 2024 - Ember Cat Challenge[/h2]
  • The first update to include a global community challenge event

[h2]October 2024 - Wrath of the Architect DLC[/h2]
  • We release our first DLC, Wrath of the Architect
[previewyoutube][/previewyoutube]
[h2]December 2024 - Playstation and Xbox[/h2]
  • We announce that we'll be bringing Ember Knights to Playstation and Xbox
[previewyoutube][/previewyoutube]
[h2]Spring 2025[/h2]
  • ???

[h2]Spring/Summer 2025 - Playstation and Xbox[/h2]
  • We're targeting the release of Ember Knights on Playstation and Xbox

[h2]Fall 2025[/h2]
  • ???





That's it for now. See you all soon!

Open Beta - Architect Fight Changes

Hello, Knights!

A few of you have shared your thoughts about the Architect fight being a little too easy, so we've been working on some changes that we feel punch the fight up a little bit. We didn't take the fight to soul-crushing levels, but feel like the changes we did make bring a nice level of difficulty to the battle.

Before we fully roll out changes to the Architect fight, we'd like to get your feedback. If you're interested in testing these proposed changes, you'll need to opt in to a special experimental beta.


[h3]Instructions for Joining the Experimental Branch[/h3]
  1. From your Steam library, right click on Ember Knights and select Properties...
  2. On the left of the popup, click Betas
  3. In the Private Betas section, enter TheArchitectIsGoingDown and click Check Code
  4. A new blue button should appear below that says Opt into: experimental - Branch for external testing. Click this button
  5. Close the popup and launch Ember Knights

[h3]Sharing Feedback[/h3]
You can share feedback about the changes we've made here on Steam or in our official Discord, link below. Thank you very much!


[h3]Details of the Changes[/h3]
Architect Stats
  • Move Speed - increased from 50 to 80
  • HP - increased from 7000 to 12345
  • Defense - increased from 10 to 20
  • Magic Defense - increased from 0 to 20
  • Phase 1 Cooldown - decreased from 1.0 to 0.8
  • Phase 2 Cooldown - decreased from 0.9 to 0.7
  • Phase 3 Cooldown - decreased from 0.8 to 0.6
  • Phase 4 Cooldown - decreased from 0.7 to 0.5
Teleport
  • HP Damage Threshold - increased from 10% to 15%
  • Damage Timer - decreased from 3s to 1.5s
  • Teleport Cooldown - increased from 9s to 10s
Slam Attack
  • Updated the slam attack to be more aggressive and always perform the 3rd slam
  • Updated the 3rd slam to deal damage at the end of the dash
  • 3rd Slam Chance - increased from 50% to 100%
  • 3rd Slam Speed - increased from 300 to 450
Skrixxa Za Spike Barrier Attack
  • Adjusted the spike rotation in phases 2, 3, and 4
  • Spike Barrier Casts - adjusted from 2 / 2 / 2 / 2 to 2 / 2 / 3 / 4
  • Barrier Initial Delay - adjusted from 0.1 / 0.1 / 0.1 / 0.1 to 0.8 / 0.7 / 0.6 / 0.5
  • Barrier Additional Delay - adjusted from 0.1 / 0.1 / 0.1 / 0.1 to 0.4 / 0.3 / 0.2 / 0.1
Skrixxa Za Artillery Attack
  • Updated to always use the Webbed projectiles
  • Projectile Shot Count Min - adjusted from 3 / 3 / 3 / 3 to 4 / 5 / 6 / 7
  • Projectile Shot Count Max - adjusted from 4 / 4 / 4 / 4 to 5 / 6 / 7 / 8
  • Projectiles Per Shot - adjusted from 2 / 2 / 2 / 2 to 1 / 2 / 2 / 3
  • Fire Rate - adjusted from 0.4 / 0.35 / 0.3 / 0.3 to 0.325 / 0.3 / 0.275 / 0.25
Lord Bruma Ice Wave Attack
  • Spawn Delay - decreased from 0.3 to 0.1
  • Spawn Rate - increased from 1.0 to 1.2
  • Ice Wave Spawn Count - adjusted from 1 / 1 / 2 / 2 to 1 / 2 / 2 / 3
  • Ice Wave Speed - adjusted from 300 / 300 / 300 / 300 to 250 / 300 / 325 / 350
Lord Bruma Throwing Sword Attack
  • Updated the swords to also travel vertically
  • Throwing Sword Speed - adjusted from 320 / 320 / 200 / 200 to 400 / 400 / 500 / 500
  • Throwing Sword Spawn Time - adjusted from 0.75 / 0.75 / 0.75 / 0.75 to 1.3 / 1.2 / 1.1 / 1.0
  • Throwing Sword Move Delay - adjusted from 0.25 to 0.5
  • Wall Sword Spawn Delay - increased from 0.27 to 0.5
  • Wall Sword Move Delay - increased from 0.3 to 0.5
  • Wall Sword Move Speed - adjusted from 350 / 350 / 400 / 400 to 350 / 400 / 450 / 500
  • Wall Sword Travel Distance - increased from 700 to 1000
  • Wall Sword Spawn Count - adjusted from 5 / 7 / 9 / 9 to 5 / 7 / 9 / 11
Phantom Ghost Rush Attack
  • Updated the rush speed to increase with each rush
  • Spawn Delay - decreased from 1.2 to 1.0
  • Spawn Rate - decreased from 1.0 to 0.75
  • Ghost Rush Speed - increased 2000 to 2250
  • Ghost Rush Count - adjusted from 2 / 2 / 3 / 3 to 4 / 5 / 6 / 8
  • Gravegripper Spawn Count - adjusted from 4 / 4 / 5 / 5 to 4 / 4 / 5 / 6
  • Rush Start Rate - set to 1.0
  • Rush End Rate - adjusted to 0.8 / 0.55 / 0.3 / 0.0
Phantom Rotating Laser Attack
  • Updated the lasers rotation and speed to be random
  • Laser Count - adjusted from 5 / 5 / 5 / 5 to 5 / 6 / 7 / 8
  • Laser Direction Change Count - adjusted from 0 / 1 / 2 / 2 to 1 / 2 / 2 / 3
  • Laser Width - decreased from 20 to 10
  • Min Speed - adjusted to 30 / 35 / 40 / 45
  • Max Speed - adjusted to 70 / 75 / 80 / 85
  • Min Time - adjusted to 1.0 / 0.7 / 0.4 / 0.1
  • Max Time - adjusted to 2.0 / 1.75 / 1.5 / 1.25
  • Fixed a bug where the Rotating Laser count was not properly being set for each phase
Overlord Mack Big Missile Attack
  • Wave Damage Delay - increased from 0.1 to 0.3
  • Starting Radius - increased from 600 to 1000
  • Wave Spawn Count - adjusted from 1 / 1 / 1 / 1 to 1 / 2 / 3 / 4
  • Wave Spawn Rate - increased from 0.75 to 1.0
  • Wave Speed - adjusted from 440 / 440 / 440 / 440 to 550 / 600 / 650 / 700
  • Wave Wait Time - adjusted from 2.0 / 2.0 / 2.0 / 2.0 to 1.75 / 2.75 / 3.75 / 4.75
  • Missile Spawn Count - adjusted from 3 / 3 / 3 /3 to 1 / 2 / 3 / 4
  • Delay Between Missiles - increased from 1.5 to 2.0
Overlord Mack Bouncing Projectile Attack
  • Total Bursts - adjusted from 2 / 2 / 2 / 2 to 1 / 2 / 3 / 3
  • Projectiles Per Burst - adjusted from 2 / 2 / 2 / 2 to 2 / 2 / 2 / 3
  • Projectile Lifetime - adjusted from 4.5 / 4.5 / 4.5 / 4.5 to 5 / 4.5 / 4.0 / 3.5
  • Projectile Speed - adjusted from 180 / 180 / 180 / 180 to 275 / 250 / 225 / 200
  • Burst Delay - increased from 1 to 1.5
Overlord Mack Laser Drone Attack
  • Removed Attack
Praxis Clone Laser Attack
  • Removed Attack



That's everything for now. We hope you're enjoying Wrath of the Architect!

-Doom Turtle





Join the Community!


As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!

And of course, join our Discord and share your thoughts on the update!

Nexus News - Huge Announcement!

Greetings, Knights!


It’s been awhile since our last Nexus News and today, we come to you with a very exciting announcement!

[previewyoutube][/previewyoutube]
That's right! Ember Knights is officially coming to Playstation 5 and Xbox Series X|S this spring!




[h2]Steward Plushie Update![/h2]
We've been able to get a one-time campaign extension until December 24th, so if you haven't yet pledged and would like to, Pledge Now!






[h2]Steam Winter Sale![/h2]
For the next week, Ember Knights will be available for 50% off!

https://store.steampowered.com/app/1135230/Ember_Knights/




That's it for this news. From all of us here at Doom Turtle, we'd like to wish everyone a very Merry Christmas and a safe and happy holiday season! All the best in 2025!