Anville Update
Hello Knights!
We come to you today with a very special update. For the first time, a brand new area joins the Ember Knights Universe! Without further ado, let’s dive into the details of this momentous update!
[previewyoutube][/previewyoutube]

As you've realized by now, you're looking at the biggest update since the release of the Early Access. It also adds an electrifying new feature that will really liven things up! In Anville, you will be faced with the Volts, small electric enemies that, even though they are powerless on their own, have the ability to supercharge the machines they come into contact with. When your enemies (and traps) become supercharged, they unlock new attacks and properties! Naturally, this status will also apply to boss fights, meaning you can expect more depth in your confrontations. Word of advice? Deal with the Volts quick, before they supercharge the entire room!

From October 20th to October 25th, Ember Knights will be 20% off. A perfect opportunity for your friends to tag along as you take your first steps through Anville.
https://store.steampowered.com/app/1135230/Ember_Knights/

To accommodate the new area, we've made the following adjustments and balance changes:
Note: items marked with 🔥 are a result of player feedback.
[h2]Dev notes about the design changes[/h2]
Hello! I'm Clint from the design team and I wanted to share our thoughts behind some of the more noticeable changes coming with the 0.6 update!
We've been keeping a close eye on a few interactions and feel now is the time to address them. I'm really excited to talk about this stuff so let's jump right into it.
Phantom Spear
Since release, Phantom Spear has been THE "go-to" skill powerhouse for killing everything on the screen and burning through bosses in record time.
Its base damage was roughly 3 times that of any other skill that worked relatively the same way. It had a stun value rivalling skills that CC as part of their design and it pierced enemies cross-screen.
While it created powerful moments for players, it did so simply by choosing it and negated much of the challenge or skill required to unlock it in the first place.
For these reasons, we've made some pretty sweeping changes to Phantom Spear with the understanding that this skill was never meant to clear entire screens in a few shots.
Its primary function was meant to be the mass application of poison while still doing some damage when it was cast. The changes outlined below are much more in line with how this skill was meant to be used.
Players will still be able to use it to great effect, especially with the recent buffs to poison from the last patch, but it will no longer be the "one-shot nuke" it was in the past.
Overcharged Gauntlet
Overcharged Gauntlet has been a bit of a silent performer in that it enables some of the most busted interactions in the game while not being the "flashy payoff" that gets noticed, like Phantom Spear.
Players love having a way to refresh their skills faster and get as close to "infinite casting" as possible. That said, Overcharged Gauntlet, in combination with a few other relics, made this far too easy to achieve.
We wanted to allow players the ability to do this but wanted them to work a little harder to achieve it. With the addition of a new level and more opportunities to get relics, we felt this was the right time to implement a change.
Harvest Scythe
This one was a little less straightforward than the rest.
Harvest Scythe was obviously good, nay, GREAT. A flat increase to damage if you could just hit an enemy with a status inflicting attack first. I think we all know what this lead to *cough* Phantom Spear *cough*.
After trying a few things, we came to the decision that "players want this, but it restricts future choices in that you feel like you have to pick it when it's presented." It kills variety by having to pick it multiple times. This leads to a homogenization of builds where players aren't really encouraged to explore new relics or choose something different. For these reasons, we've decided to BUFF the Scythe and limit it to 1 per player.
Builds created with this relic will still function similarly; they just won't be getting upwards of 400% extra dmg for stacking one relic multiple times.

And last but certainly not least, more bug fixes!

As always, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!
We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!
Stay tuned for more news and updates!
We come to you today with a very special update. For the first time, a brand new area joins the Ember Knights Universe! Without further ado, let’s dive into the details of this momentous update!
[previewyoutube][/previewyoutube]
New content and features
- Anville, The Great Forge
- Another Prime World has been discovered!
- Area 4 is now in and includes new enemies, traps, miniboss and boss!
- Another Prime World has been discovered!
- New Skill – Judgment
- Mark the ground to call a storm of lightning bolts to damage enemies
- Mark the ground to call a storm of lightning bolts to damage enemies
- New Skill – Eruption
- Conjure the Welder’s drill to burst through the ground damaging and burning enemies
- Conjure the Welder’s drill to burst through the ground damaging and burning enemies
- New Relic – Pilot Light
- A new area means a new Evee Care Package
- A new area means a new Evee Care Package
- MARV1N Relocation
- Marvin has been moved to his final destination, Anville
- New players will need to find him and then recover his arm to unlock weapon modding
- Players who already have access to modding will continue to have it
- Marvin has been moved to his final destination, Anville

Evil machines, deadly traps!
As you've realized by now, you're looking at the biggest update since the release of the Early Access. It also adds an electrifying new feature that will really liven things up! In Anville, you will be faced with the Volts, small electric enemies that, even though they are powerless on their own, have the ability to supercharge the machines they come into contact with. When your enemies (and traps) become supercharged, they unlock new attacks and properties! Naturally, this status will also apply to boss fights, meaning you can expect more depth in your confrontations. Word of advice? Deal with the Volts quick, before they supercharge the entire room!

Twin Sails Publisher Weekend
From October 20th to October 25th, Ember Knights will be 20% off. A perfect opportunity for your friends to tag along as you take your first steps through Anville.
https://store.steampowered.com/app/1135230/Ember_Knights/

Balancing
To accommodate the new area, we've made the following adjustments and balance changes:
Note: items marked with 🔥 are a result of player feedback.
- Phantom Spear Skill
- Reduced the max charges from 2 to 1
- Increased the hits to charge from 10 to 15
- Reduced the damage from 20/30/40 to 10/12/14
- Removed the ability to stun
- Reduced the max charges from 2 to 1
- Overcharged Gauntlet Relic
- Greatly reduced the ability to infinitely cast skills
- Removed the limit on stacking
- Changed rarity to Epic
- Greatly reduced the ability to infinitely cast skills
- Harvest Scythe Relic
- Can no longer be stacked for significant damage increases
- Reduced max owned from 3 to 1
- Increased bonus damage from 100% to 150%
- Changed rarity to Legendary
- Can no longer be stacked for significant damage increases
- Adjusted the Frost Needle relic to apply Crit on weapon attacks only
- Updated the Fire Wheel relic to allow players to roll through drops and attempt to cook them
- Updated Fire Wisps to cook food when they die
- Updated jumping over pits to queue a skill if holding the skill use button while landing 🔥
- Added a setting in Options to toggle the visibility of various text callouts (Burn, Freeze, Perfect, Missed, etc.) 🔥
- Adjusted Evee’s Care Package to be interactable after opened so players can view the times 🔥
- Added a visual indicator underneath the player for when the Spark mod is active 🔥
- Made various visual quality of life improvements to multiple areas (added effects to the Phantom’s lasers, added screen shake to Skrixxa Za’s door when opening and closing, increased the stars in parts of the void)

Hello! I'm Clint from the design team and I wanted to share our thoughts behind some of the more noticeable changes coming with the 0.6 update!
We've been keeping a close eye on a few interactions and feel now is the time to address them. I'm really excited to talk about this stuff so let's jump right into it.
Phantom Spear
Since release, Phantom Spear has been THE "go-to" skill powerhouse for killing everything on the screen and burning through bosses in record time.
Its base damage was roughly 3 times that of any other skill that worked relatively the same way. It had a stun value rivalling skills that CC as part of their design and it pierced enemies cross-screen.
While it created powerful moments for players, it did so simply by choosing it and negated much of the challenge or skill required to unlock it in the first place.
For these reasons, we've made some pretty sweeping changes to Phantom Spear with the understanding that this skill was never meant to clear entire screens in a few shots.
Its primary function was meant to be the mass application of poison while still doing some damage when it was cast. The changes outlined below are much more in line with how this skill was meant to be used.
Players will still be able to use it to great effect, especially with the recent buffs to poison from the last patch, but it will no longer be the "one-shot nuke" it was in the past.
Overcharged Gauntlet
Overcharged Gauntlet has been a bit of a silent performer in that it enables some of the most busted interactions in the game while not being the "flashy payoff" that gets noticed, like Phantom Spear.
Players love having a way to refresh their skills faster and get as close to "infinite casting" as possible. That said, Overcharged Gauntlet, in combination with a few other relics, made this far too easy to achieve.
We wanted to allow players the ability to do this but wanted them to work a little harder to achieve it. With the addition of a new level and more opportunities to get relics, we felt this was the right time to implement a change.
Harvest Scythe
This one was a little less straightforward than the rest.
Harvest Scythe was obviously good, nay, GREAT. A flat increase to damage if you could just hit an enemy with a status inflicting attack first. I think we all know what this lead to *cough* Phantom Spear *cough*.
After trying a few things, we came to the decision that "players want this, but it restricts future choices in that you feel like you have to pick it when it's presented." It kills variety by having to pick it multiple times. This leads to a homogenization of builds where players aren't really encouraged to explore new relics or choose something different. For these reasons, we've decided to BUFF the Scythe and limit it to 1 per player.
Builds created with this relic will still function similarly; they just won't be getting upwards of 400% extra dmg for stacking one relic multiple times.

Bugs
And last but certainly not least, more bug fixes!
- Fixed an issue with the Vanguard’s stun state while charging its attack
- Fixed a desync issue with relics Overcharge Gauntlet and Razor Bangle when killing an enemy with a Crit
- Fixed a few other desync issues with relics Overcharge Gauntlet, Burning Resolve and Overloading Necklace
- Fixed a bunch of visual sorting issues in the Nexus
- Fixed a few animation issues with various props in Steadfast Citadel and Wightsbury
- Fixed a bug with the Mimic King’s Consort relic that was preventing the rewards to spawn if the player died
- Fixed an issue that was causing the Praxis buff effects to persist on Effigeist when killed while the effects were being applied
- Fixed a bug that was preventing Esper and Evee dialogue from appearing after identifying a Relic Orb or Skill Tablet
- Fixed a visual issue with the Bow’s aiming indicator

Join the Community!
As always, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!
We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!
Stay tuned for more news and updates!