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Ember Knights News

Patch Notes v0.1.2 b3000

New Features/Content & Main Changes


  • Added patch notes and dev message buttons to the main menu
  • Set lobby to default to 4 players
  • Reintroduced skill swapping
  • Added button tips for charging and perfecting a Skill shot


Balancing
  • Moved the skill and relic rooms up in order for subsequent runs


Bugs
  • Fixed player charge sound looping infinitely in multiplayer
  • Fixed a bug where the player can get stuck in the door of boss prep room in Area 3
  • Fixed networking error with Hailstone Armor
  • Fixed a bug with the Area 3 boss dying from Meteor while the player is reviving
  • Fixed a bug for Area 3 where players get stuck in a cutscene state
  • Fixed a bug where the compendium was logging areas visited instead of areas completed
  • Fixed a few issues with the Healing Room VFX and SFX
  • Fixed an audio bug regarding lightning and a new save file
  • Fix for syncing gold values in multiplayer

Patch Notes v0.1.1 b2995

New Features/Content & Main Changes


  • New revive instances:
    - Previously, 100% on boss
    - Added, 50% on miniboss, 25% on healing rooms
  • Additional metrics:
    - Healing sources
    - Damage tracking
    - Shop data
  • Small sequence for players going through the Tear to remind them to talk to Evee/Esper for tablet/relic orb identification
  • Added Ember Tree popup for ET progress
  • Bow can interupt attack with roll/skill use
  • Fixed grammar on bow description
  • Updated build version to 0.1.1



Balancing
  • Increased requirements on Frost Bite relic to have 2 ice things
  • Increased Mimic speed 30 > 64
  • Cyclone changes:
    - Reduced damage from 8/8/8 > 3/3/3 (tap/charge/perfect)
    - Reduced duration from 4/4.5/5 > 2.5/3/3.5
    - Reduced pull radius from 200/250/300 > 200/225/250
  • Increased max attack range for Herald's Arcing projectile attack (was getting stuck at start of fight)
  • Updated Herald's skull bomb visual to stand out better in the dark room
  • Slightly increased Whirmaw’s spin build up time 0.75s > 0.92s
  • Swapped Whirmaw and Rotworm appearance progression
  • Reduced some dark forest rooms having max 2/3 enemy types (which could results in 4 enemy types)
  • Increased aggro range for ice minion from 150 > 1000
  • Reduced stun threshold for pinwheel elite from 75 > 35
  • Reduced threshold to mash out of frozen/chained/grab statuses by 50% (wasn't set in the right place previously)
  • Updated Ember Tree upgrade 7 – Earned Power to only trigger on bosses
  • Reduced healing in A3
  • Reduced some A1 rooms having max 2/3 enemy types (could result in 4 enemy types at once)
  • Set the timed chest reward to
  • Aim assist tweaks for bow
  • Reduced gold props in healing rooms
  • Reduced HP for A1 miniboss variants (50-100)
  • Changed relic 130 to use ADD instead of MUL for skill modifier
  • Increased damage delay on Mosquito miniboss variants poison/red circle from 0.3s > 0.75s
  • Increased the move/damage delay on Phantom chain projectiles from 0.3s > 0.65s
  • Ice King – sped up phase transition swords and added circle indicators at spawn


Bugs
  • Can't progress if P1 is dead during NPC dialogue
  • Fixed bug with UIPlayerSelectOnline where it wasn’t getting sent back to the lobby for clients if the host closes the game
  • Force hiding the black overlay when initializing the A3 boss room
  • Timed chest not spawning its other rewards
  • Bunch of compendium bugs:
    - Back button had no label
    - Item selector being cut off by scrollbar
    - Index out of range in previous runs
    - Always showing sword in history
  • Pause lock on item drop
  • Delayed camera shake
  • Red edges on screen during boss death and revive
  • Null reference if host disconnects during gameover
  • Heroic horn double buffing
  • Relic description issues
  • Null with Wisps when their target entity becomes dead/null
  • Critical: if players leave the room while someone is dying/reviving, game breaks
  • Critical/Exploit: swapping Skills allows players to freeze the game and blow up everything. Turned Skill swapping off for now
  • Ripple FX playing during Evee’s intro
  • Healing Pool banner persisting to the next room
  • Reviving players at the spawn point in Healing Rooms so they don’t get pushed through the wall
  • Removed Ember Tree “waiting for all players” requirement, only host can edit
  • Ember Tree upgrades not working for online
  • Few minor fixes for the commune cutscene
  • Damage overlay flashing when switching weapons
  • Bunch of fixes related to doors and the host being dead:
    - Disabled the south door’s trigger and trigger game object
    - Only checking to go to the next room if it’s a north door
    - Added an early return in the DoorSYS if the door loading system is running (it won’t process door triggers while moving players)
  • Fix for enemy death events being dispatched twice to clients causing stat discrepencies
  • Fix for reviving players while Meteor kills boss/miniboss
  • Fixed player head – didn't show when reviving instantly
  • Fixed a bug where extra gold and extra ember drops were not in sync between client and server
  • Fix for snowball relic with clients (not freezing, aim was off)
  • Fix for client desync/unable to move after finishing the game and playing again
  • Various desync issues
  • Custom cursor tweak
  • Volume tweaks
  • Fixed a client player state bug for cutscenes when host causes a null reference
  • Fixed a bug with the game over screen in online play. Game over shows placeholder values and images if a client disconnects and a new lobby isn’t made

Ember Knights Early Access Now Available

Hello Knights!

Today is the day! Ember Knights is finally available in Early Access. You get to start your exploration of the Prime Worlds and begin to fight back against Praxis and his hordes. In this fast-paced, multiplayer rogue-lite experience, you will shape your character according to your tastes in order to defeat increasingly tougher enemies and bosses. Thanks to a combination of skills, relics and gems, can you try out countless builds and synergies, refine your strategies and improve your future runs!

[previewyoutube][/previewyoutube]

[h3]Ember Knights Early Access release content: [/h3]

  • A solo or co-op adventure for up to 4 players.
  • The first 3 biomes: Scoggfirth, the Steadfast Citadel, and Wightsbury.
  • 22 monsters, many of which with their elite and champion versions.
  • Several mini bosses, each with 4 versions per biome (good luck with the Plague Bringer, hehe), and one big area boss per biome.
  • The first two weapons: the sword and the bow, and a powerful arsenal consisting of 12 base skills, including “frost wall”, “arcane bolts”, “blast bomb” and “knight’s charge”.
  • Over 60 game changing gems and relics, specifically designed to improve the effects of your skills and allow you to develop hundreds of unique builds and synergies.




[h3]Get started! [/h3]
With the Early Access available, you and your friends can start your adventure right here and now!

https://store.steampowered.com/app/1135230/Ember_Knights/



[h3]What's next?[/h3]

We will continue to add content and improve Ember Knights throughout the Early Access. A new weapon is planned for next month, one we have never shown before! We think you will love it. We also have a busy summer ahead of us, with plenty of exciting additions we can't wait to deliver! Our mid-term release plan is as follows:





[h2]Starting Tips[/h2] Because we are friendly.

  • Use the environment to your advantage, dodge before you strike, kite your enemies and most importantly, prioritize your targets as some of them can spawn even more monsters!
  • Your enemies come in several versions of themselves: normal, elites, and champions. Learn their patterns, skills and special moves, and the best way to counter them…
  • Slash the relevant elements on the terrain to uncover food and coins, and take your time to grab them, they won't disappear.
  • When faced with a choice for the next room, always balance your immediate needs with your long term goals. Health is always helpful, but choosing a relic might be more beneficial in the long run.
  • Use your skills appropriately. All skills can (and should) be properly timed to yield devastating results.
  • …Cast “Ember fire” on an apple to instantly bake a delicious apple pie! Try it on a chicken drumstick!




[h2]Frequently Asked Questions[/h2]

How long does it take to complete the game?

The Early Access offers over 10 hours of gameplay to defeat the 3rd world boss and unlock all skills and relics. But it might take much longer, especially for unexperienced rogue-lite players. We also plan to add new content throughtout Early Access.

In which languages is the game available?

The Early Access is available in English only for the moment. Down the road we are planning to make it available in other languages.

What is the PEGI / ESRB rating for the game?

Currently, the game is rated Pegi 12 (provisional).

On what platform is the game available? Are other platforms planned?

Ember Knights is currently available on PC only. We have plans for a console version in the future, but our current focus is on the Early Access on Steam.

How does the online co-op mode work exactly? How many players can play together online?

It is very simple! In the main menu, you can host an online game and invite up to 3 friends. This means four players can play together. But you can of course play solo or with one or two friends.

What is the price of the game in the Early Access? Will it become more expensive at launch?

The price for the Early Access is 14.99€/$14.99/£11.39. Yes, the price will increase at full Launch as more content and features will be available. Of course, the players who purchased the game during Early Access will not be charged extra at full release.

Who is Doom Turtle? Why has the name changed?

Doom Turtle is the new name of Tiny Titan Studios, the development team behind Ember Knights.





[h2]Join the community: meet other knights! [/h2]

If you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter.

We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!


Stay tuned for more news and updates!


The awakening of the Ember Knights

Hello Knights!

Today we take a deep dive into the plot of Ember Knights, so you can understand the stakes and exactly why powerful heroes such as yourselves are needed. As you may already know, it has something to do with restoring the balance of the Universe. That is easier said than done, of course, but we have no doubt you will be up to the challenge. As with any story, ours begins with a pivotal moment. A choice, with unforeseen consequences…

[previewyoutube][/previewyoutube]



[h3]The past[/h3]

When the time came to name a new Keeper of the Nexus, there were only two candidates for the position: Esper and Praxis, both eldest of the Stewards, and best friends.
However, when the Architect selected Esper, something inside of Praxis snapped. He could not comprehend how Esper, a nervous and uncertain character, could possibly have the strength required for such a position.
Esper tried to smooth things over, to salvage their relationship, but that only angered Praxis more. Praxis grew bitter. He felt slighted, resentful. That darkness festered inside him. So, he left. Ran away from the Nexus, the only home he'd ever known. But not before cutting a branch from the Ember Tree.
Praxis travelled through the Prime Worlds, until he found a dark spot in the Universe. Where he began to build his own version of the Nexus. But his anger and resentment corrupted not just him but the space he occupied, and the branch of the Ember Tree.



[h3]The present
[/h3]
After eons of isolation, Praxis is back. His anger and resentment have consumed his entire being. He launches an attack on the Nexus. With his blackened and gnarled staff, he siphons the power of the Ember Tree, causing the entire Universe to be thrown into chaos and disarray. And then, with a mad cackle, Praxis tears a hole in the very fabric of the Universe and escapes!
This is the moment Esper has feared for thousands of years. Weak, hurt and feeling guilty, he corrals what little strength he has left to summon the Ember Knights, great heroes who only appear when faced with an overwhelming calamity.

https://store.steampowered.com/app/1135230/Ember_Knights/



[h3]The future[/h3]

As an Ember Knight, you are the Universe’s only hope. Follow Praxis’ trail of havoc and destruction through the Prime Worlds to stop him. But beware, the corruption Praxis has caused runs deep, and this will be dangerous. The only way to restore order will be to defeat Praxis himself!









If you want more to know more, share your favourite memes, or would just like to talk about the best weapons and skills you can join us on Discord, Facebook, Instagram and Twitter.


Ember Knights Releasing April 20th

Hello Knights!

We are delighted to finally say it out loud! On April 20th, you will embark on this awesome and fiery adventure that is Ember Knights. If you are hearing about our game for the first time today, welcome! You are about to enjoy a thrilling rogue-lite experience, set in a colorful yet endangered universe which (we hope) you will be able to save!



[h2]Discover the Ember Knights Early Access Gameplay Trailer [/h2]

[previewyoutube][/previewyoutube]



[h2]About the Early Access[/h2]

For those of you who have played our demo before, you will find a lot of things have changed in the Nexus. Thanks to your feedback and after months of hard work, the gameplay has been polished, a multitude of skills and relics have been added, the interface has been completely reworked and even the overall look of the game is different! We are especially happy with how the game currently feels, and we will use the time of the Early Access to further improve upon it. That means even more content, including new weapons, skills, worlds, enemies and gameplay features! Of course, we will still be counting on your invaluable feedback along the way.

So, what can you hope to find on the 20th of April release?

[h3]Ember Knights Early Access brings you: [/h3]

  • A solo or coop adventure for up to 4 players.
  • The first 3 biomes: Scoggfirth, the Steadfast Citadel, and Wightsbury.
  • 22 monsters, many of which with their elite and champion versions.
  • Several mini bosses, each with 4 versions per biome (good luck with the Plague Bringer, hehe), and one big area boss per biome.
  • The first two weapons: the sword and the bow, and a powerful arsenal consisting of 12 base skills, including “frost wall”, “arcane bolts”, “blast bomb” and “knight’s charge”.
  • Over 60 game changing gems and relics, specifically designed to improve the effects of your skills and allow you to develop hundreds of unique builds and synergies.




If you liked what you saw in our video trailer and you think you’re up to the challenge, we would like to know! You can Wishlist Ember Knights right here:

https://store.steampowered.com/app/1135230/Ember_Knights/



[h2]Starting Tips[/h2] Because we are nice.

  • Use the environment to your advantage, dodge before you strike, kite your enemies and most importantly, prioritize your targets as some of them can spawn even more monsters!
  • Your enemies come in several versions of themselves: normal, elites, and champions. Learn their patterns, skills and special moves, and the best way to counter them…
  • Slash the relevant elements on the terrain to uncover food and coins, and take your time to grab them, they won't disappear.
  • When faced with a choice for the next room, always balance your immediate needs with your long term goals. Health is always helpful, but choosing a relic might be more beneficial in the long run.
  • Use your skills appropriately. All skills can (and should) be properly timed to yield devastating results.
  • …Cast “Ember fire” on an apple to instantly bake a delicious apple pie! Try it on a chicken drumstick!




[h2]Frequently Asked Questions[/h2]

What new features does the Early Access bring compared to the demo?

We added two new biomes, each with 8 new monsters and bosses. The monsters now have elite and champion versions, and some of them have several types. Several mini-bosses have also been added, and each biome has one main boss.
A new weapon has been added, the mighty Bow, as well as 6 new skills and dozens of new relics.
You can now discover the story line and meet new characters. Finally, there is a new hub in the Nexus.

How long does it take to complete the game?

The Early Access offers over 10 hours of gameplay to defeat the 3rd world boss and unlock all skills and relics. But it might take much longer, especially for unexperienced rogue-lite players. We also plan to add new content throughtout the Early Access.

In which languages will the game be available at launch?

At launch, the game will be available in English only. We have plans to add more languages later.

What is the PEGI / ESRB rating for the game?

Currently, the game is rated Pegi 12 (provisional).

On what platform is the game available? Are other platforms planned?

Currently, our focus is on Early Access for PC. After that, we'd love to bring it to all the major consoles.

How does the online co-op mode work exactly? How many players can play together online?

It is very simple! In the main menu, you can host an online game and invite up to 3 friends. This means four players can play together. But you can of course play solo or with one or two friends.

What is the price of the game in the Early Access? Will it become more expensive at launch?

The price for the Early Access is 14.99€/$14.99/£11.39. Yes, the price will increase at full launch as more content and features will be available. Of course, the players who purchased the game during Early Access will not be charged extra at full release.

Who is Doom Turtle? Why has the name changed?

Doom Turtle is the new name of Tiny Titan Studios, the development team behind Ember Knights.





[h2]Join the community: meet other Knights! [/h2]

If you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply like to talk about the best weapons and skills, you can join us on Discord, Facebook, Instagram and Twitter.


[h3]That is it for today's news! [/h3]

As you might have guessed we are super excited with the coming release, we hope you will enjoy Ember Knights and we wish you the best in your endeavours to defeat Praxis. It's going to be tough, for sure! But we have no doubt (some of) you will (might) pull it off!



Stay tuned for a deep dive in the story in the coming weeks, and, of course, see you in the Nexus on April 20th!