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Ember Knights News

Ember Knights to enter Early Access in Spring 2022

Hello Knights!

Let’s take a moment to get you up to speed with our latest news. First things first: we’re progressing well. We are on track to building a fast-paced and enjoyable multi-player experience.
That said, we are still hard at work on several fronts. The demo has brought forward invaluable feedback for which we are extremely grateful (keep it coming!). It also gave us a lot of new ideas that we want to implement, and of course, the game is now in a more advanced state!

[h3]Early access release[/h3]

While we are satisfied with our progress so far, our ambition is to take Ember Knights a few steps further. We really want the game to be the best it can possibly be, and for this, we have decided to move our Early Access release target to Spring 2022. It is a difficult decision but we are confident it is ultimately for the better.



[h3]Combat system overview[/h3]

In the meantime, we would like to update you on some of the latest exciting changes to the game, starting with the combat mechanics. As you know, one of our key goals is to offer a rich gameplay experience. Yet one element of feedback that regularly came from the players who tried the demo is how using the sword did not feel particularly rewarding. As you can imagine, this really got us thinking! We put a lot of consideration into how we could address this. We came up with several ideas that we think will truly improve our weapon system and attack mechanics. Below is what we are currently working on.

First of all, the weapon you choose will determine your playstyle and also your character stats. In other words, your strengths and weaknesses. For instance, archers will be more agile, but they will have fewer hit points. Also, each weapon will come with their own unique advantages and all of them will grant you a variety of possible actions. Take the sword for example. It will have a passive power: your damage will gradually increase as you hit your enemies without taking damage. This means the better you are at dodging, the more effective you will be!

In the demo, smashing the attack button repeatedly didn’t have a specific effect other than a damage increase every third strike. A charged attack simply meant swinging the sword a little stronger. To make a more versatile arsenal of attacks, we have added the following:
  • Chain attacks: successfully landing 2 consecutive hits and then a third, if timed correctly, will result in a critical strike.
  • Charged attacks: loading your hits will increase their damage radius.
  • Roll attacks: a successful roll attack will generate a powerful thrust attack, damaging and pushing enemies back.




You may have seen it on our social media channels, the bow will become available when we reach Early Access. And of course, the archers will also have some nice tricks up their sleeve. Their chain attacks will result in a large, piercing shot, while their roll attacks will set stun traps. Another thing we need to mention here is… There will ultimately be more than two weapons! So if you’re neither into swords nor bows, we will have other things in store for you... But right now, we need to talk about timing.



[h3]Time your attacks for maximum efficiency[/h3]

As you may have noticed we mentioned how your attacks will benefit from hitting the right timings. This will be true for your skills as well. In fact, most of the combat actions you will undertake will reward those who master the skill of timing. Whether it be unleashing your magic when a radius is at its largest or just generally understanding when the right moment is to swing your blade... Your skill will make all the difference!

Remember the old Inferno skill?



Hitting the right timing will yield devasting results. The colour of your skill will match your character for improved clarity in multiplayer contexts.




We hope this gives you some insight as to the strengths and weaknesses of each class. Next time, we’ll discuss the Story, and how the relics you find in the game will affect your gaming experience. But for now, we’ll leave you with a question: what’s your ultimate weapon of choice? Is it a bow, a sword… Or something else?

If you want more or would just like to talk about the best weapons you can join us on Discord, Facebook and Twitter.

STEAM NEXT FEST Q&A

Greetings knights!

The Steam Next Fest is now over, and as sad as we are that it is behind us we are still astonished by all the support we received!

Thanks to all who played the demo and congratulations to those who defeated the boss!

If you missed our live Q&A stream or, if you want to rewatch the awesome runs of the Tiny Titans team, we just uploaded it to Youtube.

Quick summary:
  • More information about combat skills, and the last demo update
  • Multiplayer
  • The inspiration
  • Some tips and tricks
  • One boss defeated
  • One game over!
  • The main improvements between Demo and EA
  • And more!

[previewyoutube][/previewyoutube]

If you want more or would just like to talk about the best skills to defeat the boss you can join us on Discord, Facebook and Twitter.

Make sure to wishlist the game and to try the demo with your friends!


See you soon Knights!

https://store.steampowered.com/app/1135230/Ember_Knights/

Q&A Live Stream Next Fest

Greetings Knights!


Next Fest has now started and the excitement begins!

We will be live tomorrow (18/06)
  • 10 PM UTC
  • 6 PM UTC-5
  • 12 AM Paris Time


We will talk about the creation of the game, the studio's history, the best tips and tricks, the randomness, maybe a little bit about the early access release and so many things we can't wait to tell you...

If you have any questions, you can put them in the comment below!
You can also join us on the Discord if you want to talk about your latest game over. ;)

Make sure to assemble with us tomorrow and wishlist the game as well!
See you soon!

Q&A Live Stream Next Fest

Greetings Knights!


Next Fest has now started and the excitement begins!

We will be live tomorrow (18/06)
  • 10 PM UTC
  • 6 PM UTC-5
  • 12 AM Paris Time


We will talk about the creation of the game, the studio's history, the best tips and tricks, the randomness, maybe a little bit about the early access release and so many things we can't wait to tell you...

If you have any questions, you can put them in the comment below!
You can also join us on the Discord if you want to talk about your latest game over. ;)

Make sure to assemble with us tomorrow and wishlist the game as well!
See you soon!

A Fiery Update to our Demo!

Greetings knights!

Two glorious pieces of news have arrived today!

We’ve been burning through all the feedback we have received and making changes to the demo, so let’s start with the demo patch notes:

  • "Best enjoyed with a controller" text on welcome
  • Icon/link to multiplayer guide on player select screen
  • New room layouts
  • Custom rooms (pest room, etc.)
  • Skills modification: No more skills on ground in floor 1
  • Pool of available skills include 4 magic (inferno, missile, fissure, frostwall) and 3 combat (bomb, furious charge, chakram)
  • Relic room: Addition of random option
  • Minor changes
  • Minor fixes


Turning up the heat for the Steam Next Fest!


The Steam Next fest will start on the 16/06 and we are so excited to be part of it! This is the perfect occasion to discover more indie studios and for us a great chance to have a little chat with you!

We will stream the 18/06 at
  • 10 PM UTC
  • 6 PM UTC-5
  • 12 AM Paris Time


If you have questions for us, this is your best chance to ask them.
You can put them in the comment below!
We will do our best to answer your burning questions during this Next Fest Steam Stream!

Until then make sure to wishlist the game and to try (and try harder) the demo!

If you want more or just talk about your favorite combo you can join us on Discord, Facebook and Twitter.

See you soon Knights!