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Ember Knights Releasing April 20th

Hello Knights!

We are delighted to finally say it out loud! On April 20th, you will embark on this awesome and fiery adventure that is Ember Knights. If you are hearing about our game for the first time today, welcome! You are about to enjoy a thrilling rogue-lite experience, set in a colorful yet endangered universe which (we hope) you will be able to save!



[h2]Discover the Ember Knights Early Access Gameplay Trailer [/h2]

[previewyoutube][/previewyoutube]



[h2]About the Early Access[/h2]

For those of you who have played our demo before, you will find a lot of things have changed in the Nexus. Thanks to your feedback and after months of hard work, the gameplay has been polished, a multitude of skills and relics have been added, the interface has been completely reworked and even the overall look of the game is different! We are especially happy with how the game currently feels, and we will use the time of the Early Access to further improve upon it. That means even more content, including new weapons, skills, worlds, enemies and gameplay features! Of course, we will still be counting on your invaluable feedback along the way.

So, what can you hope to find on the 20th of April release?

[h3]Ember Knights Early Access brings you: [/h3]

  • A solo or coop adventure for up to 4 players.
  • The first 3 biomes: Scoggfirth, the Steadfast Citadel, and Wightsbury.
  • 22 monsters, many of which with their elite and champion versions.
  • Several mini bosses, each with 4 versions per biome (good luck with the Plague Bringer, hehe), and one big area boss per biome.
  • The first two weapons: the sword and the bow, and a powerful arsenal consisting of 12 base skills, including “frost wall”, “arcane bolts”, “blast bomb” and “knight’s charge”.
  • Over 60 game changing gems and relics, specifically designed to improve the effects of your skills and allow you to develop hundreds of unique builds and synergies.




If you liked what you saw in our video trailer and you think you’re up to the challenge, we would like to know! You can Wishlist Ember Knights right here:

https://store.steampowered.com/app/1135230/Ember_Knights/



[h2]Starting Tips[/h2] Because we are nice.

  • Use the environment to your advantage, dodge before you strike, kite your enemies and most importantly, prioritize your targets as some of them can spawn even more monsters!
  • Your enemies come in several versions of themselves: normal, elites, and champions. Learn their patterns, skills and special moves, and the best way to counter them…
  • Slash the relevant elements on the terrain to uncover food and coins, and take your time to grab them, they won't disappear.
  • When faced with a choice for the next room, always balance your immediate needs with your long term goals. Health is always helpful, but choosing a relic might be more beneficial in the long run.
  • Use your skills appropriately. All skills can (and should) be properly timed to yield devastating results.
  • …Cast “Ember fire” on an apple to instantly bake a delicious apple pie! Try it on a chicken drumstick!




[h2]Frequently Asked Questions[/h2]

What new features does the Early Access bring compared to the demo?

We added two new biomes, each with 8 new monsters and bosses. The monsters now have elite and champion versions, and some of them have several types. Several mini-bosses have also been added, and each biome has one main boss.
A new weapon has been added, the mighty Bow, as well as 6 new skills and dozens of new relics.
You can now discover the story line and meet new characters. Finally, there is a new hub in the Nexus.

How long does it take to complete the game?

The Early Access offers over 10 hours of gameplay to defeat the 3rd world boss and unlock all skills and relics. But it might take much longer, especially for unexperienced rogue-lite players. We also plan to add new content throughtout the Early Access.

In which languages will the game be available at launch?

At launch, the game will be available in English only. We have plans to add more languages later.

What is the PEGI / ESRB rating for the game?

Currently, the game is rated Pegi 12 (provisional).

On what platform is the game available? Are other platforms planned?

Currently, our focus is on Early Access for PC. After that, we'd love to bring it to all the major consoles.

How does the online co-op mode work exactly? How many players can play together online?

It is very simple! In the main menu, you can host an online game and invite up to 3 friends. This means four players can play together. But you can of course play solo or with one or two friends.

What is the price of the game in the Early Access? Will it become more expensive at launch?

The price for the Early Access is 14.99€/$14.99/£11.39. Yes, the price will increase at full launch as more content and features will be available. Of course, the players who purchased the game during Early Access will not be charged extra at full release.

Who is Doom Turtle? Why has the name changed?

Doom Turtle is the new name of Tiny Titan Studios, the development team behind Ember Knights.





[h2]Join the community: meet other Knights! [/h2]

If you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply like to talk about the best weapons and skills, you can join us on Discord, Facebook, Instagram and Twitter.


[h3]That is it for today's news! [/h3]

As you might have guessed we are super excited with the coming release, we hope you will enjoy Ember Knights and we wish you the best in your endeavours to defeat Praxis. It's going to be tough, for sure! But we have no doubt (some of) you will (might) pull it off!



Stay tuned for a deep dive in the story in the coming weeks, and, of course, see you in the Nexus on April 20th!


Ember Knights to enter Early Access in Spring 2022

Hello Knights!

Let’s take a moment to get you up to speed with our latest news. First things first: we’re progressing well. We are on track to building a fast-paced and enjoyable multi-player experience.
That said, we are still hard at work on several fronts. The demo has brought forward invaluable feedback for which we are extremely grateful (keep it coming!). It also gave us a lot of new ideas that we want to implement, and of course, the game is now in a more advanced state!

[h3]Early access release[/h3]

While we are satisfied with our progress so far, our ambition is to take Ember Knights a few steps further. We really want the game to be the best it can possibly be, and for this, we have decided to move our Early Access release target to Spring 2022. It is a difficult decision but we are confident it is ultimately for the better.



[h3]Combat system overview[/h3]

In the meantime, we would like to update you on some of the latest exciting changes to the game, starting with the combat mechanics. As you know, one of our key goals is to offer a rich gameplay experience. Yet one element of feedback that regularly came from the players who tried the demo is how using the sword did not feel particularly rewarding. As you can imagine, this really got us thinking! We put a lot of consideration into how we could address this. We came up with several ideas that we think will truly improve our weapon system and attack mechanics. Below is what we are currently working on.

First of all, the weapon you choose will determine your playstyle and also your character stats. In other words, your strengths and weaknesses. For instance, archers will be more agile, but they will have fewer hit points. Also, each weapon will come with their own unique advantages and all of them will grant you a variety of possible actions. Take the sword for example. It will have a passive power: your damage will gradually increase as you hit your enemies without taking damage. This means the better you are at dodging, the more effective you will be!

In the demo, smashing the attack button repeatedly didn’t have a specific effect other than a damage increase every third strike. A charged attack simply meant swinging the sword a little stronger. To make a more versatile arsenal of attacks, we have added the following:
  • Chain attacks: successfully landing 2 consecutive hits and then a third, if timed correctly, will result in a critical strike.
  • Charged attacks: loading your hits will increase their damage radius.
  • Roll attacks: a successful roll attack will generate a powerful thrust attack, damaging and pushing enemies back.




You may have seen it on our social media channels, the bow will become available when we reach Early Access. And of course, the archers will also have some nice tricks up their sleeve. Their chain attacks will result in a large, piercing shot, while their roll attacks will set stun traps. Another thing we need to mention here is… There will ultimately be more than two weapons! So if you’re neither into swords nor bows, we will have other things in store for you... But right now, we need to talk about timing.



[h3]Time your attacks for maximum efficiency[/h3]

As you may have noticed we mentioned how your attacks will benefit from hitting the right timings. This will be true for your skills as well. In fact, most of the combat actions you will undertake will reward those who master the skill of timing. Whether it be unleashing your magic when a radius is at its largest or just generally understanding when the right moment is to swing your blade... Your skill will make all the difference!

Remember the old Inferno skill?



Hitting the right timing will yield devasting results. The colour of your skill will match your character for improved clarity in multiplayer contexts.




We hope this gives you some insight as to the strengths and weaknesses of each class. Next time, we’ll discuss the Story, and how the relics you find in the game will affect your gaming experience. But for now, we’ll leave you with a question: what’s your ultimate weapon of choice? Is it a bow, a sword… Or something else?

If you want more or would just like to talk about the best weapons you can join us on Discord, Facebook and Twitter.

STEAM NEXT FEST Q&A

Greetings knights!

The Steam Next Fest is now over, and as sad as we are that it is behind us we are still astonished by all the support we received!

Thanks to all who played the demo and congratulations to those who defeated the boss!

If you missed our live Q&A stream or, if you want to rewatch the awesome runs of the Tiny Titans team, we just uploaded it to Youtube.

Quick summary:
  • More information about combat skills, and the last demo update
  • Multiplayer
  • The inspiration
  • Some tips and tricks
  • One boss defeated
  • One game over!
  • The main improvements between Demo and EA
  • And more!

[previewyoutube][/previewyoutube]

If you want more or would just like to talk about the best skills to defeat the boss you can join us on Discord, Facebook and Twitter.

Make sure to wishlist the game and to try the demo with your friends!


See you soon Knights!

https://store.steampowered.com/app/1135230/Ember_Knights/

Q&A Live Stream Next Fest

Greetings Knights!


Next Fest has now started and the excitement begins!

We will be live tomorrow (18/06)
  • 10 PM UTC
  • 6 PM UTC-5
  • 12 AM Paris Time


We will talk about the creation of the game, the studio's history, the best tips and tricks, the randomness, maybe a little bit about the early access release and so many things we can't wait to tell you...

If you have any questions, you can put them in the comment below!
You can also join us on the Discord if you want to talk about your latest game over. ;)

Make sure to assemble with us tomorrow and wishlist the game as well!
See you soon!

Q&A Live Stream Next Fest

Greetings Knights!


Next Fest has now started and the excitement begins!

We will be live tomorrow (18/06)
  • 10 PM UTC
  • 6 PM UTC-5
  • 12 AM Paris Time


We will talk about the creation of the game, the studio's history, the best tips and tricks, the randomness, maybe a little bit about the early access release and so many things we can't wait to tell you...

If you have any questions, you can put them in the comment below!
You can also join us on the Discord if you want to talk about your latest game over. ;)

Make sure to assemble with us tomorrow and wishlist the game as well!
See you soon!