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The Falconeer: Revolution Remaster News

New bugfixes live on the beta branch

[p]A new set of bugfixes is ready for testing on the beta branch.
go to game properties/betas and select the remaster beta and hotfix branch to get these latest fixes.
[/p]
  • [p]tuned down first basilicus battletrain turret health.[/p]
  • [p]fixed mancer octofort hitbox issue[/p]
  • [p]prevented ships from spawning upside down[/p]
  • [p]removed tremble from ships (attempted)[/p]
  • [p]prevented units from spawning during the battlemap and causing needles cpu cycles[/p]
  • [p]changed center of gravity of ships[/p]
  • [p]fixed the fortress discover zoom reading 12 instead of the correct 13 fortresses[/p]
  • [p]fixed the map stats saying the wrong amount of races to be found[/p]
[p][/p][p]There are a few more, but these should be good for testing and then live release.
Thanks for reporting these ;)
cheerio,
Tomas[/p]

Steamdeck compatibility and Linux Proton recognition fixed by Valve

[h2]Hi everyone an update on the Steamdeck verification.[/h2][p]For the Remaster I famously removed the linux native build. As I explained I didn't have the pipeline setup for linux anymore and honestly Its been a bunch of years and It wasn't practical to make a native build anymore.

Also you cannot mix and match native and non native versions in the Steam backend, so either the remaster wouldn't work at all (and only the old native version) or visa versa. I chose for the Remaster to be the standard launch option.

BUT this broke the autodetect on Linux and SteamOS.. Cuz the old verification pointed the steam app to a no longer existent native build and not the new proton build .

This required every linux user to manually turn on proton in the game properties to get it to work. Which in turn I suspect make some folks think it no longer ran on Linux.,

Well the proton build of the Remaster runs very well on Linux and Steamdeck using proton 9, and Valve has just verified that after spending some weeks in the que to be re-tested.
[/p][h2]The Falconeer has re-earned the Fully Steamdeck (and linux) verified badge from Valve. [/h2][p]This means it should detect Proton automatically and offer install and play options without having to open game properties and manually setting it to proton as before.

This took some time as Valve requested improved readability and cloud save options, which I delivered a few weeks ago, and thanks to that its verified at the very latest Valve standards.

So I cannot entirely verify, but I'v been assured it should now pop up as playable and installable.

Let me know if this isn't the case on your linux machine, so I can forward that to Valve support.[/p][p]Cheerio and apologies this took so long, lots of games in the que to be tested for verifications and the requirements are a lot stricter now.,. but it got done.

Cheerio,[/p][p]Tomas[/p]

aiming hotfix on beta

[p]So folks mentioned some of the following items, so a hotfix is on the beta branch

-you can lock much further away[/p][p]-you cannot accidentally lock onto a friendly target when you accidentaly shoot, [/p][p] unless you use the lock button
unless there is nothing else to target

-fishing is bit easier.[/p][p][/p][p]enjoy, let me know if the changes are good so this can go to live branch[/p][p]
[/p][p][/p]

changes to cloudsave for Steamdeck and readability for steamdeck on beta

[p]Hi everyone.

Global changes today:
Your settings and controller bindings will no longer be cloud-synced. This so you can play the falconeer with different controller settings and quality settings on different devices.. This is live for all users now.

Beta changes[/p][p]The game is undergoing new certification for steamdeck to fix it not detecting proton automatically, I had to increase the text size of many ingame items as a new requirement.. So that is live on beta for testing.[/p][p]
bugfix.
If you had any sort of superscaling or downscaling the mouse cursor would not point to the right spot on the worldmap,, this is fixed on beta[/p][p][/p]

rebalance hotfix, reduced microstutter

[p]Hey a small hotfix is live:[/p]
  • [p]I removed some micro stutters when using v-sync, this was apparent when orbiting the camera. Should be smooth now[/p]
  • [p]reduced the Verne capital airship base health[/p]
  • [p]reduced the piranha health to be the same as the base pirate skullship[/p]
  • [p]improved base health of the freehouse warhship escort in several missions, making it more survivable.[/p]
[p]Hope these help;)[/p]