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The Falconeer News

The Sounds of The Great Ursee Livestream

Hello Falconeers!

We are just about to start a LIVE interview with Falconeer Composer Benedict Nichols over on our Twitch channel, fielding questions sent in by Discord occupants about the music in the game, and the life of a composer in the gaming space!

Come join us RIGHT NOW, and feel free to ask any questions you have on your mind!

Wired Productions Twitch Channel

Immediately afterwards stick around, because we will be joined by one of our favourite streamers, Commander Ivy, as she attempts to navigate her way through a playthrough of The Falconeer every day this week! Aided by our own budding Warbird enthusiast - Gary!

We're uploading all of these streams to youtube for those that miss them live, so if you want to catch their....unique....adventure through the Great Ursee, keep your eyes peeled to our Youtube channel for the full series - the first of which you can find right here!

You can catch these streams live every day until Saturday at 15:00 GMT / 07:00 PST / 10:00 EST

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Bring your questions and your best warbird face - the Great Ursee awaits!

The Falconeer Patch 1.0.5.0

The Falconeer has received a brand new patch!

Featuring a couple of localisation improvements, bug fixes and more - the full list can be found below :

[h2]Language Updates[/h2]
  • Korean had the wrong spacing rules applied. Spaces are now correct in Korean
  • Number of improvements on the Russian localisation


[h2]Bug Fixes :[/h2]

  • Clicking leave with mouse would cancel your mission, fixed
  • Sometimes switching to the map would fail, and you'd be left with a town description in view
  • If you got killed wile the camera was zooming on a cap ship or location, you'd enter a zombie mode with detached camera, you now die properly.
  • Player when on fire can again dive in water to douse flames
  • Delivery items could suddenly drop after launch.
  • Delivery items could suddenly shatter when trying to pick up.
  • Mouse would register wrong clicks in the pause menu.


[h2]Gameplay changes :[/h2]

  • Splash damage is now zero on the player from his own mines, in easy and normal
  • Your wingman also won't die in hardcore mode.
  • Delivery items now cannot shatter on ships and enemies (prevention from random despawning in missions)
  • Photomode on mouse should now be smooth
  • In the maw, stealth would sometimes fail to quickly, 5 second buffer added
  • Fly ahead, is now also working when homebound, so a fly home will appear once the mission is done.
  • Fly ahead is available in side missions
  • in some cargo retrieval or salvage missions, the item would be invisible and become impossible to grab, now fixed
  • Impact damage at high speeds is reduced, to prevent to many insta-kills on hitting airships.
  • Falcon cawing reduced in jetstreams
  • 120HZ V-sync improved on Xbox Series S/X (xbox patch will arrive later due to testing)

The Beginners Flying Guide

"So, you want to be a Falconeer?

Well warbirds are expensive, and we don't just let any old bilge waste take them out there, make no mistake that the value of this fine beast far exceeds your own worth - and before we even BEGIN to think of letting you out on patrol there will be an extensive training regime to make sure that you have what it takes.

Training begins first thing tomorrow morning, we've provided you with a field manual from the Imperial Naval College designed to give you the very basics of flight and warbird capabilities. The rest you'll need to pick up from the field, there's no substitute for the teaching of wind under your wings.

Study these documents carefully and commit them to memory, mistakes leading to the waste of a warbird will be counted as the highest of treason, and you will be prosecuted as such.

Good luck!"
- Imperium Warbird Master




[h2]Basic Flight Controls - Controller[/h2]

"These birds are graceful, agile and lethal, but make no mistake they will just as easily go their own way if they feel like it. It may SEEM easy to fly, but keeping them under your control is a different matter, something you will learn...in time" - Imperium flight scholar.




[h2]Basic Flight Controls - Flight Stick[/h2]




[h2]The Basics Of Flight[/h2]

"So you've managed to sit on the warbird without falling off? Well done you. No seriously, well done. 80% of the previous batch of initiates couldn't even stay on the birds back.

When it takes off it's important to stay focused, the feeling of flight and the sights may take your breath away - but remember you are not just fighting against the will of a natural predator, but against the elements and physics themselves. Get it wrong and the results will take your breath away too - literally..."
- Imperium flight instructor




[h2]Basic Combat[/h2]

"See that Lightning Caster there? It's older than the stone here itself, but it will still reduce you to ashes in a moments notice if you aren't paying attention. Keep it forward facing at all times, and use the manoeuvrability of your warbird to outpace your targets evasion.

How do you re-load it? *BWAHAHAHA....* oh you're SERIOUS? - you fly into lightning storms of course, just don't tally too long or those tanks will explode and send you down in fla....hey! Where are you going?! Come back you coward!"
- Imperium Master Of Arms to a particularly nervous initiate.





[h2]Engaging Large Targets[/h2]

"The enemy won't always fight fair, don't be surprised if in the middle of a dogfight a capital ship or airship wades in and begins to suppress you!

You may find yourself outgunned in a situation such as this, but keep your nerve. What you lack in pound for pound damage output - you will make up for in manoeuvrability and cunning! Fly hard, fly fast, find their weak points and target them one by one to cripple their mobility and reduce their combat effectiveness.

If you're half as good at aiming as you are at trying my patience, you might even manage to hit something critical - in which case get some distance and watch the fireworks"
- Imperium Combat Instructor




[h2]Interface[/h2]

"Strong multitasking is an essential trait for any Falconeer, at any given moment you must be aware of your surroundings, the waters you are over, your enemies position, and listening to radio chatter - don't let it overwhelm you, focus. Monitor your birds health, and how much it has left in the tank - if it gets low? keep an eye out for fish, a quick snack will get you back in the fight in no time" - Imperium Master Of Arms





[h2]Player Statistics[/h2]

"Ahh don't be too disheartened young one, even the grandest and most famous Falconeers started off as green as Gobspit. We all have our stories and pasts that lead us here, what's important is that you take control of your story in the now.

You're the author, and the sky is not even a limit to those with the determination to ascend - and you can always find a chant or two to help out along the way. Mutagens? Well, the effects are impressive but too much will waste your warbird, and losing a bird is like losing a piece of yourself you want to avoid that at all costs...trust me."
- Master Of Letters Mcmillan

Win a Thrustmaster T.16000M!



We've partnered up with Thrustmaster to give you the chance to win a T.16000M flight stick!

If you want a taste of what it feels like to wrangle a fearsome warbird using one of these fantastic sticks, check out our Thrustmaster trailer below!

[previewyoutube][/previewyoutube]

To enter, simply share our Our Competition Tweet or Facebook post

Our winner will be picked next Friday

Best of luck Falconeers!

The Falconeer Patch 1

Hello Falconeers!

The first patch for The Falconeer is now available to download.

Based on the feedback given in the first 48 hours there's been some changes to how mouse performance works in game, some splinter economy balancing, and general bug fixes to ensure a much smoother trip through The Great Ursee!

Patch notes are as follows :

[h2]Control Updates [/h2]

  • Controller changes can now be cancelled by exiting through esc or back button
  • Mouse sensitivity slider in settings
  • Mouse smoothing added


[h2]Economy changes[/h2]

  • Cash from falcons is returned on chapter change
  • 50% of cash from mutagens is returned on chapter change


[h2]Bug Fixes [/h2]

  • C4M4 and C4M8 now respawn enemy ships if you retry the mission after having destroyed one or both ships
  • Worldmap shows the correct 12 fortresses
  • Mission delivery items such as the key or the packages, when they are thrown somewhere where they can end up beneath the world such as the maw, they respawn at a last known good location.


[h2]UI Updates [/h2]

  • Skippers reward text is now at the bottom and doesn't overlap with mission debrief
  • Bird portrait now doesn't clip back and forth between mutated and not in bird seller screen
  • The word keyboard should no longer appear ahead of a key binding, so it now says press R to land. Fix for localised text


[h2]Gameplay changes[/h2]

  • Maw stealth space is a bit roomier
  • Game saves always on landing, (not just on finishing a mission), so discovery progress is kept
  • Badge of seeker added to Oberons Reach store


Once again thank you for all of your feedback! If you have any bugs or issues you would like to report, please continue to do so, the easiest method being via The Falconeer Discord where you can report them directly to Tomas himself!


Download the update, get yourself out to the Ursee once more, and don't forget to leave a review!