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1.4.0.1

A brand new patch is now available to download, featuring pt-BR text language support, better keyboard and mouse implementation, visual upgrades, bug fixes and more!

Full patch notes are as follows! :


* PC Specific *
  • The settings and control menus now respond to mouse better. You can click on left to go left or right to go right in a setting.
  • Resolution switcher now goes up and down logically.
  • Mouse control + Aim control scheme does not drift the bird all over the place when in a cinematic zoom.
  • Reduced the tendency of the bird heading towards a tracked target when holding the target tracking button while using Mouse Control + Aim Control schemes.
  • Mouse controls now restored to the Worldmap menu.
  • If multiple game controllers are connected, the input system will now revert to the controller type you set as your flight axis


Language
  • Added Portuguese Brazilian language text support.


UI And Settings
  • Added a gamma slider to settings.
  • Photo-mode bindings within control menu now has a title.
  • Added colour coded button icons for Xbox X, Y, A and B buttons.


Gameplay
  • For normal and easy difficulty, all ammo is now refilled upon landing anywhere inhabited.
  • For hardcore difficulty all ammo is now refilled at your home, pyro pots are refilled anywhere inhabited.
  • Upon death you no longer lose any ammo pots you bought, only splinters.
  • After completing a chapter, every mission of that chapter is now listed and can be replayed
  • Storms have been made slightly more dangerous with increased flying effects.
  • Diving into the water will now always stop ammo overcharging within storms.
  • Mission combat events now de-spawn and reset only at further distances.
  • Pirate Hunters are cleared for clean-up after the player redeems their status as pirate.
  • Pirate Hunters may now spawn if you load a new game.
  • Splash damage from exploding turrets fire reduced.
  • Rocket fire damage reduced by 20%.
  • Increased the health of the Dreadnot during Treefall mission.


Visuals
  • Storms have been visually improved and can now be spotted from a distance.
  • Increased the default range of the compass and the scaling of compass items.
  • Made character portrait animations snappier.
  • Character portraits now have different idle animations which won't sync together.
  • Characters within their portraits now have roughed up hairlines.
  • Tree of Souls is now less cluttered and visually improved.
  • Caves have been visually improved.


Bug Fixes
  • Fixed an issue whereby some ships were intersecting rocks and ending up in strange places.
  • Fixed a flicker which occurred when the compass is switched between exploration and combat mode.
  • Added a missing race marker.
  • Fixed issue where fish could be caught within caves.
  • Added additional preventions to stop wreckdive cutscenes from not displaying.
  • Fixed issue with level up warning popping-up in the main menu.
  • Splash damage limited so insta-kills of ships is less likely.


Let us know what you think about the new control changes, especially regarding Keyboard and Mouse!

Any issues or feedback you want to give directly you can do so in the official Falconeer Discord

Atuns Folly Update

Live the pirate life with ‘Atun’s Folly’, a free new update The Falconeer!
Announced during Wired Direct – you can catch a birds eye view of all the exciting new content added in the trailer below!

[previewyoutube][/previewyoutube]

• Partake in criminal acts to become a pirate! and navigate the perilous waters of the Great Ursee, be a menace and see your pirate levels increase!
• Discover Atun’s Folly, a unique new pirate settlement atop of a giant turtle.
• Experience epic new pirate missions, as you take down trading vessels, steal loot and attack Imperial or Mancer forts.
• Complete mini story side quest and return to civilized society by defeating legendary aces that stalk the pirates (mini boss level fighters).
• Take on a new pirate assault story mission targeting Atun’s Folly (when you are not a pirate), starting from Castellus.
• Conquer fearsome new enemies ridden by legendary aces including the formidable Phoenix, mighty prehistoric Pteron and the menacing Ormir drake.
• Dual wield a new Pirate Magnetar Rifle, for maximum damage.


Be sure to go watch the Direct video now for more information!

[previewyoutube][/previewyoutube]

Atun's Folly

  • Doing pirate actions now gives a 'Pirate Level'. The level increases as the player carries out more pirate actions.
  • The pirate level maxes out at 3. For every level, additional pressure is placed on the player by 'Bounty Hunters'.
  • When the player is a Pirate, they can see 'Hidey Holes' across the map. They can also see the new location 'Atun's Folly'.
  • Atun's Folly has a new mini pirate campaign.
  • Pirate level 3 can only be removed by purchasing an Amnesty. Completing the Atun's Folly campaign allows the player to purchase Amnesty's at hidey holes.
  • Up to Pirate level 2 can be removed by purcahsing a 'Letter of Redemption' at Hidey Holes.
  • Hidey Hole's allow the player to redeem stolen loot (From destroying freindly boats).
  • Landing at Hidey Hole's or Atun's Folly will save progress as a pirate if the player leaves the game.
  • The player can now purchased Dual-Weilding Magnatar rifles and Gobspitters at Atun's Folly.
  • There are new 'story' missions at Stargazer, Westgate and Castellus.
  • There are two new classes called Arbiter and Corsair used by the AI (Also known as legendary aces).
  • Arbiters are essentialy police chiefs that keep law and order, they fly 'Fenix's'.
  • Corsairs are the opposite to Arbiters, they fly 'Pteron's'.
  • Text has been added to each chapter within the chapter select screen to provide further chapter info.
  • Enemies now dodge rockets and legendary aces can fire rockets at the player.
  • Every cinematic zoom now has an appropriate descriptor to resemble enemies and frendlies.
  • implemented narrow escape system, if you are dealt a lethal damage that drops your health by a large chunk, you are left with 1 health instead of dying instantly.
  • fixed the display for the fortress achievement
  • fixed certain carrying items being explodable/destructible when they shouldn't
  • added map reward for temple of creation from Chapter 2 Mission 3
  • added several legendary aces to the main storyline\

Wired Direct Has Begun

The wait is finally over!

Wired Direct has begun!

Join us on YouTube RIGHT NOW to see Wired next adventures...

[previewyoutube][/previewyoutube]

4 Days Until Wired Direct!

Attention Falconeers!

We are now 4 days away from Wired Direct! Where our publishers will be announcing the next great batch of indie games for you to fall in love with!

There'll also be a very important update about the next adventure that awaits you in The Great Ursee

To celebrate the occasion they are also giving away a brand new Oculus Quest 2 for one lucky winner who jumps onto the stream page and hits the notification bell!

You can do so by visiting this very video!


[previewyoutube][/previewyoutube]

And you can see the competition entry details by checking out this tweet!

That's all for now! We're very excited to share more news with you on Monday - until then, PREPARE TO ASCEND!