1. The Falconeer
  2. News

The Falconeer News

Bulwark : Falconeer Chronicles has a demo for Base Builder Fest this week

You might or might not know, but the Falconeer has a follow up. But not an air combat game but a base building game. It allows you to start a new settlement on the Ursee after the 'War of the Tree' you experienced the beginning of in the Falconeer.

It's a unique freeform 3D builder that's as much about designing a unique fortress as it will be about interacting with the people and factions of the Ursee.

Here's the trailer
[previewyoutube][/previewyoutube]


And now it has a free demo to try. This is a pre-alpha demo intented to gather feedback and serves as something of a first user test. But I've been running updates for a few days now and I think it's at a good point more people can try it so go ahead here:

https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/


Title screen hang prevention

In certain cases the title screen could hang while attempting to load files, added preventions.

Flat Version input update

-updated the input system to 1.4.4. (unity latest) in hopes of preventing reported issues
-changed some buttonUp code to make sure menu interactions only occur on button release (preventing button bashing weirdness)
-fixed PC HDR support to be working
-turned on hardware tessellation on the portraits

Performance , Minimap moved and some freeze prevention

-removed a sneaky debug log that could drain a lot of performance, might be smoother now
-per request moved the minimap forward an up a bit
-prevented some freezup potentials, (blind guessing for a reported issue, let's pray)

VR Patch 1.0!

When the rubber hits the road, there's bound to be issues. I hope this patch fixes the two reported issues. Here's the breakdown. (this only affects the VR binary)

  • A cheat keycombo was enabled (oops), has now been disabled to prevent random behavior
  • Legacy mousebutton inputs have been removed to prevent random input weirdness
  • Changes to input methods to prevent conflicts with other VR controllers (I hope this prevents the reported Issues but seems to work locally)
  • Some of the map UX was invisble or out of VR view, now fixed
  • Removed legacy screenfade FX that might cause grey screen flickers.
  • added fixedUpdate call for the targeting reticules , changed execution order of said targeting reticules, to add a tiny bit more stability to them and reduce jitter. Partially successful, but my Index is very worn and old so its sensors are jittery all over, hard to verify the issue for me.