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  3. CLOSED BETA: PATCH NOTES 0.2.5.17

CLOSED BETA: PATCH NOTES 0.2.5.17

Gameplay:
  • Added the Vault! You'll now be able to enter the Vault, defeat 2 of his Guardian, then finally take on the Void. PLEASE NOTE: the card artwork is still not finalised, we have custom artwork coming for each of these, we won't be using the statues in fight.
  • Yellow Rune now Block 4
  • Hand limit has now been implemented (8), which effects drawing cards. "Adding" cards to your hand ignores that limit. Tooltips have been added to draw cards. This is an experimental change and will be gather feedback on this. A decision will be made before Open Beta.
  • Several new cards added, some of these are purchasable some are automatically unlocked.
  • Added a Card Pool menu item, so you can see the cards (and upgrades) that currently fill your cardpool.
  • Background music added, with some new sound fx.



Monsters:
  • Swamp Mistress fight now acts like others. Killing her Totems will allow another to respawn. She has lost the ability to Spawn new totems
  • Theres been a lot of balancing across the board, however the next patch will focus exclusivley on balance as we collect data from this new patch.
  • Vault Guardians are in. Where they sit balance wise is still unknown. So get killing!


Cards:
  • Repeated strike now copies Runes. I expect you all to break the game with this haha.
  • Concentrate upgrade reduced to Draw 1 from 2
  • Disarm changed to Manoeuvre
  • Bug fixes


Spells:
  • From Dust now deals 5 damage.
  • Nightmare Steed: Block 5 and inflict 10 damage to target creature. (gained by killing the Black Coach).


New Cards:
  • Stealth - This turn, your Threat stack won't trigger. Expel
  • Medical kit - Decrease all conditions by 1.
  • Steel and Sulphur - Inflict damage equal to twice the targets Fortitude.
  • Coagulate - Gain 1 Strength for each enemy creature that has bleed.
  • Harness the Flame - For this turn, all card types reduce Burning.
  • Ignite - Deal X damage to all creatures. X is equal to your burning value.
  • Sword and Shield - Inflict damage equal to Block played this turn.
  • Scorched Strike - Suffer Burning 3. Deal 9 damage
  • Fire Blood - Apply Bleed equal to your Burning value to all creatures.
  • In Good Time - Gain X Strength. X is equal to the number of times you've played this card this fight.