CLOSED BETA: PATCH NOTES 0.2.5.20
Gameplay Changes
Class Changes
General Changes
- Massive overhaul to card damage! In previous builds, users and I have noticed a huge issue with scalability, and the requirement and need for Strength. Without Strength, winning a run was close to impossible. This was due to a few factors, namely that Strength would scale cards/deck an exponential amount. 1 Strength on a Slash would increase it’s output by 33%, which was too high.
There were a few ways to counter this, however the path taken was to increase damage across all cards by at least 50% (sometimes more). This now means that Strength plays a role, but isn’t a dependency. All enemy health has been upgraded a little as well to balance the change.
Class Changes
- The Necromancer has now become “The Daughter of the Void”. This fits better into the lore and gives her a bit more character.
- The Rogue has become “The Hidden”
- Class selection screen has been redesigned with new artwork.
- The Death Knight has been removed until the artwork has been completed.
General Changes
- New system in place for card artwork which MAY cause issues with some cards. Please let me know if something shows up funky.
- Testing Animated version of cards (Slash)
- Added Menu button to the player bar
- Added tooltips to the player bar items
- Fixed up Menu to include turning of tutorials
- New Deck Manager and Spell Manager button UI.
- Added "tips" to the map. Please let me know if you think of any Tips that should be added!
- Added more options under the "Options" menu.
- Loot the dead event only triggers if you reach the first boss of the floor
- A Compendium has been added to the Main Menu. This will list your current card pool, as well as any items you’ve gained on previous runs.
- I’ve removed the “Add a card to your backpack” stage to reduce the prep time for runs. It became just an extra layer of “clutter” that quickly became a “best in slot” scenario. It will also streamline future unlocks.