PATCH NOTES 0.2.5.13
PATCH NOTES 0.2.5.13
UI/UX:
Balance:
Monsters:
Cards:
Bugs:
UI/UX:
- The first time you run out of energy, a notification will show up reminding you about the Purge ability (incase you skipped the tutorial).
- Same goes for the Void Bar, on first monster kill.
- Card art system overhaul. This is more of a behind the scenes change, but it allows for dynamic card building at runtime, and sets up for Animated cards and alternative card artwork.
- Just a note, there is an issue when the card goes "transparent" where the layers are visible. I'm working on a solution to this.
- Just a note, there is an issue when the card goes "transparent" where the layers are visible. I'm working on a solution to this.
- Added a popup when you first start playing, explaining some finer points of the game.
- Text on enemy debuffs now aligns correctly and shouldn't be hidden.
Balance:
- Preperations underway for an "easy" mode, one step below current difficulty.
- All monsters have a bonus amount of HP added depending on where they are encountered on a run. This was being reset between floors, meaning the first few monsters on the second floor we're a little too easy. NOTE: this COULD have a dramatic effect on balance. I will watch how things go from here, but if you notice a spike in difficulty on Floor 2, this could be why.
Monsters:
- Have bumped the Infecti HP and AP gain in Impossible mode to make them more of a challenge.
- Void Maw has had it's AP bumped in Impossible mode
- Voidling has had it's AP bumped in Impossible mode
- Toned down the Pyremite's AP a touch in Impossible mode (will continue to monitor this fight)
- The Drowned should always be Vulnerable now.
Cards:
- Stagger changed to 1 mana cost.
- In an effort to tone down the strength of Draw cards, the following changes have been made:
- Battleplan is now Draw 1 (2) cards.
- Reload is now just Draw 1, with the Discard condition removed on upgrade.
- Oversized Backpack is now an Uncommon.
- Battleplan is now Draw 1 (2) cards.
Bugs:
- Fixed a bug that had a small chance of freezing the game when moving to Floor 2.
- You can no longer apply runes to Item cards.
- Fixed a bug with Quick Escape