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Patch Notes: 0.2.9.6 - The Great Tooltip Update!

Hey all! I'll stop referring to updates as "Closed Beta", because at this point anyone is able to join in the testing.

It's been super busy last week or two, with over 2000 encounters happening over 100's of runs, and I've been doing my best to collect all feedback and react as best as possible. Easily, the most common and recurring piece of advice was “Love the game - but need to know more about what XYZ means!”

That was the basis for this patch, which is pretty big! I had to do a bit of refactoring to make it work, hence the time, however hopefully this helps people ease into the game a bit more. Now that this is mostly covered off, I’ll be focusing my time on the new Bloodsworn class, and will hopefully have that playable in a few days!!

Thanks to all who have been playing and providing feedback so far. As usual, please feel free to join the Discord if you want to speak directly to myself, or chat strategy with other players!

The Great Tooltip Update of 2020

Based on player feedback, the number 1 thing people wanted by far, was more tooltips. I understand this, however I had to build a few new systems to allow for such things.
- Now, all spells should have a bit more feedback on what certain effects do. If they will add/effect a card, they'll also show that card.
- This isn't the case in battle. I've kept the in battle tooltip to be the limited version. However outside of battle, in your Spellbook, Spellchild menu etc, you'll gain full info.
- Cards now allow for scaling tooltips based on upgrades (meaning that effects may change when a card is upgraded, so we change tooltips to suit)
- Cards that effect/summon other cards will now show that card as part of the tooltip also.

Whilst this seems like a simple "just do it" change, it did require a little refactoring, hence the 24hr delay on the patch. Thank you for staying patient as I fixed this up!

Card Processing :

One of the major lingering things surronded the order of opperations and how "played" was translated in relation to Items. Why this is important is as follows:
-Item grants +1 Strength for every SWIFT card played.
-Player plays a SWIFT card. Is the card played as its dropped on the board, or after its effects have been processed? The former would mean that the +1 strength would apply to the card

I've come to a uniform decision on this, and spent time combing through all istances to make this sure this is standarized. It works as follows:

Card is in hand
Card is pulled from hand, it is PLAYED
Card is then PROCESSED
Card is then DISCARDED

Cards

- Updated the wording on Jab
- Updated text on Now We Wait
- Fixed typo on Daze
- Fixed an issue with card Unholy Cleansing doing a bunch of things REALLY WRONG

Events

- Tutor event now upgrades ALL Strikes / Parrys

Items

- Cultist ward now awards +1 Strength for EACH Bane/Daze you suffer
- Fixed a bug with Clockwork item missing it's trigger
- Discarded keys should trigger with the Mimic fight now.

UI/Gameplay

- Fixed an issue with the map opening sound repeating
- The Stance tutorial will no longer show even with Tutorials are off. HE WAS TOO KEEN A TUTORIAL!
- Have changed the mobroom distribution code a little to favour closer to the front of the Map, to avoid the black space
- Have made an effort to standised fade in/fade out. Please let me know of any areas I've missed!
- Postfight sound effect will now fade out the background music. It's a touch jaring, will work more on this system.
- Prefight screen will no longer flash up the deck size warning when clicking "Start Fight"
- Have toned down the max sound level for music
- If an upgrade effects a cards cost, it should now show in green.
- Have dropped the cost of cards (Rare and Uncommon) at the Merchant, just a tad. I want to do this in small steps, rather than a big, sudden drop, to see if we can strike a sweet spot.
- Contined work on the Card Name layout and artwork. New changes there, I like the direction its heading.
- Lots of typo corrections
- Have tweaked keyword filters to suit selected class.
- Bug with item positioning on left hand side fixed.
- Setup for the Bloodsworn (new class coming soon!)


Deck Manager

- You can now right click a card in your Backpack to remove it from your deck.
- Shift + Left Click will remove all cards of that name from your deck.

Hotfixes

- Fixed game crashing when Potions are played
- Fixed an issue with game crashes on Arkaos and post map choice
- Fixed upgrade cursor getting stuck
- Fixed a bug where miss clicking when removing weakness cards would close the Weakness removal
- Fixed issue with cursor getting stuck when unable to cast spell
- Added some tips to the Deck Manager screen