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Patch Notes 0.2.8.0 New Class! The Daughter of the Void

Patch Notes 0.2.8.0


[h3]The Daughter of the Void[/h3]
The Daughter of the Void is officially released! I’ll continue to monitor the data here for the next week or so to see where her balance is at. She definitely has a more advanced play style, relying on Corruption build up over time to unleash devastating attacks. Can’t wait to see the builds that emerge with her - please feel free to touch base re: any feedback via Discord ! https://discord.gg/PQ88DbB

[h3]Impossible Mode[/h3]
I’ve toned down the HP scaling in Impossible mode to see how things shake out. I’ll continue to the monitor the win rate over the next week or so and make another round of adjustments as needed.

[h3]Secret Room Event [/h3]
A Secret Room event has been added. How to access it, what it does, and where it spawns though will remain a… well, secret!

[h3]Potions! [/h3]
Potions are now given out in higher amounts, and work in a different way now. They still carry the "Item" rule, allowing you to add as many in your deck as you like, without them taking space. However, when you enter a fight, they'll be all pulled from your deck automatically and played (for free), applying their effects. They'll then be consumed.

[h3]Event System [/h3]
There has been continued progress on the new Event system. Feedback has been great, and I've continued to add more to the list and will try to add 2-3 each day until the pool has fleshed out. In the meantime, sorry for some feeling like they're showing up more and more often!

[h3]Smaller Updates[/h3]
- The "Cleanse" ability at the Shrine now removes 2 Weaknesses, instead of all. This is to fall in line with new events that can add many "funky" Weakness cards to your deck.
- Bug fixes on cards and items.
- Shift Key will now increase (zoom) in on the card you're hovering over across most places, except the ones in your hand for now.
- When viewing cards in Map Rewards, Backpack, Deck etc, mousing over will show you the upgrade version
- Many new Artifacts added
- Achievements have been added! Only a few to get started, however they're in there.
- The "motes" of energy that fly out when defeating a monster which get added to the Void Bar have been changed. They will now pool at higher amounts, meaning less on the screen when you do bigger damage
- Small price changes across all Merchants
- Large Fonts now should be more accommodating for people, becoming more readable
- The way Artifacts are displayed in game during battle has changed to accommodate large font mode, and to save on screen real-estate
- "Rebound" ability has changed to only allow the cards Void Stone to trigger of first play. No more easy infinite!