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  3. CLOSED BETA : PATCH NOTES 0.2.5.18

CLOSED BETA : PATCH NOTES 0.2.5.18

Big Updates:
  • Elites now drop Artifacts! (And mostly pretty awesome ones!) Hopefully this is more of an incentive to go after them.
  • Strength no longer effects bleed. This is a massive change, and I spoke more in detail on this in the Discord channel.


General Updates:
  • Global health modifer on the second floor onwards has been toned down.
  • Tooltip added for Minions, explaining that killing the guardian will clear the floor
  • Tooltip added to Volataile cards explaing they can't be purged
  • Fixed a bug which would cause the reward card to move on the postfight screen
  • Made the discard screen more user friendly with text, and disabled some interface items whilst showing.
  • Added the Combat Log. Set this as on by default, but can be hidden with
  • Runes are now added by dragging the rune onto the card!
  • Card draw bug fixed to keep speed smooth
  • Various alerts/pop overs for new players
  • Fixed a bug which caused a crash when using Setup on a Temporary card.



Enemy Updates:
Void Maw - will cast "Defensive Attack" a lot less now.

Servants of the Void- Assassin's code has been fixed. He will no longer cast Fan of Blades all the time. Will only cast it once every 3 turns. This was a global bug which caused creatures that shouldn't be casting certain abilities multiple times to ignore the restrictions. Lots of flow down from this.

The Submerged - Call to the Deep has been tonned down.


Card Changes:

Arcane Overload - now has a count

Setup - now effects Volatile and Expeled cards

Gains (2)
-Double your Strength. Suffer Vulnerable 2. Expel
-Double your Strength. Expel

Building Steam - Upped to 2 damage.