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  3. Closed Beta: Patch Notes 1.1.36

Closed Beta: Patch Notes 1.1.36

Another patch went live last night - catching up wtih Patch Notes here now!

Content/Gameplay Changes
  • Start of implemention for the new class. Please don't take anything shown on this so far as gospel, all is subject to change
  • New Battle UI for Deck/Spells/Energy etc. Can also now view your played out Items
  • Updated the Daughters Mastery pool
  • Fishhook moved to be a Hidden class item.
  • Damage text will now tell you if the creature is Immune
  • Multi-strike will now always reduce by miniumn of 1
  • When Haunted, a purple glowing rune will appear above the Voidstone showing you they won't be played.
  • Changed the way Overcharge works. Your Max Energy will be increased by your current Overcharge value (ie, if you have overcharge 3, your max energy is increased by +3). It's no longer a "start of turn" check. I have more visual tooltips coming to help process this information
  • Crystal Lake Hand-me-down: Every 3rd Heavy Card played will cost 0.
  • Active Debuffs will now show a coloured glow
  • Reworked the damage projection scripts to acount for creatures who will buff others mid turn. For example, if a creature will increase Frenzy by 1 for all creatures, that will be factored into the "Incoming Damage" total on your Threat stack. (because of the nature of this change, please let me know any oddities that show up, there will be some teething issues).
  • Block Values will now show up with the capped Block number in the Red Dragon encounter.
  • Changed how Expel works for Volatile cards, Items etc. There is now a clear difference between Expel and Destroy. Volatile cards, Items, Dazes, Infections etc will all be Destroyed. Expelled cards will be returned to your deck at the end of the fight. Destroyed cards are Destroyed.
  • Added icons to the Discard/Destroy/Expel piles
  • Color change for Opener
  • Scaling for the Sacrifice Daughter. One of the biggest issues for Sacrifice Daughter has been scaling. To address this, I implemented the Multi-Strike ability, but have only added that to one card so far. Now that I see it working and feedback has been positive, its time to start drip feeding that out a bit more. To help with this, I've changed how Opportunity works, as well as its upgrade. Best to see it in game to see the change. The only thing I'm cautious about is the cost increase on upgrade, but I'm confident it's still worth the cost, without become abuseable with a Black Void Stone



Bugs

  • Fixed crash when Bleed was being triggered occasionally
  • FIxed bug with map tile sound effect playing on right click
  • There was a bug with Elite relics and their distribution.



Typos/UI Errors

  • My House, My Rules
  • Removed Soultithe tooltip from Malice
  • Fixed typo on Weavers
  • Unholy Cleansing
  • Soultithe Tooltip