Closed Beta: The Daily Draft!
It's been sometime since my last update here on Steam so decided to make sure those who aren't in the Discord are still informed!
There's been a lot going on ! A few big additions have come through recently, one of the biggest being the inclusion of the Daily Draft!
The Daily Draft
The Daily Draft is great for those who don't want to commit to a full Vault of the Void run, but would rather a quick 30 min, "straight-into-the-action", experience.
The DD is based off a worldwide seed (so everyone experiences the same thing!), which will give you a random collection of Spells, Artifacts, Void Stones, and of course, Cards! Your opening Booster will contain 22 cards, which everyone in the world will receive the same cards from. You'll then be thrown into a much smaller, single floor Map which only contains fights - no rewards, no events, nothing! Just Vaults fast paced combat system, with nothing to slow you down.
Your goal is to use the cards, Void Stones and Spells given to make your way through the floor in the shortest amount of Battlerounds possible. A Leaderboard everyday will track who has the best run. Compete against friends and strangers to see who can craft the most optimised deck and strategy from the same resources as everyone else.
There have been a bunch more changes and tweaks as well, I'll try to list as much as I can down below! Some of the awesome new inclusions: Unlockable Battlefield Backgrounds, new Deck Backs, new Items, and a very experimental new calls - The Enlightened!
I'm excited to see everyone experience the Daily Draft, and as always, would love to hear feedback on how to make things better. You can always find me on the Discord if you ever want to chat!
All for now!
- Josh
Patch Notes:
Daily Draft
- Fixed an issue with leader board results not publishing
- Fixed starting deck issues
- Added Health Potions to start with.
- Added an option to reset from the main menu
- Added icon on the Guardian square to show you'll heal
- Added fight tips to the mouseover tooltips for those who don't know the fights off by heart
- Increased Upgrade Points
- Runes will now Save
- Disabled for players who haven't done the Introduction mode
General
- Fixed an issue with the page number in the Compendium
- Fixed an issue with the map showing when you're trying to type a deck's name to save
- New map system! You'll now be able to see the Guardian, and also the card rewards for each tile. This is also based of objects instead of a sprite loop so performance should be much better!
- Added glow to icons under enemy on mouseover (better player response)
- Added a check to ensure if you finish a Daily Draft after the daily has finished, it posts and shows the right leader board.
- Reworked some code on Corruption cards to correctly project damage
- Minor tweaks to the damage prediction scripts in general
- Hide Panel option added! This will enable you to hide the cards when Sifting, Recuring, Probing etc so you can view other things that may inform your decision. This is still a WIP, so please notify me of any bugs that occur.
- Changes to timer system
- Have told the "Alert Rings/Pings" to CALM DOWN. They should now ping in a much more ordered fashion.
- After a tutorial has been open for longer than 3 seconds, an force close button will appear.
- Sped up mouseover for enemy threat notification
- Reactivated the modifiers for difficulty in game (these were "disabled" whilst testing new HP levels)
- Class based streak system implemented! Lets see how high you can get
- The new Game Over screen will give you a breakdown of each room you sent to (and fights for each floor as well)
Monk
- More cards added, it's enough that he is now in a playable state! Many changes and more to come.
- Minor card tweaks
- Future Sight X -> Vision X
- Future Cast -> Foresight
Enemy Abilities
- Run Around will now correctly inflict Temporary Exhaustion cards
- Fixed the numbers on Short Fuse
Cards
- Bleed It Out upgrade changed to 2 Bleed
- Self-Inflicted Agony tweaks
- Malice order of operations has been fixed on double trigger. Also the second value will no longer be effected by Rage.
Challenge Coins
- New Challenge Coin - Worksite Accident - has been added!
- Gaining the achiv for CC's will give you the achiv for lower difficulties also!
Battlefield Backgrounds
- You can now unlock the first Battlefield background ! More are coming.
- New Deck Backs - based off achievements but 2 new deck backs are in, with another 5-6 dropping next week.
Items
- Couple of new items have been added for the Daughter
- Got another round of artwork in, meaning less "IMAGE COMING" items! Yay!
Lots more minor stuff, balance tweaks, tooltip changes, new achievements, performance updates etc that I didn't have time/space to list here
Bugs
- Fixed Cycle of Agony
- Beast of Malice's Pummel ability is now added to the incoming damage
- Hide Panel bug fixed
- Holy Effigy now fixed to work with Haunted
- Text Updates on various debuffs etc. Temporary, will get a full pass during localisation
- Fixed Muck it Ups animation breaking the game
Lots more small bug fixes as noted in the #bug-resolutions channel in Discord!
There's been a lot going on ! A few big additions have come through recently, one of the biggest being the inclusion of the Daily Draft!
The Daily Draft
The Daily Draft is great for those who don't want to commit to a full Vault of the Void run, but would rather a quick 30 min, "straight-into-the-action", experience.
The DD is based off a worldwide seed (so everyone experiences the same thing!), which will give you a random collection of Spells, Artifacts, Void Stones, and of course, Cards! Your opening Booster will contain 22 cards, which everyone in the world will receive the same cards from. You'll then be thrown into a much smaller, single floor Map which only contains fights - no rewards, no events, nothing! Just Vaults fast paced combat system, with nothing to slow you down.
Your goal is to use the cards, Void Stones and Spells given to make your way through the floor in the shortest amount of Battlerounds possible. A Leaderboard everyday will track who has the best run. Compete against friends and strangers to see who can craft the most optimised deck and strategy from the same resources as everyone else.
There have been a bunch more changes and tweaks as well, I'll try to list as much as I can down below! Some of the awesome new inclusions: Unlockable Battlefield Backgrounds, new Deck Backs, new Items, and a very experimental new calls - The Enlightened!
I'm excited to see everyone experience the Daily Draft, and as always, would love to hear feedback on how to make things better. You can always find me on the Discord if you ever want to chat!
All for now!
- Josh
Patch Notes:
Daily Draft
- Fixed an issue with leader board results not publishing
- Fixed starting deck issues
- Added Health Potions to start with.
- Added an option to reset from the main menu
- Added icon on the Guardian square to show you'll heal
- Added fight tips to the mouseover tooltips for those who don't know the fights off by heart
- Increased Upgrade Points
- Runes will now Save
- Disabled for players who haven't done the Introduction mode
General
- Fixed an issue with the page number in the Compendium
- Fixed an issue with the map showing when you're trying to type a deck's name to save
- New map system! You'll now be able to see the Guardian, and also the card rewards for each tile. This is also based of objects instead of a sprite loop so performance should be much better!
- Added glow to icons under enemy on mouseover (better player response)
- Added a check to ensure if you finish a Daily Draft after the daily has finished, it posts and shows the right leader board.
- Reworked some code on Corruption cards to correctly project damage
- Minor tweaks to the damage prediction scripts in general
- Hide Panel option added! This will enable you to hide the cards when Sifting, Recuring, Probing etc so you can view other things that may inform your decision. This is still a WIP, so please notify me of any bugs that occur.
- Changes to timer system
- Have told the "Alert Rings/Pings" to CALM DOWN. They should now ping in a much more ordered fashion.
- After a tutorial has been open for longer than 3 seconds, an force close button will appear.
- Sped up mouseover for enemy threat notification
- Reactivated the modifiers for difficulty in game (these were "disabled" whilst testing new HP levels)
- Class based streak system implemented! Lets see how high you can get
- The new Game Over screen will give you a breakdown of each room you sent to (and fights for each floor as well)
Monk
- More cards added, it's enough that he is now in a playable state! Many changes and more to come.
- Minor card tweaks
- Future Sight X -> Vision X
- Future Cast -> Foresight
Enemy Abilities
- Run Around will now correctly inflict Temporary Exhaustion cards
- Fixed the numbers on Short Fuse
Cards
- Bleed It Out upgrade changed to 2 Bleed
- Self-Inflicted Agony tweaks
- Malice order of operations has been fixed on double trigger. Also the second value will no longer be effected by Rage.
Challenge Coins
- New Challenge Coin - Worksite Accident - has been added!
- Gaining the achiv for CC's will give you the achiv for lower difficulties also!
Battlefield Backgrounds
- You can now unlock the first Battlefield background ! More are coming.
- New Deck Backs - based off achievements but 2 new deck backs are in, with another 5-6 dropping next week.
Items
- Couple of new items have been added for the Daughter
- Got another round of artwork in, meaning less "IMAGE COMING" items! Yay!
Lots more minor stuff, balance tweaks, tooltip changes, new achievements, performance updates etc that I didn't have time/space to list here
Bugs
- Fixed Cycle of Agony
- Beast of Malice's Pummel ability is now added to the incoming damage
- Hide Panel bug fixed
- Holy Effigy now fixed to work with Haunted
- Text Updates on various debuffs etc. Temporary, will get a full pass during localisation
- Fixed Muck it Ups animation breaking the game
Lots more small bug fixes as noted in the #bug-resolutions channel in Discord!