1.3.5 Patch Notes
Another day, another patch!
Before diving into this however, a HUGE thank you to all who have left a review on the game so far! Your support continues to blow me away and I'm so thankful!
Also, this weekend I'm looking to have around 30 new Elite artifacts added to the game! That patch should drop around Friday/Saturday. Also - for those asking for direct mouse input, I have a solution for this and will be deploying that hopefully in the coming patch also!
Now, onto the good bits!
+ UI/General
- Minor text/spelling corrections
- Tweaked colours for Keywords and Upgrade text.
- Fixed the Tooltips showing underneath the opening choice window sometimes.
- You can now Pet the Dog.
- The Void Stones currently in your backpack will appear along the top bar at all times now!
- Class Trainer: price has been reduced, and multiple re-rolls will increase the chance of higher rarity cards!
- Increased the delay for tooltips on cards in hand.
- Fixed an issue when you have 1 card in hand, and it being cut off.
- Save Deck will now default to the Deck Name previously saved.
+ Cards;
- Hidden Blade buffed to 3 (4) damage
- Grasp has had its Threshold pushed up by 1, but will now check mid card processor that the condition is met.
- Opportunity has changed. Quite a bit - might be easier to look it up in the Compendium!
- Fixed Self-Inflicted Agony increasing Threshold on Double Play
+ Spells;
- Blade Hidden starting Spell has changed to 'Combo 1 and add 2 Volatile Hidden Blade to your hand'. 4 Turn Cooldown.
+ Bugs;
- Voids can no longer be removed from your deck using Right Mouse
- Have changed it so you can get Potions in Introduction mode now. I see you Keg of Lucky Rum Intro runners!
- I'm still chasing down the bug where the game crashes very rarely when drawing cards. I've adding more debugging to help track down the issue.
- Fixed Flurry of Blows going a bit silly with triggers.
- Fixed a bug with Dragon Mother's ability capping Bleed text on cards.
- Lots of other small tweaks and bug fixes based on crash reports.
Before diving into this however, a HUGE thank you to all who have left a review on the game so far! Your support continues to blow me away and I'm so thankful!
Also, this weekend I'm looking to have around 30 new Elite artifacts added to the game! That patch should drop around Friday/Saturday. Also - for those asking for direct mouse input, I have a solution for this and will be deploying that hopefully in the coming patch also!
Now, onto the good bits!
+ UI/General
- Minor text/spelling corrections
- Tweaked colours for Keywords and Upgrade text.
- Fixed the Tooltips showing underneath the opening choice window sometimes.
- You can now Pet the Dog.
- The Void Stones currently in your backpack will appear along the top bar at all times now!
- Class Trainer: price has been reduced, and multiple re-rolls will increase the chance of higher rarity cards!
- Increased the delay for tooltips on cards in hand.
- Fixed an issue when you have 1 card in hand, and it being cut off.
- Save Deck will now default to the Deck Name previously saved.
+ Cards;
- Hidden Blade buffed to 3 (4) damage
- Grasp has had its Threshold pushed up by 1, but will now check mid card processor that the condition is met.
- Opportunity has changed. Quite a bit - might be easier to look it up in the Compendium!
- Fixed Self-Inflicted Agony increasing Threshold on Double Play
+ Spells;
- Blade Hidden starting Spell has changed to 'Combo 1 and add 2 Volatile Hidden Blade to your hand'. 4 Turn Cooldown.
+ Bugs;
- Voids can no longer be removed from your deck using Right Mouse
- Have changed it so you can get Potions in Introduction mode now. I see you Keg of Lucky Rum Intro runners!
- I'm still chasing down the bug where the game crashes very rarely when drawing cards. I've adding more debugging to help track down the issue.
- Fixed Flurry of Blows going a bit silly with triggers.
- Fixed a bug with Dragon Mother's ability capping Bleed text on cards.
- Lots of other small tweaks and bug fixes based on crash reports.