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1.3.14 Patch Notes - First Week Recap and the Week Ahead!

Wow - that concludes the first week of Vault of the Void being live in Early Access! A lot happened, including even being in Full Release for a few hours (doh)! Lessons learnt, changes made and 2 things really stand out to me:

  1. I still can't believe how kind you all are, and the amazing comments you've left. I really, really appreciate it and love the fact you're enjoying the game!
  2. Pirates really are a real thing eh!?


Lots of patches have gone out this week, including some awesome new stuff for the Blade Hidden. More artifacts to come next week, and some more love will be passed out to the Daughter as well, as the data is continuously monitored to make sure everyone is getting a fair go!

In terms of data, you all have been crushing it. Nearly 50 million damage dealt in the first week!



One thing of note, this coming week I’ll actually be away from the keyboard for most of it - a family holiday booked (in hindsight), at an inconvenient time (when we booked it at the start of the year, I didn’t expect to have Vault released!). However I’ll still be patching any bugs that show up whilst away, but it may be a little lighter on the patches for the next 5 days or so.

A few members of the Discord have been talking about the Steam awards as well, and I’ve got some lovely messages regarding nominations for Vault (mostly in the Innovative Gameplay category). Whilst I really do love the appreciation you all show for what I’m trying to do with Vault, I’m also terrible at asking for reviews, let alone award nominations! (imposter syndrome much?) I won’t do that here, but I do want to put out a public “thank you” to all who have done so. Really does mean a lot!

So beyond next week - where next? Early December, all you Impossible players can look forward to Impossible+, which is almost ready to go, a few rounds of internal testing yet to play out! Then, as we progress further into December, look forward to hearing a bit more about the next class which will be added hopefully before the end of the year!

Onwards to the contents of tonight's patch (it actually dropped a few hours ago but only just got a chance to type all this up!)

Happy Void hunting!
- Josh

[hr][/hr]

+UI
- HP Bars will now be Blue if the creature has Fort.

+ Cards;
- Unholy Cleansing now stacks.
- Hidden Blade no longer has the Draw keyword
- Upgraded Juggle will now work correctly


+ Bugs;
- Fixed an issue with Blade Belt trigger on non-attack cards.
- Fixed Skeleton Mage's fight tips to explain the AP increase is when losing HP, not suffering Threat.
- Killing Blow will correctly show a Daze card now.
- Dark Mime will now show the alternative cost to Souls (Void) in it's tooltip.
- Added to the tooltip for Voids to ensure players know it won't take up deck space.
- Steam Screenshots now work!
- There is now a Random Battlefiled option, meaning each fight it will pick from one of your unlocked Battlefields!
- Have upped the texture pages to 4k, monitoring performance issues, however should notice less lag when switching scenes.
- There is an option to turn off Custom Cursors now, incase you're experiencing mouse lag
- Music Levels have been adjusted
- Fixed a bug on the Map Generation