On the Road(map) Again!
Well - it's been a time! I wanted to stop in this week and give an update of what’s been going on, as I know things have been a touch more quiet than usual. Sadly, no patch this weekend, however this update will hopefully show what's coming up!
I’m still adjusting to the major shifts in my full-time work. If you missed the last post, I had a major shake-up in my contract work for my day job, which has sadly led me to quickly have to scramble around for new work. Whilst I’ve managed to secure some work, (which has been a huge relief), the shift in my schedule has taken some adjusting to, and I’m still trying to fix the balance. I’m confident that things will fall into place this week however.
Whilst I’ve still been working on Vault everyday, the duration of that work has dropped pretty heavily. There's probably a fair share of mental stuff going on as well - a side of me reverting to try and ensure my family is looked after and secure, and the stress of that making it hard to work on Vault for extended periods. However again, I think I’m mostly past the fear and uncertainty now - and really, really ready to get things rolling full steam again.
The circle is... interesting. Fear of uncertainty in the day job leading to full focus on that front, which then leads to fear of not updating the game. That then manifests into fear of it dying into obscurity, which drives me to work on it. Which then makes me worry about not spending enough time securing new work contracts haha. It’s some real Lion King, Circle of Life nonsense up in here!
But enough about me! Let's talk card games - and speaking of uncertainty, lets try to remove some of that!
[h3]Roadmap [/h3]
One of the things that is WOEFULLY out of date, is the Vault of the Void Roadmap. I’ve been trying to find an easy and clean solution to keeping things up to date, and showing everyone what's ahead. I’ve been using Trello for my task management for Vault for years now, and it only just occurred to me that a Public Trello board might just do the trick!
If you’re on the Discord, this might be familiar as I previewed this last week. Reception has been good - easy to read and fairly transparent! Hopefully you all don’t mind this format - its a solution that is easy for me to wire into my workflow and keep updated.
Vault of the Void - Trello Roadmap
[h3]The Void Fight Rework [/h3]
This is something that's been on the cards for a while - finally getting around to this. In fact, the artwork is done, and the fight is actually all loaded and in game! I’m doing a touch more clean up on the special effects, then it will be moving to internal testing with the Card Council, and then hopefully out to the Beta Branch mid next week. With any luck, this should be on the live server next weekend, hopefully coupled with the Daughter card expansion!

[h3]Exclusive Card Back [/h3]
One other thing I’ve been working on which I’m excited to share - the first globally exclusive cardback! I’m blown away with all the support and reviews you’ve all been leaving, so I figured it was time to give back! We’re approaching the 250 review mark now, and once we hit it, I’ll be releasing a code to unlock this special cardback. Not only does it look kinda cool (I’m bias I guess, as I painted it..), but it also does something I’ve been dying to try... it moves. Animated cardbacks confirmed??

Well, thats all for me! I’m so sorry there isn’t an update this weekend, but I can promise one next weekend for sure. I’m working hard, back on the horse, and will be back into the regular updates like previous.
Thank you all for the kind message last week also - really appreciate it! Know that all is well here, the adjustment is almost done, and there's plenty more Void to come!
All for now!
- Josh

[hr][/hr]
I’m still adjusting to the major shifts in my full-time work. If you missed the last post, I had a major shake-up in my contract work for my day job, which has sadly led me to quickly have to scramble around for new work. Whilst I’ve managed to secure some work, (which has been a huge relief), the shift in my schedule has taken some adjusting to, and I’m still trying to fix the balance. I’m confident that things will fall into place this week however.
Whilst I’ve still been working on Vault everyday, the duration of that work has dropped pretty heavily. There's probably a fair share of mental stuff going on as well - a side of me reverting to try and ensure my family is looked after and secure, and the stress of that making it hard to work on Vault for extended periods. However again, I think I’m mostly past the fear and uncertainty now - and really, really ready to get things rolling full steam again.
The circle is... interesting. Fear of uncertainty in the day job leading to full focus on that front, which then leads to fear of not updating the game. That then manifests into fear of it dying into obscurity, which drives me to work on it. Which then makes me worry about not spending enough time securing new work contracts haha. It’s some real Lion King, Circle of Life nonsense up in here!
But enough about me! Let's talk card games - and speaking of uncertainty, lets try to remove some of that!
[h3]Roadmap [/h3]
One of the things that is WOEFULLY out of date, is the Vault of the Void Roadmap. I’ve been trying to find an easy and clean solution to keeping things up to date, and showing everyone what's ahead. I’ve been using Trello for my task management for Vault for years now, and it only just occurred to me that a Public Trello board might just do the trick!
If you’re on the Discord, this might be familiar as I previewed this last week. Reception has been good - easy to read and fairly transparent! Hopefully you all don’t mind this format - its a solution that is easy for me to wire into my workflow and keep updated.
Vault of the Void - Trello Roadmap
[h3]The Void Fight Rework [/h3]
This is something that's been on the cards for a while - finally getting around to this. In fact, the artwork is done, and the fight is actually all loaded and in game! I’m doing a touch more clean up on the special effects, then it will be moving to internal testing with the Card Council, and then hopefully out to the Beta Branch mid next week. With any luck, this should be on the live server next weekend, hopefully coupled with the Daughter card expansion!

[h3]Exclusive Card Back [/h3]
One other thing I’ve been working on which I’m excited to share - the first globally exclusive cardback! I’m blown away with all the support and reviews you’ve all been leaving, so I figured it was time to give back! We’re approaching the 250 review mark now, and once we hit it, I’ll be releasing a code to unlock this special cardback. Not only does it look kinda cool (I’m bias I guess, as I painted it..), but it also does something I’ve been dying to try... it moves. Animated cardbacks confirmed??

Well, thats all for me! I’m so sorry there isn’t an update this weekend, but I can promise one next weekend for sure. I’m working hard, back on the horse, and will be back into the regular updates like previous.
Thank you all for the kind message last week also - really appreciate it! Know that all is well here, the adjustment is almost done, and there's plenty more Void to come!
All for now!
- Josh

[hr][/hr]