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Update #30: Passive Previews & Presenting Past Playthroughs Perfectly

Alright- here we are with another weekly update! Enough pre-game, lets get into it!

So as things always go - the rapid patching in the last few week has meant a few bugs have crept their way in. This week I tried to smash as many as I could - got through a good chunk of the ones that were reported on the Discord and the Reddit as well. Whilst that took the most amount of time, I also managing to squeeze in a few nice to haves.

[h3]Passive Previews[/h3]
Right now - it can sometimes be a little easy for a passive to catch you off guard, or maybe something you didn’t quite parse in the original fight tips.

Vault ain't about that.

So I’ve added the ability to preview enemies' passive abilities from the pre-fight screen!



What’s more - the cards that are already animated now have their animation on this page as well. Huzzah!



[h3]Past Runs[/h3]
Ever wanted to flex on that buddy of yours with a sick Impossible +30 win, and then realise you’ve aged 6 months as you try and upload 3 separate screenshots because the Dev split the past run screen into 3 SEPARATE SECTIONS FOR NO REASON?

Me neither. Impossible+ is way too hard for me.

But if you have, then you’ll like this. I’ve redone the past run screen to make it all condensed into one neat and tidy looking single screen - ready for just the single screenshot (or selfie).

No judgement.



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Other than that, a few more notable changes:
  • Removed Inert from Hidden Blade and Silent Shiv, but have also removed them off the floor spawn list. They are now token cards only gained from Spells/Cards etc. Hidden Blade has been replaced in the Mastery Pool
  • Perfect Bonus has been toned down a lot, and baseline essence has been increased.
  • Dynamic card size scaling implementing when above 10 cards in hand.



I’ll place the full list of stuff down below so you can all see whats changed.

Not enough? REALLY? Well I definitely won’t preview some artwork for an upcoming event.



Dang.

Thanks for the flurry of great reviews this week - appreciate you all! I’ve had a bunch of people reach out personally and give their beautiful sentiments on the game, and it means so much. I’m so glad that you’re all enjoying it - and welcome to all the new players making their way in from the Sale!

Much love, and much more to come! Happy Void hunting!

All for now!
- Josh




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[h3]Full(ish) Patch Notes[/h3]
General/UI
- Stopped the Filter Menu popping out everytime you open the Deck Manager
- Fixed an issue that caused the AP/Frenzy tooltips to linger around on screen.
- Removed Inert from Hidden Blade and Silent Shiv, but have also removed them off the spawn list. They are now token cards only gained from Spells/Cards etc. Hidden Blade has been replaced in the Mastery Pool
- Enemy Passives will now be shown on the Pre Fight Screen, as well as the card animation (if applicable)
- New Run Results page in the Past Runs screen. Finally - its all on 1 page! Screenshot away fellow travellers!
- Cursed Artifact popup now has a show/hide button - instead of the buggy 'move me around' feature
- Perfect Bonus has been toned down a lot, and baseline essence has been increased.
- Dynamic card size scaling implementing when above 10 cards in hand.
- Uninspired Impossible+ modifer has been changed to only effect starting boosters.


Changes
- Theifs Code now does the Draw part first
- Ceaseless is now Rare
- Red Glasses is now an Uncommon
- Counter is now a Rare
- Fractal Feather increased to Block 4 (WHAT?) but changed to be a Daughter of the Void Artifact (Oh ...)


Bugs
- Fixed an extemely rare bug on map generation on Floor 2
- Fixed an issue where Treasure Chests could get the same rewards back to back
- Fixed the display bug on Class Overview
- Fixed an issue where the view Deck/Backpack button on the Prepare your Deckback screen wouldn't include a few cards.
- Bloody Ledger won't trigger from monsters killing themselves anymore
- Fixed some filtering issues in the Compendium
- Utility Belt - removed the reference to 'Temporary'
- Discarding/Sifting Volatile cards will now properly Destroy them
- Fixed Amathyst Spyglass + Curse Spell interaction
- Updated some text in the Legend
- Art of card Celerity now sits in its card frame
- Stealth now finally says it doesn't stack