Update #32: The Patch that Never Was
I know, I know. I said I wasn't going to patch until Aug 16th....
Sorry for lying! In truth, there were just a few lingering issues I wanted to fix up. The good news is - everything is still on track for the Aug 16th patch. Still not too much info to give out... yet. Hopefully more this week!
I won’t go into too much detail today, this is mostly a bug fixing thing. However, a few things of note:
There's a number of other interesting bits and bobs - most of this came last weekend where I had a few hours to just hang out in Discord and rapid fire a few community issues.
And now, I shall disappear into the shadows until Aug 16th!
I’ll leave you with this;

All for now!
- Josh

[hr][/hr]
[h3]Full(ish) Patch Notes[/h3]
Changes
- Seeded several areas of the game that were broken, including the Class Trainer, Soul Merchant, and blank tiles
- Lots of Typos
- Fixed the tooltips on the Soul Merchant Random items
- Added an icon for Rebound to cards, with a tooltip.
- Fixed an issue which would mean you'd get the same cards in the Draft
- Fixed Muted
- Added a card tooltip to Baby Dragon
- Added Fatigue source from Prayer Beads to the combat log
- Fixed Unholy Cleansing not stacking right
- Added more effects to Artifacts when they're ready to go
- Chalice will now correctly glow blue on 7 not 6
- Fixed Leverage doing silly things
- Treasure Goblin will now always flee on turn 4, instead of random 3-5
Sorry for lying! In truth, there were just a few lingering issues I wanted to fix up. The good news is - everything is still on track for the Aug 16th patch. Still not too much info to give out... yet. Hopefully more this week!
I won’t go into too much detail today, this is mostly a bug fixing thing. However, a few things of note:
- Have added a nice little symbol around card energy for when a card is going to Rebound.
- Have fixed up seeding issues on a number of rooms, including Class Trainer, Soul Merchant and blank tiles. No more save scumming for those sweet Black Stone rolls
- Fixed Muted. Yeah... sorry about that one.
- Treasure Goblin will now always Flee on turn 4 - which means all you Monk players won’t have the rage inducing turn 3 flee, as you watch your Future Strike just... run away.
There's a number of other interesting bits and bobs - most of this came last weekend where I had a few hours to just hang out in Discord and rapid fire a few community issues.
And now, I shall disappear into the shadows until Aug 16th!
I’ll leave you with this;

All for now!
- Josh

[hr][/hr]
[h3]Full(ish) Patch Notes[/h3]
Changes
- Seeded several areas of the game that were broken, including the Class Trainer, Soul Merchant, and blank tiles
- Lots of Typos
- Fixed the tooltips on the Soul Merchant Random items
- Added an icon for Rebound to cards, with a tooltip.
- Fixed an issue which would mean you'd get the same cards in the Draft
- Fixed Muted
- Added a card tooltip to Baby Dragon
- Added Fatigue source from Prayer Beads to the combat log
- Fixed Unholy Cleansing not stacking right
- Added more effects to Artifacts when they're ready to go
- Chalice will now correctly glow blue on 7 not 6
- Fixed Leverage doing silly things
- Treasure Goblin will now always flee on turn 4, instead of random 3-5