Patch Notes: 1.3.35
Here we are again!
So this week's patch, I’ll admit, might be a little lackluster. I had grand plans to push ahead with the first card expansion - however I got tied up clearing out a number of bugs - both old and new. As time went on, it felt like a good way to spend the week - crushing out as much of these little issues as I could!
Huge thank you to all who have been reporting these on Discord/Steam Forums, makes it so much easier for me to swoop in and sort things out!
On top of the Bug Fixes however, I managed to rewrite the Music engine, which allowed me to get the Voids very own music track in there! Plus there's over 20 new card artworks, plus a few new nice QoL things - like coloured borders on the Enemies buff/debuff/passive (shoutout to DukeOfLight for the idea!)

I’ve also gone ahead and buffed the amount that most Minions grant to the Progress Bar in fights. Seeing some people attempt Guardian fights, it occurred to me that some prefer to play in a way that clears out minions, rather than rushing the Boss directly. I’ve ensured this is much more viable now!
Next week, I have some pretty big plans. Guided mode for Impossible+ is on the horizon, all the details are done, it's just a matter of implementation now. This will act as more of your standard “progression” system, in an effort to not overwhelm players with all the options. You just set your Instability level - and all the modifiers will be prefilled!
There's also a big Card and Artifact update coming, firstly for the Enlightened but then the other two classes will be getting some love as well the following weeks. Around 20+ cards and new items etc - very keen to get that going!
For now though - I’ll keep working through stuff, expect another Dev Diary video hopefully next week as well! Thanks all for the lovely comments and flurry of new reviews last week - ya’ll make me smile with joy everyday!
Hope everyone has a great weekend - more to come next week!
All for now!
- Josh
[hr][/hr]
General;
- New Music engine, giving more control, and new Void background track.
- Enemy Items now have a colour border
Bug Fixes;
- Class Trainer has been fixed: he'll no longer try to pinch your Gem Class Cards!
- Fixed Treasure Rooms taking input when Deck/Menu screens are over the top
- Fixed spelling in Dragon Whelpling's fight intro
- Fixed text spacing on upgraded Trance (and some other assorted minor typos)
- Fixed Leverage spell not scaling to Fatigue
- Fixed Careful Advance interaction with Fatigue
- Fixed Fractal Feather's controversial views on what constitutes sameness
- FIxed incorrect percentages in the Card Compendium. Also added 'Potion' as a subcategory.
- Splattered Sawblade will now work with AoE Bleed Cards.
- Proliferate will no longer multi-trigger its Block clause (sorry Teak!)
- Fixed and issue where the Menu would be inaccessible in the Vault
- Fixed a problem with Side Step showing the wrong value during the Dragon Mother fight
- Debt Repaid will no longer project it's Purge damage
- Fixed an issue with the Spell Child showing old spells
- Steel Knuckles will now show on damage projection and the card description
- Fixed Corkscrew playing up
- Rewind will now correctly update attack descriptions on the card.
- Fixed a bug causing the second fight to change if you menu hopped
- Purging Dueling Buckler will no longer cause you to heal.
- Ornate Fork no longer scales to Rage.
- You can now cancel the Focus spell
Enemies;
- All Minions in Guardian fights will now give more progress to the progress bar, across the board.
- The Congregation will no longer scale AP to the Round when respawning
Card Changes;
- Turned Nick into an Uncommon Attack card - so now it will work with Combo!
So this week's patch, I’ll admit, might be a little lackluster. I had grand plans to push ahead with the first card expansion - however I got tied up clearing out a number of bugs - both old and new. As time went on, it felt like a good way to spend the week - crushing out as much of these little issues as I could!
Huge thank you to all who have been reporting these on Discord/Steam Forums, makes it so much easier for me to swoop in and sort things out!
On top of the Bug Fixes however, I managed to rewrite the Music engine, which allowed me to get the Voids very own music track in there! Plus there's over 20 new card artworks, plus a few new nice QoL things - like coloured borders on the Enemies buff/debuff/passive (shoutout to DukeOfLight for the idea!)

I’ve also gone ahead and buffed the amount that most Minions grant to the Progress Bar in fights. Seeing some people attempt Guardian fights, it occurred to me that some prefer to play in a way that clears out minions, rather than rushing the Boss directly. I’ve ensured this is much more viable now!
Next week, I have some pretty big plans. Guided mode for Impossible+ is on the horizon, all the details are done, it's just a matter of implementation now. This will act as more of your standard “progression” system, in an effort to not overwhelm players with all the options. You just set your Instability level - and all the modifiers will be prefilled!
There's also a big Card and Artifact update coming, firstly for the Enlightened but then the other two classes will be getting some love as well the following weeks. Around 20+ cards and new items etc - very keen to get that going!
For now though - I’ll keep working through stuff, expect another Dev Diary video hopefully next week as well! Thanks all for the lovely comments and flurry of new reviews last week - ya’ll make me smile with joy everyday!
Hope everyone has a great weekend - more to come next week!
All for now!
- Josh
[hr][/hr]
General;
- New Music engine, giving more control, and new Void background track.
- Enemy Items now have a colour border
Bug Fixes;
- Class Trainer has been fixed: he'll no longer try to pinch your Gem Class Cards!
- Fixed Treasure Rooms taking input when Deck/Menu screens are over the top
- Fixed spelling in Dragon Whelpling's fight intro
- Fixed text spacing on upgraded Trance (and some other assorted minor typos)
- Fixed Leverage spell not scaling to Fatigue
- Fixed Careful Advance interaction with Fatigue
- Fixed Fractal Feather's controversial views on what constitutes sameness
- FIxed incorrect percentages in the Card Compendium. Also added 'Potion' as a subcategory.
- Splattered Sawblade will now work with AoE Bleed Cards.
- Proliferate will no longer multi-trigger its Block clause (sorry Teak!)
- Fixed and issue where the Menu would be inaccessible in the Vault
- Fixed a problem with Side Step showing the wrong value during the Dragon Mother fight
- Debt Repaid will no longer project it's Purge damage
- Fixed an issue with the Spell Child showing old spells
- Steel Knuckles will now show on damage projection and the card description
- Fixed Corkscrew playing up
- Rewind will now correctly update attack descriptions on the card.
- Fixed a bug causing the second fight to change if you menu hopped
- Purging Dueling Buckler will no longer cause you to heal.
- Ornate Fork no longer scales to Rage.
- You can now cancel the Focus spell
Enemies;
- All Minions in Guardian fights will now give more progress to the progress bar, across the board.
- The Congregation will no longer scale AP to the Round when respawning
Card Changes;
- Turned Nick into an Uncommon Attack card - so now it will work with Combo!