Patch Notes: 1.3.39: Enlightening the Enlightened
I’m late - I know... sorry! I promised 48hrs after the Dev Blog video went live, however I’m just a touch over that - wanted to ensure everything was smooth when going live. So here we are!
Again, I have to start out by saying thank you to all the loyal players out there - all the messages and reviews - thank you so much! Looking forward to keeping this fun train rolling! Let's dive into the details...
In case you didn’t watch the video, here's what’s big in this patch.
[h3]The Enlightened Card and Artifact expansion![/h3]
Enlightened is the first class to get their Card/Artifact expansion, and this one sees over 20 new cards and 15+ Artifacts to digest! The major goals here was to help increase run variety with more commons, but also to make Echo Wall more of a thing you can lean into. Also, to give Shii a little boost at closing out fights. Some fun stuff in there for helping with those higher HP mobs, and enemies with stacked up Fatigue/Shii.

[h3]Impossible+ Guided Mode[/h3]
This was introduced to help with the overhead of getting started with Impossible+, and also to bring some familiarity to players who are coming from other games of this genre. Basically, the freeform method of Impossible+ has been very well received, however it does have an issue with overloading information at first entry.
Now however, I’ve set up a custom Guided mode, which will allow you to have all the modifiers filled out from Instability 1-30, creating a familiar “ladder” type climb. Of course, with one click of a button you can take your Guided mode over to Custom and tweak a few of the modifiers you either don’t like, or put some in that you prefer to play with.

Overall, the goal is to create an easier entry point for new players dabbling in the Impossible+ game mode. When you’re ready to crush out that 50+ Instability achievement however, you’ll need to dive in and get things setup in a custom mode!
Those are the big features, however there's a number of other things added, on top of a bunch of bugs and text corrections. Most are listed below, but as usual, a few things probably slipped through the cracks!
If you msised the Dev Blog video posted the other day, you can catch it here:
[previewyoutube][/previewyoutube]
Thanks again to everyone for your support on Vault of the Void! Next up, the Hidden gets a Card/Artifact expansion, on top of a clean up to the Class Overview and a few tweaks to card Mastery.
All for now!
- Josh

Again, I have to start out by saying thank you to all the loyal players out there - all the messages and reviews - thank you so much! Looking forward to keeping this fun train rolling! Let's dive into the details...
In case you didn’t watch the video, here's what’s big in this patch.
[h3]The Enlightened Card and Artifact expansion![/h3]
Enlightened is the first class to get their Card/Artifact expansion, and this one sees over 20 new cards and 15+ Artifacts to digest! The major goals here was to help increase run variety with more commons, but also to make Echo Wall more of a thing you can lean into. Also, to give Shii a little boost at closing out fights. Some fun stuff in there for helping with those higher HP mobs, and enemies with stacked up Fatigue/Shii.

[h3]Impossible+ Guided Mode[/h3]
This was introduced to help with the overhead of getting started with Impossible+, and also to bring some familiarity to players who are coming from other games of this genre. Basically, the freeform method of Impossible+ has been very well received, however it does have an issue with overloading information at first entry.
Now however, I’ve set up a custom Guided mode, which will allow you to have all the modifiers filled out from Instability 1-30, creating a familiar “ladder” type climb. Of course, with one click of a button you can take your Guided mode over to Custom and tweak a few of the modifiers you either don’t like, or put some in that you prefer to play with.

Overall, the goal is to create an easier entry point for new players dabbling in the Impossible+ game mode. When you’re ready to crush out that 50+ Instability achievement however, you’ll need to dive in and get things setup in a custom mode!
Those are the big features, however there's a number of other things added, on top of a bunch of bugs and text corrections. Most are listed below, but as usual, a few things probably slipped through the cracks!
If you msised the Dev Blog video posted the other day, you can catch it here:
[previewyoutube][/previewyoutube]
Thanks again to everyone for your support on Vault of the Void! Next up, the Hidden gets a Card/Artifact expansion, on top of a clean up to the Class Overview and a few tweaks to card Mastery.
All for now!
- Josh

+ New Stuff;
- The Enlightened has been added to the Daily Draft!
- Impossible+ now has a guided system, rather than only being custom setup!
- New cards for the Enlightened! Over 20 new cards added, expanding Echo Wall, and helping with Shii and closing out fights (plus other fun stuff).
- New Artifacts for the Enlightened! Over 15 new Artifacts added between Merchant and Elite varieties.
- New Achievement for killing the Void in Daily Draft.
- New card artwork for a selection of cards
- New VFX for added in a number of areas.
+ Bugs;
- Fixed an issue where Hex wasn't being reduced at the end of turn.
- Fixed an issue where the sound for the Void Stone Bar filling up would go forever and ever and ever.
- Fixed the floating battle damage text stacking oddly.
- Banes from the Spell Cursed Ward will now trigger the Delay Block on Cultist Ward correctly.
- Fixed a bug during Daily Draft that would cause the re-enter button to appear.
- Made icons appear for tooltips on Artifacts.
- The small amount of lag/hanging between screens whilst textures aren't loaded should be fixed! Will be monitoring to ensure this doesn't affect performance too much!
- You can no longer double pray at shrines by Menu hopping!
- Fixed the hitbox on Artifacts for tooltip display
- Fixed how Deliberate and Fatigue interact
- Potions should now correctly get "discovered" in the Compendium.
- Delay Block won't be capped during trigger from Overwhelming Strength, however the gain of Delay Block will follow the rules for Overwhelming Strength.
- Fixed score issue in Daily Draft
- Many more tiny fixes as logged inside the Discord Channel.