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  3. Update #16: Bugs, Quality of LIfe and UI Changes (1.3.44)

Update #16: Bugs, Quality of LIfe and UI Changes (1.3.44)

Hey everyone - not a huge patch coming in here this week - mostly just Bug fixes and QoL stuff. There's a cool new Deck Back and Battlefield design for those who have managed to snag certain Instability Achievements! Other than that, more artwork, some more animations and general smoothing out of things. Oh, I also redesigned the Difficulty Selector to look a touch more “professional” - I hope you like it!

As always - full list of bugs etc are down below. Huge shoutout again to all for the positive comments towards Vault, and for all the Bug reports and text error reports over the last little while. I’ve been trying to fix things as quickly as possible!

I also noticed today that we've hit 150 reviews on the Steam page, in a little under 3 months! This is amazing support from everyone and I apprecaite everyone who's taken the time to leave a review - it helps so much with things!

Two things of note! Esty8Nine, who has been a huge supporter of Vault from the start, will be streaming some Vault of the Void on his Twitch channel tomorrow! Be sure to check him out if you’d love to watch some Vault gameplay, and to throw him some love and support!

Also, Zérodaim from the Discord server has been working hard at getting the Bot up and running inside of Discord. You can see this in action over at the #wiki channel right now, however it can be used anywhere. If you ever need to remember what a card does, you can fire off the [[Card Name]] command in Discord now and have the magic robots spit back an instant answer! Huge thank you to Zero for the work there. There are plans to expand this to Items and Tooltips as well!

Other than that - have a great weekend and happy gaming!

All for now!
- Josh



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[h3]General[/h3]
- New UI for Difficulty Selector
- The Card Back and Battlefield rewards for Instability 20 & Instability 50 achievements have been added to the game.
- More updates to card artwork!
- Have standardised when 'Volatile', 'Scrap' and such cards are discarded. This happens at the End of Turn, which is, after creatures attack. This is of note for those who use a lot of Volatile cards in fights such as the Taxidermist.


[h3]Card Changes[/h3]
- Unleash Darkness has had its Discard effect added to the base card, and upgrade tweaked.
- Backpedal and Nick have been removed from The Hidden Mastery. Replaced by Slick Strike and Main Gauche
- Zig Zag has lost the Discard tooltip
- Fixed a few cards that weren't showing their spawn cards on mouse over

[h3]Bugs[/h3]
- Potion Quickbar will now show the Potion card on mouseover
- Exit to Menu has been reworded to 'Save and Exit'
- Card Auto-Zoom will no longer effect tutorials in a negative way
- You can now drop Void Stones on cards that are "greyed out" in your backpack.
- Cards will no longer have the subtle movement when being zoomed.
- Mastery Card info text has been updated to be more clear.
- Flask of Purple juice now works in the Vault.
- Skeleton Mage will now show a tooltip for Confusion
- Sifting an Infection card will now correctly Destroy it.
- New Bleed artifacts removed from the global pool (doh!!)
- Fixed the Missing Translation error on the Mastery page
- Fixed the Void card showing when mousing over the Void's ability.
- Fixed Upgraded Stability damage prediction
- Fixed an issue with Potions and Daily Draft adding too many times.
- Potions will now show when clicking back to 'All' in the Compendium
- Fixed Underhand Tactics upgraded projecting more damage that it would do.
- Fixed Agility not giving Max Combo when played at Combo 3.
- Fixed Open Up not co-operating with Bleed effects/items/abilities. So yeah, it does now work with Regal Monocle...
- Opposing Force will only glow 'Opener' on base card now.
- The Discard effect when using Blue Void Stone, Fear etc has now got a limiter on how wide cards can expand out and better logic on the top most cards. This should stop energy/combo being covered.