Update #21: HUGE Daughter of the Void Expansion!
It’s here.
A long time coming, this card expansion really challenges the others in terms of sheer content. It ended up being at least 30 new cards, with around an additional 20+ cards either tweaked or changed in some way! There was so much balance and tweaking, that rather than list EVERY card that was tweaked, I added a feature to the Compendium where, if you search this version number (1.3.52), any card that was updated/added in this patch will be shown as a result.

Okay let's dive into some details.
[h3]Daughter Expansion [/h3]
So the goal here was to give the Daughter the same treatment as the Hidden and the Enlightened, expand her pool, rebalance where needed and inject some fun. The Corruption starter decks feels pretty smooth right now, but Soultithe needed some tweaks in a few areas. Namely, how it was conceived as being played.
Often, it would be something where people assumed it was required to be kept under control, increasing a little, and then decreasing a little. A number of cards had token amounts of “Soultithe Reduction”, which I think sent the wrong message. You’ll see a focus here on shifting to a more “Manage ST with Block, rather than trying to reduce it”. Generally, this patch has lowered a lot of the ST gain anyway (unless you lean HARD into it).
The high risk, high reward nature has been emphasised, with more Deathstrike, Rage and Vulnerable entering the toolkit. Stacking these buffs/debuffs together is what makes a Soultithe build really sing. You’ll also notice Grasp took a bit of a direction change as well, adding a little Corruption scaling to the ST deck for some nice synergy options. Plus, Death Striking a Grasp with a little Rage can now pop into some... pretty high numbers. Feels good.

Void Coins are now a thing, as we tried to double down on her Sift/Discard/Recur mechanics. Lots more Discard synergy flooding her kit, doubling down on her playstyle and interaction there.
A couple of new Elite artifacts for her managed to make their way in as well. However next week I’ll be shifting a huge focus to expanding the Artifact pool across all classes!
All in all, the Card Council team has done a phenomenal job with this expansion - I've been working with this team in calls all week to ensure this expansion is smooth and fun to play, each volunteering their time. There was numerous times where watching test runs had me getting carried away with the result. Overall, I’m very happy with things, and I hope you get some enjoyment out of it as well!
[h3]Fortitude Bars[/h3]
Ever dragged a card onto a creature with 10 HP and seen the damage prediction show 11 - a certain kill! Only to be thwarted by Fortitude not being taken into account? We all have.

But no longer! With the new Fortitude Bar Expansion Pack (aka. Me not being silly and dedicating the time required here), Fortitude will now not only appear as its own bar, but will be considered with the reactive HP bars. No more tears - only dreams!
[h3]Void HP[/h3]
Took another look at the stats from the Void fight - and in response I’ve toned down the HP of the Void just a touch, again. From here I’ll keep an eye on things, but I expect it should sit somewhere pretty final now, with any tweaks now coming to the scaling of its AP/Frenzy. The numbers are pretty good right now, but a small tweak here and there may be needed!
[h3]ONE HUNDRED PERCENT[/h3]

Wow ! Thank you all so much for the amazing feedback - over 100% positive reviews over the last 30 days (even longer now actually!). I’m so humbled by the amazing support - I don't deserve it, I can’t thank you all enough! Make sure you’re using the special community unlock code on the Card Back screen:
[h3]Steam250Love[/h3]
To get your special community card back reward, as my thanks to you all!!
That's all from me - it's been a HUGE week here, and I’ve been burning the candle at both ends. Looking forward to hearing all the feedback on the new Daughter tools, and I hope you all enjoy it!!
All for now.
- Josh

[hr][/hr]
General
- HUGE Daughter of the Void expansion. 30(ish) new cards, with another 20 or so updated! Search "1.3.52" in the compendium to see all changes.
- All Affliction cards now have unique partcile effects when in your hand, and unique card frames.
- The Void has had their HP reduced by another pass.
- New Fortitude bars added, and reactive HP bars will now account for Fortitude.
Items;
- Bleak Contract has been reduced to a Common, from Elite
- 6 New Elite artifacts for the Daughter; Midnight Clock, Compost, Abandoned Pet, Ballet Shoe, Rotten Egg, Abacus.
- Dark Feather is now a Hidden Artifact
- Enchanted Water Bottle is now a Enlightened Artifact
- Poisoning Kit upped from 6 to 8 Bleed
- Cultist Ward is now "When you play a Buff card, Delay Block 10"
- Leftovers is now "Turn 1, Delay Block 15".
Bugs
- Fixed some issues with Unholy Cleansing hitting Fort.
- The CTRL shortcut will now work on cards in your hand (for viewing upgrades).
- Fixed It's here somewhere interacting with X Cost cards.
- Fixed an issue with Shii not displaying on the health bar correctly.
- Fixed an issue with the Voids Phase 2 attacks not counting for Response & Backstab.
- Updated the Void Stone tooltips in the Deck Manager to match the style throughout the game
- Fixed some interactions with Garnet Band, Lascerations and Sanguine Stopwatch
- Removed "Temporary" as a keyword from card text.
- Fixed the Legend showing weird code in text.
- Void's named attacks now count as "Attacks"
- Shadow Utility does its effects in the correct order now
- Unholy Cleansing will now obey Fortitude, as well as serve its damage as one hit.
- Mastery display fixed
- Shield Wall count bug fixed
- Side Step calc issue fixed.
A long time coming, this card expansion really challenges the others in terms of sheer content. It ended up being at least 30 new cards, with around an additional 20+ cards either tweaked or changed in some way! There was so much balance and tweaking, that rather than list EVERY card that was tweaked, I added a feature to the Compendium where, if you search this version number (1.3.52), any card that was updated/added in this patch will be shown as a result.

Okay let's dive into some details.
[h3]Daughter Expansion [/h3]
So the goal here was to give the Daughter the same treatment as the Hidden and the Enlightened, expand her pool, rebalance where needed and inject some fun. The Corruption starter decks feels pretty smooth right now, but Soultithe needed some tweaks in a few areas. Namely, how it was conceived as being played.
Often, it would be something where people assumed it was required to be kept under control, increasing a little, and then decreasing a little. A number of cards had token amounts of “Soultithe Reduction”, which I think sent the wrong message. You’ll see a focus here on shifting to a more “Manage ST with Block, rather than trying to reduce it”. Generally, this patch has lowered a lot of the ST gain anyway (unless you lean HARD into it).
The high risk, high reward nature has been emphasised, with more Deathstrike, Rage and Vulnerable entering the toolkit. Stacking these buffs/debuffs together is what makes a Soultithe build really sing. You’ll also notice Grasp took a bit of a direction change as well, adding a little Corruption scaling to the ST deck for some nice synergy options. Plus, Death Striking a Grasp with a little Rage can now pop into some... pretty high numbers. Feels good.

Void Coins are now a thing, as we tried to double down on her Sift/Discard/Recur mechanics. Lots more Discard synergy flooding her kit, doubling down on her playstyle and interaction there.
A couple of new Elite artifacts for her managed to make their way in as well. However next week I’ll be shifting a huge focus to expanding the Artifact pool across all classes!
All in all, the Card Council team has done a phenomenal job with this expansion - I've been working with this team in calls all week to ensure this expansion is smooth and fun to play, each volunteering their time. There was numerous times where watching test runs had me getting carried away with the result. Overall, I’m very happy with things, and I hope you get some enjoyment out of it as well!
[h3]Fortitude Bars[/h3]
Ever dragged a card onto a creature with 10 HP and seen the damage prediction show 11 - a certain kill! Only to be thwarted by Fortitude not being taken into account? We all have.

But no longer! With the new Fortitude Bar Expansion Pack (aka. Me not being silly and dedicating the time required here), Fortitude will now not only appear as its own bar, but will be considered with the reactive HP bars. No more tears - only dreams!
[h3]Void HP[/h3]
Took another look at the stats from the Void fight - and in response I’ve toned down the HP of the Void just a touch, again. From here I’ll keep an eye on things, but I expect it should sit somewhere pretty final now, with any tweaks now coming to the scaling of its AP/Frenzy. The numbers are pretty good right now, but a small tweak here and there may be needed!
[h3]ONE HUNDRED PERCENT[/h3]

Wow ! Thank you all so much for the amazing feedback - over 100% positive reviews over the last 30 days (even longer now actually!). I’m so humbled by the amazing support - I don't deserve it, I can’t thank you all enough! Make sure you’re using the special community unlock code on the Card Back screen:
[h3]Steam250Love[/h3]
To get your special community card back reward, as my thanks to you all!!
That's all from me - it's been a HUGE week here, and I’ve been burning the candle at both ends. Looking forward to hearing all the feedback on the new Daughter tools, and I hope you all enjoy it!!
All for now.
- Josh

[hr][/hr]
General
- HUGE Daughter of the Void expansion. 30(ish) new cards, with another 20 or so updated! Search "1.3.52" in the compendium to see all changes.
- All Affliction cards now have unique partcile effects when in your hand, and unique card frames.
- The Void has had their HP reduced by another pass.
- New Fortitude bars added, and reactive HP bars will now account for Fortitude.
Items;
- Bleak Contract has been reduced to a Common, from Elite
- 6 New Elite artifacts for the Daughter; Midnight Clock, Compost, Abandoned Pet, Ballet Shoe, Rotten Egg, Abacus.
- Dark Feather is now a Hidden Artifact
- Enchanted Water Bottle is now a Enlightened Artifact
- Poisoning Kit upped from 6 to 8 Bleed
- Cultist Ward is now "When you play a Buff card, Delay Block 10"
- Leftovers is now "Turn 1, Delay Block 15".
Bugs
- Fixed some issues with Unholy Cleansing hitting Fort.
- The CTRL shortcut will now work on cards in your hand (for viewing upgrades).
- Fixed It's here somewhere interacting with X Cost cards.
- Fixed an issue with Shii not displaying on the health bar correctly.
- Fixed an issue with the Voids Phase 2 attacks not counting for Response & Backstab.
- Updated the Void Stone tooltips in the Deck Manager to match the style throughout the game
- Fixed some interactions with Garnet Band, Lascerations and Sanguine Stopwatch
- Removed "Temporary" as a keyword from card text.
- Fixed the Legend showing weird code in text.
- Void's named attacks now count as "Attacks"
- Shadow Utility does its effects in the correct order now
- Unholy Cleansing will now obey Fortitude, as well as serve its damage as one hit.
- Mastery display fixed
- Shield Wall count bug fixed
- Side Step calc issue fixed.