Update #43: Fixing Faults, Faulty Fixes and Freakin' Fonts!
Hello everyone!
Super quick one today (no serioulsy, I'm giving myself a word limit!) - you may have seen a build go live earlier today. So in last weeks flurry of optimisation, I did manage to catch a few things I missed pretty badly. You may have noticed a few slow downs on any screen showing the Deck/Discard viewer, and potentially in regards to upgraded cards in hand. These have now been fixed (sorry about those). Also a couple of little bug fixes I saw crop up in the logs and Discord reports the last week.
I also dove into another round of crazy optimisation - working with some users in the Discord. I managed to clean up a bunch more things - and you’ll probably notice a few changes visually -- both in todays patch and moving forward as well.
Mostly to do with Fonts.
As things get optimized and moved over to support all the new languages, it’s been important to make sure that that process is streamlined and in place. Previously, Vault used some sprite fonts. This was all well and good when I was dealing with 26 letters and 10 numbers... but now it's a very different story.
I’ve tried my best to keep things clean and readable still. I know first hand that font changes can be very jarring, I’ve tried to keep them to areas which needed to change only. Hopefully it only takes a few fights to get used to - although if something is unbearable, feel free to drop me a ping!
[h2]750 Community Reward[/h2]
So... we are hurtling towards the 750 review mark very quickly. Time to give away a little bit more info about what’s coming up. Keen eyes might notice a new category in the Unlocks screen - the “Alternative Art”. Well, I’ll leave it at that for now!
You can also see that work on the 500 reward is back underway after the hiccup. Still can’t apologize enough for this whole debacle :(
However, onwards and upwards -- this is still an early WIP, but you can see the runes which will be the interactive zones as you take damage, purge cards, end turn etc. Lots more lighting and rendering to go - with a few little features I’m excited to add also! Big thanks to my fellow artist Mengo for stepping in to help out with this - we'll be working on the artwork together to get it all ready to go!

[h2]Localisation[/h2]
My goodness. I’ll be honest - nothing could have prepared me for what was about to unfold when it came to the Localisation work...
This is probably one of the beautiful examples of human friendliness, support and kindness I can remember personally to date, throughout my entire life. I started extracting strings a little while back, and the team that has assembled to VOLUNTEER their time to make this game playable to all is amazing. I can’t extract strings fast enough! Such a dedicated, detail originated group of individuals banding together in support and I’m truly humbled. The work is happening, and it’s happening very quickly. The image below gives you an example of the activity and amount of work already put in.
If I haven't accepted your join request on Crowdin yet - fear not! We just had to pump the breaks a little to ensure each team was setup in a way that would work moving forward, with Proofreaders in place to ensure consistency and clarity.

Thank you so, so much to anyone who has been involved in this process. So far we have Chinese, Italian, Spanish and French almost at a point where its ready to go (requires more implementation on my end), with Japanese and German getting close as well!

(The above image is sitll a WIP - little formating fixes and keywords to tend to also! )
I won’t even try to form more words on how thankful and humbled I am -- they will fall utterly short of my true feelings. Much, much love.
[hr][/hr]
Alright - time for me to dash! More JSON strings to cut out!
Will be back next week with another update I dare say. Appreciate all the kind words on the Challenge Coin update by the way -- I see a lot of people enjoying them and interacting with that experience! Whilst I’m busy smashing away the Localisation work - I’m going to try and sneak 1 or 2 more new ones in for next week!
Thanks everyone - take care!
All for now.
- Josh
[hr][/hr]

Super quick one today (no serioulsy, I'm giving myself a word limit!) - you may have seen a build go live earlier today. So in last weeks flurry of optimisation, I did manage to catch a few things I missed pretty badly. You may have noticed a few slow downs on any screen showing the Deck/Discard viewer, and potentially in regards to upgraded cards in hand. These have now been fixed (sorry about those). Also a couple of little bug fixes I saw crop up in the logs and Discord reports the last week.
I also dove into another round of crazy optimisation - working with some users in the Discord. I managed to clean up a bunch more things - and you’ll probably notice a few changes visually -- both in todays patch and moving forward as well.
Mostly to do with Fonts.
As things get optimized and moved over to support all the new languages, it’s been important to make sure that that process is streamlined and in place. Previously, Vault used some sprite fonts. This was all well and good when I was dealing with 26 letters and 10 numbers... but now it's a very different story.
I’ve tried my best to keep things clean and readable still. I know first hand that font changes can be very jarring, I’ve tried to keep them to areas which needed to change only. Hopefully it only takes a few fights to get used to - although if something is unbearable, feel free to drop me a ping!
[h2]750 Community Reward[/h2]
So... we are hurtling towards the 750 review mark very quickly. Time to give away a little bit more info about what’s coming up. Keen eyes might notice a new category in the Unlocks screen - the “Alternative Art”. Well, I’ll leave it at that for now!
You can also see that work on the 500 reward is back underway after the hiccup. Still can’t apologize enough for this whole debacle :(
However, onwards and upwards -- this is still an early WIP, but you can see the runes which will be the interactive zones as you take damage, purge cards, end turn etc. Lots more lighting and rendering to go - with a few little features I’m excited to add also! Big thanks to my fellow artist Mengo for stepping in to help out with this - we'll be working on the artwork together to get it all ready to go!

[h2]Localisation[/h2]
My goodness. I’ll be honest - nothing could have prepared me for what was about to unfold when it came to the Localisation work...
This is probably one of the beautiful examples of human friendliness, support and kindness I can remember personally to date, throughout my entire life. I started extracting strings a little while back, and the team that has assembled to VOLUNTEER their time to make this game playable to all is amazing. I can’t extract strings fast enough! Such a dedicated, detail originated group of individuals banding together in support and I’m truly humbled. The work is happening, and it’s happening very quickly. The image below gives you an example of the activity and amount of work already put in.
If I haven't accepted your join request on Crowdin yet - fear not! We just had to pump the breaks a little to ensure each team was setup in a way that would work moving forward, with Proofreaders in place to ensure consistency and clarity.

Thank you so, so much to anyone who has been involved in this process. So far we have Chinese, Italian, Spanish and French almost at a point where its ready to go (requires more implementation on my end), with Japanese and German getting close as well!

(The above image is sitll a WIP - little formating fixes and keywords to tend to also! )
I won’t even try to form more words on how thankful and humbled I am -- they will fall utterly short of my true feelings. Much, much love.
[hr][/hr]
Alright - time for me to dash! More JSON strings to cut out!
Will be back next week with another update I dare say. Appreciate all the kind words on the Challenge Coin update by the way -- I see a lot of people enjoying them and interacting with that experience! Whilst I’m busy smashing away the Localisation work - I’m going to try and sneak 1 or 2 more new ones in for next week!
Thanks everyone - take care!
All for now.
- Josh
[hr][/hr]
