Weekly Update #20: Dynamic HP Bars, Bug Fixes and Floor 1 Size Tweaks
Note: There was a bug in this that would, very rarely, cause Treasure Rooms to throw up a crash! I have now hotfixed this - if you're having this issue, just make sure you're on version 1.3.51! Thank you, and so sorry about that!!
Swooping in this weekend with just a small update. Still working on the Daughter expansion! Her card pool expansion is turning out to be larger than originally anticipated! The Card Council has been hard at work designing cool ideas and ways to push existing play styles even further. The ideas for the new cards are seriously awesome, and I can’t wait to share them with you. For now, let's dive into some UI Goodness!
[h3]Dynamic HP Bars[/h3]
That's right - finally! The long awaited feature is now in. Now, when you mouse a card over a target, not only will you see the total damage projection, but you’ll also get a cool interactive HP bar which displays the effects the card will have. This works with damage, Bleed, Future Strike and Shii, and they all display in their own way.

I still have to work a bit to get it setup for AoE cards, but I wanted to push this out and get some feedback first to ensure that the effect is displayed in a clean, clear way! If so, I’ll push towards AoE cards and also some more particle effects!
[h3]Floor 1 Size Change[/h3]
One of the things I’m always keeping an eye on, is run times. No surprises that VotV is a touch on the longer side of things - and it's something I’m very mindful of. Especially when it comes to Streamers/Content Creators - run duration does matter, a lot. In response to this, I’ve shaved a few tiles off floor 1, adjusted the number of fights and even adjusted the way Events are dished out. The new system is more robust, and will help as we move into the future, and new events are added!
Other than that, this week has just been lots of bug sweeps, Card Council meetings and some behind the scenes work of some cool stuff to come! As always, please keep the feedback flowing, I’m trying to react to as much as I can - loving all the ideas coming through!
All for now!
- Josh
PS. Anyone having the bug with X Cost cards and Multi-Strike - yeah, definitely fixed in this patch! So sorry about that !

[hr][/hr]
- The Queen of Ages fight has had some AP reductions to help with her balance.
- Wicked Worshiper fight will now award 50% Battle Progress for killing a Cultist.
- Floor 1 map generation has been tweaked to be smaller by a touch, and events/mobs fights adjusted to suit.
- Fixed a few bugs with X cost cards
- New Artifact effect when you pick up a new Artifact.
- The Mastery page at the end of the run has been updated to show more details and information.
- Dynamic HP Bars have been added to all enemies.
Swooping in this weekend with just a small update. Still working on the Daughter expansion! Her card pool expansion is turning out to be larger than originally anticipated! The Card Council has been hard at work designing cool ideas and ways to push existing play styles even further. The ideas for the new cards are seriously awesome, and I can’t wait to share them with you. For now, let's dive into some UI Goodness!
[h3]Dynamic HP Bars[/h3]
That's right - finally! The long awaited feature is now in. Now, when you mouse a card over a target, not only will you see the total damage projection, but you’ll also get a cool interactive HP bar which displays the effects the card will have. This works with damage, Bleed, Future Strike and Shii, and they all display in their own way.

I still have to work a bit to get it setup for AoE cards, but I wanted to push this out and get some feedback first to ensure that the effect is displayed in a clean, clear way! If so, I’ll push towards AoE cards and also some more particle effects!
[h3]Floor 1 Size Change[/h3]
One of the things I’m always keeping an eye on, is run times. No surprises that VotV is a touch on the longer side of things - and it's something I’m very mindful of. Especially when it comes to Streamers/Content Creators - run duration does matter, a lot. In response to this, I’ve shaved a few tiles off floor 1, adjusted the number of fights and even adjusted the way Events are dished out. The new system is more robust, and will help as we move into the future, and new events are added!
Other than that, this week has just been lots of bug sweeps, Card Council meetings and some behind the scenes work of some cool stuff to come! As always, please keep the feedback flowing, I’m trying to react to as much as I can - loving all the ideas coming through!
All for now!
- Josh
PS. Anyone having the bug with X Cost cards and Multi-Strike - yeah, definitely fixed in this patch! So sorry about that !

[hr][/hr]
- The Queen of Ages fight has had some AP reductions to help with her balance.
- Wicked Worshiper fight will now award 50% Battle Progress for killing a Cultist.
- Floor 1 map generation has been tweaked to be smaller by a touch, and events/mobs fights adjusted to suit.
- Fixed a few bugs with X cost cards
- New Artifact effect when you pick up a new Artifact.
- The Mastery page at the end of the run has been updated to show more details and information.
- Dynamic HP Bars have been added to all enemies.