Patch Notes: 1.3.42 - The Hidden Expansion & 10% Sale!
Howdie all, hope everyone is keeping well!
This week's patch is here! Big shoutout to anyone who gave things a run on the Beta Branch to ensure a smooth transition. I’ll keep an eye on things for any immediate issues over the next few hours and hotfix anything that comes up. Let's dive into the details!
[h2]The Hidden Card & Artifact Expansion[/h2]
So the Enlightened got his mini-expansion last time, it’s the Hiddens turn. The main focus of this patch is to do a few things, including;
In total, there were a couple of notable card changes (small nerf to For the Throat, mechanic changes to In Cold Blood and Gutted), but a total of 17 new cards, and 8 new Artifacts.
Clot is a new keyword mechanic. What it allows you to do is remove a little bit of Bleed for other powerful effects. Let's look at one of the new cards,
Bloodthirst: Deal 7 (9) damage. Clot 2: Gain 1 Energy.
With this card, you can play it for 1 Energy, and then remove 2 Bleed off the enemy to gain 1 Energy, essentially making the card free! Oh, and did I mention it’s a Swift Attack?
There's lots more to digest, feel free to dive into the compendium and check them all out. Not all the new cards have Clot, but here's a screenshot of the ones in game at the moment.

[h2]New Encounters[/h2]
In an effort to keep expanding the game, but also to reduce the amount of “double up” fights on a floor, Floor 1 has 2 new encounters! The Errant Scoutlight and Forged Soldier have both been dropped into the Vault, and ready to stand against you. As these are both new fights, I’ll be keeping a keen eye across all difficulties and adjusting balance as I need over the next few days.
There are lots of other things - small bug fixes, QoL changes, new artwork, new animation - lots to digest! I’ll keep this one a bit shorter and hopefully expand with a video later this week. I’ll list a larger list of full notes below as always.
Thanks to all again for playing Vault of the Void ! Appreciate you all spending your free time on this little project!
Also, in case you missed it, Vault is on sale right now for 10% off! Time to get
All for now,
- Josh

[hr][/hr]
[h3]General[/h3]
- New Cards and Artifacts for the Hidden.
- A bunch of cards have had their images updateded!
- Cleaned up the Mastery screen design a little.
- 2 new enemies have been added to Floor 1! The Errant Scoutlight and the Forged Soilder.
- Cards will now glow when they have Opener, Follow-Up and Sift effects, and the appropriate timing is active.
- New card frame design for Volatile cards to make them easier to stand out.
- New animations for many different areas of the game!
- Battle damage now flys off in a very satisfying way.
[h3]Monsters[/h3]
- Change to Ghostly Piranhas, they will now only gain their Frenzy the first time they suffer a debuff in the entire fight.
- Adding a visual phase to the Death Knights "Call to the Curse" ability, to avoid the sudden "WHAT THE F- JUST HAPPENED?"
[h3]Cards [/h3]
- Draw Blood is now; Deal 5 (7) damage, Bleed 1 (2)
- Sneak Attack changed to 9 (12) damage, and reduced to 2 cost
- Grapeshot has had the Swift tag removed.
- In Cold Blood no longer has Bleed transfer effect
- Gutted has had its Purge effect removed and now will transfer Bleed on slay.
- Veil now has the Block tag.
[h3]Bugs[/h3]
- Using your Mastery Re-Roll, you'll no longer get the same card.
- Fixed Stoneskin ability, will actually taunt now!
- Seeing Red will now give the corect amount of Rage.
- Opposing Force text changed to refect the card.
- Return Spell can now be cancelled.
- Playing an Expel card whilst Hexxed won't cause it to Expel.
- Scrap on Zig Zag now works.
- Lots of other small interaction/text changes.
This week's patch is here! Big shoutout to anyone who gave things a run on the Beta Branch to ensure a smooth transition. I’ll keep an eye on things for any immediate issues over the next few hours and hotfix anything that comes up. Let's dive into the details!
[h2]The Hidden Card & Artifact Expansion[/h2]
So the Enlightened got his mini-expansion last time, it’s the Hiddens turn. The main focus of this patch is to do a few things, including;
- A few more sources of Combo’able Bleed
- Introduction of Clot, and generally making Bleed a touch “faster”
- Add a few of those “fancy” cards.
In total, there were a couple of notable card changes (small nerf to For the Throat, mechanic changes to In Cold Blood and Gutted), but a total of 17 new cards, and 8 new Artifacts.
Clot is a new keyword mechanic. What it allows you to do is remove a little bit of Bleed for other powerful effects. Let's look at one of the new cards,
Bloodthirst: Deal 7 (9) damage. Clot 2: Gain 1 Energy.
With this card, you can play it for 1 Energy, and then remove 2 Bleed off the enemy to gain 1 Energy, essentially making the card free! Oh, and did I mention it’s a Swift Attack?
There's lots more to digest, feel free to dive into the compendium and check them all out. Not all the new cards have Clot, but here's a screenshot of the ones in game at the moment.

[h2]New Encounters[/h2]
In an effort to keep expanding the game, but also to reduce the amount of “double up” fights on a floor, Floor 1 has 2 new encounters! The Errant Scoutlight and Forged Soldier have both been dropped into the Vault, and ready to stand against you. As these are both new fights, I’ll be keeping a keen eye across all difficulties and adjusting balance as I need over the next few days.
There are lots of other things - small bug fixes, QoL changes, new artwork, new animation - lots to digest! I’ll keep this one a bit shorter and hopefully expand with a video later this week. I’ll list a larger list of full notes below as always.
Thanks to all again for playing Vault of the Void ! Appreciate you all spending your free time on this little project!
Also, in case you missed it, Vault is on sale right now for 10% off! Time to get
All for now,
- Josh

[hr][/hr]
[h3]General[/h3]
- New Cards and Artifacts for the Hidden.
- A bunch of cards have had their images updateded!
- Cleaned up the Mastery screen design a little.
- 2 new enemies have been added to Floor 1! The Errant Scoutlight and the Forged Soilder.
- Cards will now glow when they have Opener, Follow-Up and Sift effects, and the appropriate timing is active.
- New card frame design for Volatile cards to make them easier to stand out.
- New animations for many different areas of the game!
- Battle damage now flys off in a very satisfying way.
[h3]Monsters[/h3]
- Change to Ghostly Piranhas, they will now only gain their Frenzy the first time they suffer a debuff in the entire fight.
- Adding a visual phase to the Death Knights "Call to the Curse" ability, to avoid the sudden "WHAT THE F- JUST HAPPENED?"
[h3]Cards [/h3]
- Draw Blood is now; Deal 5 (7) damage, Bleed 1 (2)
- Sneak Attack changed to 9 (12) damage, and reduced to 2 cost
- Grapeshot has had the Swift tag removed.
- In Cold Blood no longer has Bleed transfer effect
- Gutted has had its Purge effect removed and now will transfer Bleed on slay.
- Veil now has the Block tag.
[h3]Bugs[/h3]
- Using your Mastery Re-Roll, you'll no longer get the same card.
- Fixed Stoneskin ability, will actually taunt now!
- Seeing Red will now give the corect amount of Rage.
- Opposing Force text changed to refect the card.
- Return Spell can now be cancelled.
- Playing an Expel card whilst Hexxed won't cause it to Expel.
- Scrap on Zig Zag now works.
- Lots of other small interaction/text changes.