Weekly Patch: 0.2.9.18
Big week! Lots of this has been on the Beta channel for some time, I've finally just bundled it all together and pushed it to the live build (which is still a Beta build - I understand how confusing this system is haha!).
Just a note, there is a big meeting this weekend in regards to a full card balance. Lots of changes will be pushed forward in terms of making all cards feel good and balanced. I expect this patch to go live around Sunday evening, and will make a note when it does!
[h3]Fast Play[/h3]
Fast Play has been introduced! There will still be a few bugs with this I'm sure, but please let me know how you feel ! So far:
- Enemy Animations sped up
- Enemy delays sped up
- Purging cards faster
- Drawing cards is faster
- Text overlays are faster
- Upgrades screen is faster
[h3]Disable Parallaxing[/h3]
A new option has been adding to disable parallaxing of characters.
[h3]Classes[/h3]
- Hidden Blade removed from Blade spec, replaced with Jab.
- New deck setup's for the Daughter and her builds.
[h3]Gameplay[/h3]
- Rebound has been changed to: Rebound: The first time this card is played in a turn, it will be returned to your hand. The Void Stone will trigger both times.
- I've changed the timing on checking for buffs such as "+1 Strength for each Swift card played". This will now check and trigger after the card is PLAYED and is being DISCARDED. I won't change my mind on this again. Promise. Maybe.
- There has been a major refactoring of the way cards were processed, all scripts gutted and moved over to a much more elegant system. This allows for cool stuff like pre-processing abilities. Not much effect to the front end user, but a major backend change!
- Fixed an issue with rewards getting jumbled.
- More tweaks to the way card processing orders
[h3]Cards[/h3]
- "Gutted" is now correctly labelled as an Ability card.
- Have updated the text on Quickness's buff, as it does carry over turns
- Caltrops text updated
- Defensive Attack's start of turn block has been fixed.
- Void's Kiss - gained Rigged on upgrade.
- Unleash Darkness - have added gain 1 Corruption.
- Added Sever Soul.
- My Father's Curse changed to trigger off Weak.
- Power Draw: Upped to 3 Strength.
- Teamwork, changed to : "Add your current Vulnerability to your Strength." Changed to Uncommon. Changed to Exploit.
- Cursed Blade: Inflict 1 damage. If your Strength is higher than 5, trigger +3 times. (added swift)
- Spirit Shield: Block equal to your Corruption. (Block equal to your Corruption. If Purged, gain Block 5.)
- Masochist changed to Common
- Chasing In: reduced cost and added Void gain.
- Knife in the Dark: added Swift, Slow and Vulnerable.
- Separated Soul - changed to : Inflict damage to all enemies equal to Corruption (x2). Reset Corruption to 0.
- Removed Swift from Backpedal.
- Fixed Footwork to take Strength in Aggressive Stance. Get it together Footwork.
- Meteor has gained the Purge effect: Deal 10 Damage to a random creature
- Overwhelm has been bumped to 14 Block.
- Power Strike upgraded to 12 damage on upgrade.
- Made Opening Move better
- Flank attack accounts for Vulnerable
- Have fixed Sever Soul "severing" it's card container
- Have fixed Exploit
- Turn the Tide will now count Weakness cards in your Deck from the Deck Manager
- Quick Escape + Duck and Weave now works
- Sever Soul has been reduced to 1 cost, 1 Weak and gained Rebound.
- Power Draw will now Rebound, as it should.
- Defensive Attack has been fixed.
- Knife in the Dark upgrade now cost 2 Energy
[h3]UI[/h3]
- Cards shown on tooltips should now sit at the right height
- Fixed potions doubling up.
- Pre-fight should now show the correct AP for your difficulty.
- Eldritch Blessing won't show up in the Deck Manager
- Fixed gem on Rebound, will no longer go dark.
- Ability Cards now have sound effects again
- Have fixed an issue on how Strength was been added to cards with multipliers (Turn the Tide, Sneak Attack, Caltrops etc)
- Fixed an issue with cards going underneath the deckview when holding shift
- The little "Alert" will show on the Deck Manager when you get a new Void Stone.
- Mimic fight has had a change. There was an issue with how it interacted with "Turn 1", turn 1 abilities triggering etc. Now, the fight starts at Turn 0 - where he gets to act first. It then proceeds as normal.
- Upped the size of the font for enemy passive on card
- Added (Passive) to the tooltip for enemy passives
- Upgrade is a click and short hold now.
- Fastplay at the end of battle sync's up with fight end screen
- Clockwork on AoE cards will now work
- Fixed an issue with Rounds not counting down and player abilities not trigger on right turn
- Caltrops should now account for strength.
- Vulnerable on multi trigger works properly now
- Fixed an issue with Void Dice
- Quickness now flushes correctly
[h3]Merchant Rework [/h3]
- Reduced the number of cards merchants have to 6
- Added an ability to buy upgraded versions right at the Merchant for a higher price
- 2 shops per floor, spaced apart to have one front loaded, one rear loaded.
[h3]Creatures[/h3]
- Obsidian Golem's "Black Void Stone" now works correctly
- Fixed text on "My Creations"
[h3]Items[/h3]
- Boots of Quickness :If you start your turn with 2 energy or less, add a Volatile Side Step to your hand.
- Changed Barbed Gauntlets to Rare from Uncommon
- Pickled Hand: The 3rd card you Purge each turn increases your Energy by 2, instead of 1.
- Rotten Egg: upped healing to 10.
- Corrputed Heart is now only buyable on the Hidden.
- Trusty Fishhook : At the start of your turn, add 1 Volatile Slash with a Red Void Stone hand. (oh stop it, you knew it was getting nerfed).
- The Watcher has changed to: Every 5th card you Purge will also Block 8.
Lots more stuff that I've lost track of. As usual, theres a mountain of spelling and grammar errors getting fixed up as I go !
Just a note, there is a big meeting this weekend in regards to a full card balance. Lots of changes will be pushed forward in terms of making all cards feel good and balanced. I expect this patch to go live around Sunday evening, and will make a note when it does!
[h3]Fast Play[/h3]
Fast Play has been introduced! There will still be a few bugs with this I'm sure, but please let me know how you feel ! So far:
- Enemy Animations sped up
- Enemy delays sped up
- Purging cards faster
- Drawing cards is faster
- Text overlays are faster
- Upgrades screen is faster
[h3]Disable Parallaxing[/h3]
A new option has been adding to disable parallaxing of characters.
[h3]Classes[/h3]
- Hidden Blade removed from Blade spec, replaced with Jab.
- New deck setup's for the Daughter and her builds.
[h3]Gameplay[/h3]
- Rebound has been changed to: Rebound: The first time this card is played in a turn, it will be returned to your hand. The Void Stone will trigger both times.
- I've changed the timing on checking for buffs such as "+1 Strength for each Swift card played". This will now check and trigger after the card is PLAYED and is being DISCARDED. I won't change my mind on this again. Promise. Maybe.
- There has been a major refactoring of the way cards were processed, all scripts gutted and moved over to a much more elegant system. This allows for cool stuff like pre-processing abilities. Not much effect to the front end user, but a major backend change!
- Fixed an issue with rewards getting jumbled.
- More tweaks to the way card processing orders
[h3]Cards[/h3]
- "Gutted" is now correctly labelled as an Ability card.
- Have updated the text on Quickness's buff, as it does carry over turns
- Caltrops text updated
- Defensive Attack's start of turn block has been fixed.
- Void's Kiss - gained Rigged on upgrade.
- Unleash Darkness - have added gain 1 Corruption.
- Added Sever Soul.
- My Father's Curse changed to trigger off Weak.
- Power Draw: Upped to 3 Strength.
- Teamwork, changed to : "Add your current Vulnerability to your Strength." Changed to Uncommon. Changed to Exploit.
- Cursed Blade: Inflict 1 damage. If your Strength is higher than 5, trigger +3 times. (added swift)
- Spirit Shield: Block equal to your Corruption. (Block equal to your Corruption. If Purged, gain Block 5.)
- Masochist changed to Common
- Chasing In: reduced cost and added Void gain.
- Knife in the Dark: added Swift, Slow and Vulnerable.
- Separated Soul - changed to : Inflict damage to all enemies equal to Corruption (x2). Reset Corruption to 0.
- Removed Swift from Backpedal.
- Fixed Footwork to take Strength in Aggressive Stance. Get it together Footwork.
- Meteor has gained the Purge effect: Deal 10 Damage to a random creature
- Overwhelm has been bumped to 14 Block.
- Power Strike upgraded to 12 damage on upgrade.
- Made Opening Move better
- Flank attack accounts for Vulnerable
- Have fixed Sever Soul "severing" it's card container
- Have fixed Exploit
- Turn the Tide will now count Weakness cards in your Deck from the Deck Manager
- Quick Escape + Duck and Weave now works
- Sever Soul has been reduced to 1 cost, 1 Weak and gained Rebound.
- Power Draw will now Rebound, as it should.
- Defensive Attack has been fixed.
- Knife in the Dark upgrade now cost 2 Energy
[h3]UI[/h3]
- Cards shown on tooltips should now sit at the right height
- Fixed potions doubling up.
- Pre-fight should now show the correct AP for your difficulty.
- Eldritch Blessing won't show up in the Deck Manager
- Fixed gem on Rebound, will no longer go dark.
- Ability Cards now have sound effects again
- Have fixed an issue on how Strength was been added to cards with multipliers (Turn the Tide, Sneak Attack, Caltrops etc)
- Fixed an issue with cards going underneath the deckview when holding shift
- The little "Alert" will show on the Deck Manager when you get a new Void Stone.
- Mimic fight has had a change. There was an issue with how it interacted with "Turn 1", turn 1 abilities triggering etc. Now, the fight starts at Turn 0 - where he gets to act first. It then proceeds as normal.
- Upped the size of the font for enemy passive on card
- Added (Passive) to the tooltip for enemy passives
- Upgrade is a click and short hold now.
- Fastplay at the end of battle sync's up with fight end screen
- Clockwork on AoE cards will now work
- Fixed an issue with Rounds not counting down and player abilities not trigger on right turn
- Caltrops should now account for strength.
- Vulnerable on multi trigger works properly now
- Fixed an issue with Void Dice
- Quickness now flushes correctly
[h3]Merchant Rework [/h3]
- Reduced the number of cards merchants have to 6
- Added an ability to buy upgraded versions right at the Merchant for a higher price
- 2 shops per floor, spaced apart to have one front loaded, one rear loaded.
[h3]Creatures[/h3]
- Obsidian Golem's "Black Void Stone" now works correctly
- Fixed text on "My Creations"
[h3]Items[/h3]
- Boots of Quickness :If you start your turn with 2 energy or less, add a Volatile Side Step to your hand.
- Changed Barbed Gauntlets to Rare from Uncommon
- Pickled Hand: The 3rd card you Purge each turn increases your Energy by 2, instead of 1.
- Rotten Egg: upped healing to 10.
- Corrputed Heart is now only buyable on the Hidden.
- Trusty Fishhook : At the start of your turn, add 1 Volatile Slash with a Red Void Stone hand. (oh stop it, you knew it was getting nerfed).
- The Watcher has changed to: Every 5th card you Purge will also Block 8.
Lots more stuff that I've lost track of. As usual, theres a mountain of spelling and grammar errors getting fixed up as I go !