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Update #23: Minor Update

Hey everyone! Sliding in with a midweek patch here. There’s been a bit going on, and the Artifact patch is still in the works (they’re all designed, just in the middle of implementation). However there's been a lot of discussion over at the Discord, and I’ve decided to do a bunch of reworking of a few elements to help in a few areas.

I won’t drown on too much - I’ll list as much as I remember documenting down below! As always, thank you everyone for the bug reports!

All for now.
- Josh




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General
- Screen Flash accessibility! Firstly, my apologies for not including this from the start! Those who prefer to have Screen Flash disabled, it's now possible from the Options menu!
- Cards which are Swift and will benefit from Combo will now glow orange in your hand.
- You can now use Right Mouse to cancel a card play whilst holding it.
- Random Class button! Let the game make the decision for you :)
- Combat Log update! Now with colours, and it's scrollable! (Only with the mousewheel right now)
- Tweaks to the card glow effect on cards that require it.
- Changed the way counters on Artifacts work - so they will now include the last card played.
- Made Fatigue more visible with sound effects, particles and the likes.
- Added a ‘Key Mechanics’ feature to the Class Overview
- Massive overhaul to tooltips and presentation on the Enlightened.
- Change to wording to a number of other tooltips.
- Removed the ‘Add’ Keyword
- Added some new pop-ups

Cards
- First Blood got the Bleed tag

Bugs
- Void Coins now Expel.
- Fixed the wording on Limit's tooltip
- Fixed a typo on the Void descriptions
- Fixed damage prediction issue on Body and Mind
- Fixed a bug with multi-trigger Blue Stones and Grim Glow.
- Fixed keywords not updating when re-rolling boosters with the Mastery Re-Roll