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Update #58 -- Hotfix and Thank Yous

Wow, hard to believe it's already been 1 week since Launch! I thank all of you for the lovely comments and reviews -- they really help share and bring the game to new people, thank you all so much!!

I’m already hard at work on Controller Support, however I wanted to push in a quick update here to fix a few issues which have shown up. Overall, things seem to have gone pretty smoothly, however there are a few little issues laying around that have been fixed below.

Asides from that, two issues still stand which I’m chasing up. The first, is a soft crash on the Errant Scoutlight enemy. This seems to affect such a small margin of players (only 1 report so far), that I’m thinking it has to do with two artifacts clashing. If you’re having this issue, please reach out either via Steam or Discord!

The second is an odd crash that happens (again, softcrash, no error report) which seems to be tied in some way to Bleed. Sadly, this would also make it unable to continue the run on reboot. Thankfully that is fixed now, so anyone with this issue should be able to continue their runs without issue!

Again, both of these seem to be in the 0.01% of players range, but I’d love to solve them. If you encounter anything like this, please let me know!

Other than that, just a huge thank you to everyone again for making the past week very special. Can’t wait to keep going here! I'd love to do a full recap video at some point to express my thanks to you all, as soon as I can find the time!

All for now!

- Josh



Bug Fixes:
- Fixed a bug with casting Dedication at 0 energy.
- Fixed a bug with the Veilded Watcher on the right having a wacky hitbox.
- Fixed Silver Spoon
- Fixed a bug stopping you buying potions at the Potion Shop if you had the exact amount of dollarydoos.
- Fixed an interaction with Stone Sling and Allomancy that, whilst TOTALLY AWESOME, wasn't intended :( Sorry
- Fixed a bug caused by a soft crash on Bleed that won't let you continue the run. All runs affected by this should be safe to proceed now!
- Fixed a really strange bug where Upgrading a card would remove a different card from your deck whilst giving you the upgraded version.