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  3. Update #67: New Instability Mods, Bug Fixes, Steam Deck News & Android Beta!

Update #67: New Instability Mods, Bug Fixes, Steam Deck News & Android Beta!

Hello everyone! Thank you for all the kind words on the latest update, it's great to see so many of you enjoying the next specs and Challenge Coins! We’ve been hard at work here moving things forward, and today we’ve released a small update that includes a bunch of Quality of Life and Bug Fixes! It also has a few new things, including new Instablity Mods, and we've some exciting news regarding Android Beta!

I’ve listed things below for you all to take a look into!

[h2]New Instability Mods[/h2]
We’ve added 2 new Instability Modifiers to the game :) Unending Horde and Double Time are now available to add to your run -- one giving mobs less battle progress and the other scaling enemies slightly faster! Enjoy!

[h2]Steam Deck Verified Status[/h2]
We’ve undergone another round of changes here to help get us over the line for Steam Deck Verification status! We’ve submitted for another review and will keep you all updated! Thank you for your patience with this process.

[h2]Android Beta Opt-In[/h2]
I’m also pleased to announce that we are currently accepting invites to the Android Mobile Beta! If you’d like to get into things right away, please join the Discord and reach out, we’ll get you added right away! iOS is still on the way -- stay tuned!

Thanks everyone for the support as we continue to move things forward! Excited for the future, and I hope you’ve enjoyed the sales recently as well. More news to come as things continue with the new era of Vault!

I've also been hearing all of you who have asked for more ways to support the game, through DLC/Cosmetics etc. I have something very exciting in the works on that front as well, and will continue to spoil things quietly as we progress along. Stay tuned!

All for now!
Josh

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[h3]New Content[/h3]
  • New Instability: Unending Horde (8) (Enemies that show up in groups will give less Battle Progress on kill)
    • Tentative value
    • The battle still ends immediately if you wipe all the enemies, even if battle progress isn't filled to 100%
  • New Instability: Double Time (12) (Enemies scales twice as fast when you travel on the map)


[h3]Balance Changes[/h3]
  • Enemy scaling data tweaked: now AP increases every 6 tiles, down from 7, and there's an extra scaling tier for some enemies
  • Contemplate: Now reads "Delay Draw 1. (Overcharge 1.) Opener: Delay Draw 1."
  • Tea Leaves (Matron of Memories option) no longer reduces your Max HP
  • Corrupted Heart: Now Daughter Elite (previously Global Common artifact)
  • Subvert (Hidden Trickster starting spell): Now grant 8 Bleed on 0 or 1 Combo, instead of only 0 Combo
  • Shed: Now costs 2, up from 1
  • Barbed Gauntlets: reword to work with every card draw after 5th
  • Card Spikes: reword to work with every card draw after 5th

[h3]Bug Fixes / Quality of Life[/h3]
  • Vision now has a visual effects and sound, and vision cards now glow to indicate they're on top of the deck
  • Plan B: fix Block simulation
  • Bloody Ledger: now correctly works on enemy kill (non-suicide/flee)
  • Prayer Box: now ignore X cost cards
  • Spell Shield: now always work with Stew of Bad Memories
  • Foot Wraps: now correctly works with Desync cards, not only when breaking a chain
  • Fix Amplify can cause a crash when Insulator is active
  • Fix simulation with multiple instances of block
  • Tweaked effect order of several X cost cards (Body and Mind, Rolling Thunder, Retaliate)
  • Delay Draw will now always take effect regardless of hand size
  • Reduce screen flash after victory of a fight
  • Use LT/RT instead of LB/RB to change instability
  • In fight preparation, card/artifact reward will be auto selected when Blind Spot instability is active, instead of focusing on instability item and covering the screen