New Class! The Necromancer is now playable to those who have cleared Normal Difficulty
Added the Taxidermist! This encounter can be found on Floor 2 onward.
Bug Fixes
Footwork now stacks.
Fixed a bug which caused The Hag and the Bone Giant to not spawn on the first and second floor
Balance
Full pass over all creatures with multiple tweaks to values/abilities
CLOSED BETA : PATCH NOTES 0.2.5.10
Balance Changes
Both good and bad events have been updated. Major changes include the event that upgrades all cards in your deck/backpack, which has been updated to just upgrade 1/2/3 cards instead.
Dolus' health increased (120,140,180) from (70,90,100)
Bugs
Fixed a bug with the Soul Merchant duping items
Fixed the order of operation on "From Dust"
Infecti cards will correctly Expel now instead of cycling
Fixed Void Point's being split incorrectly on game end
Various other bug fixes
CLOSED BETA : PATCH NOTES 0.2.5.9
Game Mechanic Changes
A rather big change to the way movement is done on the map. You now can not move up and down from a space, meaning that each "column" of hexes you enter, you only get one square. This should make decision making and path planning much harder.
The Spell Speaker - a new map tile! This friendly dungeon dweller will offer you the chance to learn a new spell, at a cost! A brand new collection of spells are now available to purchase from them.
New Cards
Switchblade(0) Deal 2 (4) Damage
Balance Changes
Smoke Bomb now gives Switchblade cards, instead of Hidden Blade.
Text Changes
Switch Blade spell has been changed to Ghost Blade (same effect)
Bugs
Fixed an issue with harder difficulty not rewarding the correct multiplier for Void Points
CLOSED BETA : PATCH NOTES : 0.2.5.8 - New Guardian!
Patch Notes: 0.2.2.8
New Content
A new Guardian has been added to the second floor. The Black Coach now has a chance to spawn on Floor 2.
Balance Updates
Ghostly Piranhas - Have increased the cooldown on their Blood in the Water spell. It now won't be able to cast it for 2 turns after casting, and then will only have a 60% chance of casting it. The intention here is to curb their healing ability. Their heal isn't strong, however their ability to cast it often is.
Hounds of Hell - Increased the chance that the Alpha will attack - Increased the Flame Hounds AP from (4,5,6) to (6,8,10)
Swamp Mistress - Curse Ward HP reduced from (22,24,28) to arr(18,20,22) - Affliction's Hex ability dropped from (1,2,2) to (1,1,1)
Infecti - Fester changed from (4,4,6) to (4,6,8);
Fan of Blades changed to inflict Bleed 2 to ALL enemies
General Updates
Various spelling errors
Threat now has a tooltip
Two Hand Swing will now correctly trigger on 2 Strength
There's been reports of Dark Feather not trigger the card draw. Some tests have been run, and all seems to be working. Please let us know if you can replicate the bug
Have fixed a bug where applying bleed to a dead creature would cause a crash
Changed the text on the Shrine to read "Void" cards, not "Weakness". The only permanent weakness cards at this stage, is Void cards.
Cards returning to your deck now show the correct deckback.
Have added a Manage Spell button to the Pre-Fight screen
"Fight" button text changed to "Start Battle"
Bleed will now show the correct damage in brackets if the target is vulnerable
CLOSED BETA: PATCH NOTES 0.2.5.7 : Balance update
Ghostly Piranaha - Blood in the water Healing reduced to [5,7,9] from [6,8,10] - Health reduced [10,12,16] from [12,14,18]
Infecti - Health reduced to [12,15,18] from [15,17,20]
Skeletal Mage - Health reduced to [75,85,95] from [90,100,110]
Booster Packs now give 5 cards
Increased the chance that mobs will drop better quality cards
Elites always drop Rare cards now as a reward
Added additional screen to the tutorial explaining Attack cards and Ability cards
Fixed the order of Card Unlocks from the Main Menu
Fixed the Achievements showing wrong difficulty
Various Spelling mistakes
Have fixed a bug with some hex tiles being left behind on the map, allowing you to travel backwards