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Vault of the Void News

CLOSED BETA : PATCH NOTES 0.2.5.11

New Content
  • New Class! The Necromancer is now playable to those who have cleared Normal Difficulty
  • Added the Taxidermist! This encounter can be found on Floor 2 onward.


Bug Fixes
  • Footwork now stacks.
  • Fixed a bug which caused The Hag and the Bone Giant to not spawn on the first and second floor


Balance
  • Full pass over all creatures with multiple tweaks to values/abilities

CLOSED BETA : PATCH NOTES 0.2.5.10

Balance Changes
  • Both good and bad events have been updated. Major changes include the event that upgrades all cards in your deck/backpack, which has been updated to just upgrade 1/2/3 cards instead.
  • Dolus' health increased (120,140,180) from (70,90,100)


Bugs
  • Fixed a bug with the Soul Merchant duping items
  • Fixed the order of operation on "From Dust"
  • Infecti cards will correctly Expel now instead of cycling
  • Fixed Void Point's being split incorrectly on game end
  • Various other bug fixes

CLOSED BETA : PATCH NOTES 0.2.5.9

Game Mechanic Changes

  • A rather big change to the way movement is done on the map. You now can not move up and down from a space, meaning that each "column" of hexes you enter, you only get one square. This should make decision making and path planning much harder.

  • The Spell Speaker - a new map tile! This friendly dungeon dweller will offer you the chance to learn a new spell, at a cost! A brand new collection of spells are now available to purchase from them.


New Cards
  • Switchblade(0) Deal 2 (4) Damage


Balance Changes
  • Smoke Bomb now gives Switchblade cards, instead of Hidden Blade.


Text Changes
  • Switch Blade spell has been changed to Ghost Blade (same effect)


Bugs
  • Fixed an issue with harder difficulty not rewarding the correct multiplier for Void Points

CLOSED BETA : PATCH NOTES : 0.2.5.8 - New Guardian!

Patch Notes: 0.2.2.8

New Content
  • A new Guardian has been added to the second floor. The Black Coach now has a chance to spawn on Floor 2.



Balance Updates
  • Ghostly Piranhas
    - Have increased the cooldown on their Blood in the Water spell. It now won't be able to cast it for 2 turns after casting, and then will only have a 60% chance of casting it. The intention here is to curb their healing ability. Their heal isn't strong, however their ability to cast it often is.

  • Hounds of Hell
    - Increased the chance that the Alpha will attack
    - Increased the Flame Hounds AP from (4,5,6) to (6,8,10)

  • Swamp Mistress
    - Curse Ward HP reduced from (22,24,28) to arr(18,20,22)
    - Affliction's Hex ability dropped from (1,2,2) to (1,1,1)

  • Infecti
    - Fester changed from (4,4,6) to (4,6,8);

  • Fan of Blades changed to inflict Bleed 2 to ALL enemies



General Updates
  • Various spelling errors
  • Threat now has a tooltip
  • Two Hand Swing will now correctly trigger on 2 Strength
  • There's been reports of Dark Feather not trigger the card draw. Some tests have been run, and all seems to be working. Please let us know if you can replicate the bug
  • Have fixed a bug where applying bleed to a dead creature would cause a crash
  • Changed the text on the Shrine to read "Void" cards, not "Weakness". The only permanent weakness cards at this stage, is Void cards.
  • Cards returning to your deck now show the correct deckback.
  • Have added a Manage Spell button to the Pre-Fight screen
  • "Fight" button text changed to "Start Battle"
  • Bleed will now show the correct damage in brackets if the target is vulnerable

CLOSED BETA: PATCH NOTES 0.2.5.7 : Balance update

  • Ghostly Piranaha
    - Blood in the water Healing reduced to [5,7,9] from [6,8,10]
    - Health reduced [10,12,16] from [12,14,18]

  • Infecti
    - Health reduced to [12,15,18] from [15,17,20]

  • Skeletal Mage
    - Health reduced to [75,85,95] from [90,100,110]

  • Booster Packs now give 5 cards
  • Increased the chance that mobs will drop better quality cards
  • Elites always drop Rare cards now as a reward
  • Added additional screen to the tutorial explaining Attack cards and Ability cards
  • Fixed the order of Card Unlocks from the Main Menu
  • Fixed the Achievements showing wrong difficulty
  • Various Spelling mistakes
  • Have fixed a bug with some hex tiles being left behind on the map, allowing you to travel backwards