1. Hazumi and the Pregnation
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Hazumi and the Pregnation News

Ver1.7.1

Added some console commands for modding.
See https://ci-en.dlsite.com/creator/1569/article/250789
for more information.

(ImportAllJSONFromMods() should be run on the title screen, not the map screen.)

There are no changes to the game content.

ver1.6.5

# e1.6.5
## modding
- Added alias composeAllJSON() to allComposeJSON().

# e1.6.4
## fixes
- Couldn't apply nail polish if Hazumi only have black or white nails.
- If you show the text log while displaying the choices with help texts, an error occurred.
- When displaying the text log during active prostitution, the time remaining window was disappeared.

## modding
- Increased the maximum length of RPG maker MV database arrays.
- Display_CG.SpriteCG.prototype goes out global scope.
- Scene_Erostatus Window_Karte.prototype, Window_Back.prototype go out global scope.
- StandDisplay.SpriteStand.prototype goes out global scope.
- Enchantment_mobs.mobSelect goes out global scope.
- iPoneStyleMenu Window_AP, Sprite_Icon.prototype, Sprite_SubsetCaption go out global scope.
- DatabaseOverwriter.overwrite.prototype goes out global scope.

ver1.6.2

I'm glad to see so many Hazumi mods being made.
However, I've seen a lot of people stumble over the introduction of mods. So I've decided to update to make it easier.

The DLsite version will be updated beginning of the next week.

[h3]ver1.6 changes:[/h3]

it was inconvenient to have two folders for installing mods, I integrated them into the "PPLSS/www/mods" folder.
Both js-mod and database-mod will be read automatically should you put them in "www/mods".
And therefore "js/mods" and "data/mods" folders have been removed.
It is compatible with 1.4 and 1.5, so players can use it by creating each folders.

Installation:
Steam app -> right click on "Hazumi and the Pregnation" -> management -> browse local files -> copy the mods to PPLSS/www/mods folder.
Image files still need to be placed directly; if the mod include img folder , copy it to www/img.

There is no longer an alert when mods are conflicting.
Modders can continue to check in console.error().

Added The allComposeJSON() command.
You can use it to view databases created by other modders on your RPG maker MV editor.