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Ultimate Fishing Simulator 2 News

Fish Fights / Rod Bending

Hello,
we will probably release an update today with fish fights (deleted Stamina) and rod bending. There will be a few more things on the list, but we would appreciate the feedback about these changes as they are crucial in fishing.

Thank you!

Game Update | 1.25.03.03:3637

[h2]Added/New[/h2]
  • Introduced new weather and water settings for Kiel and Slovakia.
  • Added Water Quality settings.
  • Added WaterPlanar Reflection and Water SSR Reflection quality*.

[h2]Fixed[/h2]
  • Fixed fish ghosting and invisibility issues caused by incorrect disabling of the Eagle Eye effect.
  • Fixed issue where the fishing rod displayed incorrect lengths (e.g., 36 meters, 1460 inches, etc.).
  • Fixed Slovakia trees.
  • Fixed fish spawn point generation under terrain and adjusted spawn volumes in Jackson, Zalasie, Rosja, Niemcy, and Słowacja.
  • Fixed missing button UP events in the Input Manager when the player used the menu, inventory, or map panel (controller).
  • Fixed server side so it shows up leaderboards and tournaments properly now.

[h2]Changed/Updated/Adjusted[/h2]
  • Optimized Kiel Canal.
  • Updated underwater post-processing for Jackson, Zalasie, Kiel, and Slovakia.
  • Changed Jackson's colours to be less saturated.
  • Adjusted player collider in Kiel.

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[h2]Known issues:[/h2]
  • Water reflection glitch when looking up and down.
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[h2]We should also fix the issues below this week:[/h2]
  • Bait hooks ignoring fish sizes
  • Rod bending
  • Fix Russia post-process and underwater
  • Fix Thailand post-process and underwater
  • Missing reels for some rods
  • Change line/rod break time on high tension

[h2]We need more info about:[/h2]
  • Fish not interested in bottom fishing method


Game Update | 1.25.02.25:3597

List of changes below.

  • Fixed lure depth speed change while reeling in
  • Fixed issue where multiple fish attacked the same lure
  • Fixed topwater lures
  • Fixed DOF (blurry underwater)
  • Fixed weather and water issues in Zalasie
  • Fixed underwater particles
  • Fixed time misalignment when selecting time in the main menu
  • Added more light in the underwater view
  • Optimized level performance in Kiel
  • Increased lure take range



Left - today's update, Right - previous. We will adjust underwater post-process for Zalasie tomorrow as it seems to be still too dark.





Game Update | 1.25.02.25:3573

Thank you everyone for the feedback.

Changelog
  • Updated GPUInstancer prototypes LOD settings to fix black billboards in Zalasie and Slovakia
  • Updated quality presets (especially High/Ultra)
  • Updated water on Jackson ⚠️
  • Added River current on Jackson
  • Updated Jackson weather profiles & post-process⚠️


⚠️ Please let us know if it looks better for you. If yes, I will make the same changes to all other maps. I think I should adjust the night, as it's too bright now.




⚠️ Fish stamina seems to be in the wrong direction. We listen - we are working on removing it right now and changing it to a simpler system similar to the old one.

We are working on fixes, we will release patches daily or every 2 days.

Game Update | 1.25.02.23:3550

We’ve just rolled out a big update for our game, and we’re super excited for you to dive in! This update packs many changes — from a brand new fish system to a smoother multiplayer mode, not to mention a boatload of fixes to improve your gameplay.



We’d love to hear what you think! Your feedback is super important to us, as it helps us fix bugs and make those tweaks that count. So, if you spot something off or have a cool idea, please drop us a line. Let’s make this game awesome together!

We are aware of a few visual glitches that should be fixed soon.

[h3]General[/h3]
  • Updated Unity engine to 2021.3 LTS;
  • Updated and linked the new language service;
  • Improved multiplayer mode with correct float synchronization and synchronized rod bending.

[h3]New/Added[/h3]
  • Added Multiplayer (with players 3D models & animations);
  • New fish system (refactored and rewritten from the scratches. It also required intervening modifications to the gameplay code);
  • Added the Smooth Sync;
  • Added a new multiplayer UI panel;
  • Added player names above avatars;
  • Added time and weather details to multiplayer mode;
  • Added error messages to the Multiplayer Manager;
  • Created a way for players to exit if the connection drops during a game;
  • Added avatars in the culling system;
  • Added markers to show fish locations in the development build;
  • Added a visual look for fish interacting with other players in the room;
  • Synchronized equipment for multiplayer: rod, reel, and fishing line;
  • Multiplayer synchronization of player equipment, including all items attached to the fishing line (hook, bait, lure);
  • Added private rooms, including friend selection, room creation, and the ability to join private rooms;
  • Added support for multiple local save locations to isolate save data between release and open testing branches;
  • Added new Feeder UI Animation;
  • Added new debug texts;
  • Added beta information screen;
  • Added the mechanism of spitting out bait after 15 seconds;
  • Enabled room location changes in the Multiplayer Manager;
  • Implemented a capsule avatar that works on the network;
  • Added transparency to the player capsule avatar (multiplayer);
  • Added missing localization to the Multiplayer UI;
  • Added a full-body avatar of a woman;
  • Added running motion to the full-body avatar;
  • Added colliders to remote player avatars;
  • Added third-person animations to remote avatars;
  • Added a new Jackson Halloween map following corrective updates;
  • Added boat ghost synchronization in multiplayer mode;
  • Added middle-sized fish view in player's arms;
  • Added view for big fish lying on the ground;
  • Added Up-Down layer to full-body avatar animator to correct rod position, ensuring the reel is visible on screen;
  • Added up and down steering of the rod according to the player's camera rotation in FPP;
  • Added new minimaps for each map.

[h3]Changes & Improvements[/h3]
  • Changed fishing spawning on all maps;
  • Changed fish animation and move speed;
  • Changed reeling speed referred to fish strength;
  • Changed fish jump power;
  • Changed free movement dash ratio;
  • Changed settings for fish in Thailand;
  • Improved rod control during fish fights;
  • Improved drag and line unwinding control;
  • Fixed collision in the underwater camera;
  • Improved fish animations in fight;
  • Improved fish fight on 0 stamina;
  • Improved fish fight and stamina drop;
  • Improved rod bending;
  • Improved fish fight;
  • Improved fish water splash optimization (pooling);
  • Improved and refactored HUD Manager (Water Pointer);
  • Refactored fishing line;
  • Refactored line tension;
  • Refactored Water Pointer;
  • Moved all settings of fish management to levelFishData;
  • Improved fish stabilization in fight;
  • Lure now has more physics;
  • Changed the speed of fish attacks;
  • Improved fish spawners in Russia;
  • Changed tournament settings from player level to equipment level;
  • Adjusted left-right rod rotation when the line is under tension;
  • Corrected rod hand placement in the game;
  • Enabled fish pick grip with a full-body avatar;
  • Centered the fishing rod on the screen;
  • Corrected fish send sub-test in server API testing;
  • Made the first attempt to synchronize the avatar body in multiplayer (PUN);
  • Limited the movement of the rod in players' hands in remote avatars to avoid clipping with the body;
  • Implemented a dynamic check for the save directory using the Steam API;
  • Set up water in the game after the update (adjustments needed on each map);
  • Rearranged fish spawning areas;
  • Forced LOD 0 on fish catch screen;
  • Optimized Russia map.

[h3]Fixes[/h3]
  • Fixed spawn points on all maps;
  • Fixed collisions with fish spawners;
  • Fixed Crepuscular camera turning off;
  • Fixed underwater object disappearance when changing the camera;
  • Fixed bait disappearance after selling or collecting the fish;
  • Removed duplicate player names from the chat list;
  • Blocked camera rotation when the menu is open in the location scene;
  • Fixed topwater lure camera;
  • Fixed missing textures in Slovakia;
  • Disabled chat API from the dedicated server;
  • Fixed null exception when SetRandomWaypoint() finds no target point;
  • Fish local avoidance reverted raycasting queue;
  • Fixed fish speed during a fight;
  • Fixed foliage drawing in Thailand;
  • Prevented players from equipping inappropriate rods (incorrect level) during tournaments;
  • Restricted equipment availability in the shop during tournaments;
  • Changed tournament server address;
  • Corrected the instability of the float when retrieving fish from water;
  • Fixed grip appearing in hand after closing the fish catch panel;
  • Fixed toggle for angler view with the 'C' key;
  • Fixed rod visibility that was not showing/hiding part of the equipment and rope when switching angler view;
  • Fixed FOV adjustment in-game settings;
  • Fixed a bug that randomly blocked fish extraction from water, preventing the catch panel from showing up;
  • Fixed the jumping animation for the avatar;
  • Fixed ZoomCamera overlay not disappearing when binoculars are not in use;
  • Fixed the issue with incorrect fish culling in multiplayer;
  • Locked large fish in the tutorial to prevent issues with catching a fish;
  • Disabled line cutting [Q key] while the player is casting or has caught a fish;
  • Corrected fish culling/spawning to avoid no fish zones in multiplayer mode;
  • Synced rod supports in multiplayer mode;
  • Fixed the incorrect bait take when the player uses multiple rods on a support;
  • Fixed the bug where signals were not reacting with sound and lights;
  • Fixed the ‘BACK’ button not working when in the profile;
  • Corrected displacement of the float, ensuring it responds to the weight;
  • Fixed slow float resurfacing;
  • Corrected issue with the whitish shine of FLUO floats during the day;
  • Addressed artificial bait behavior at 10% speed;
  • Fixed ‘Eagle Eye’ activation with the float view above water;
  • Removed fish fight state debug log, smoothed the underwater follow, and corrected camera change post fish fight;
  • Refactored fish entity to fix bugs with multiple rods in use;
  • Fixed the shadow distance setting slider;
  • Fixed bug where fish are missing in the tutorial;
  • Fixed bug that prevents setting the float depth in the tutorial;
  • Disabled photo mode camera (dev);
  • Resolved the issue where the bug report panel fails to display (set up SRDebugger);
  • Ensured the loading panel fades out correctly in the Residence location.


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[h2]Join Us - On Discord![/h2]
If you would like to be able to chat with us or just simply talk about the game or share your record catches - you are welcome on our Discord :)



Tight Lines!
~THE DEV TEAM
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